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[Beta] Conquer Online DMap Editor

Discussion on [Beta] Conquer Online DMap Editor within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 02/15/2014, 18:29   #16
 
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Ok, Fang, can you close this thread for the time being while i finish up the beta version and give it to the chosen ones :P

Chosen ones are as follows: (links are for my personal reference)
Spirited Fang:
Lord Gragen:
Epic Chaos:
LostSolder05:
Adboumatrix:
Yuki:
DreadNought:
Super Aids:


Ill contact you all personally for beta testing.

Regards

Ulti

PS: Added Another tutorial Video - Creating and adding vegetation
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Old 02/15/2014, 22:32   #17
 
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Alright. Just let me know if you want the thread reopened at any time.
Closed as requested.

Edit: Reopened.
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Old 02/26/2014, 13:58   #18
 
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Just so you all know this week you will receive a PM with instructions for the beta. We will start beta testing this week.

Regards

Ulti.
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Old 02/26/2014, 16:38   #19
 
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Quote:
Originally Posted by Ultimation View Post
Just so you all know this week you will receive a PM with instructions for the beta. We will start beta testing this week.

Regards

Ulti.
Finally , i thought u forget about us or u was too busy
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Old 02/26/2014, 17:43   #20
 
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System out of memory exception
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Old 02/26/2014, 23:02   #21
 
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If it isnt too late, I would love to test it out also
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Old 02/27/2014, 02:01   #22
 
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Really Awesome!
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Old 02/27/2014, 02:08   #23
 
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I'd like to say I received my copy of the editor a few days ago, absolutely amazing.

It feels like an actual editor, professional unlike the standard conquer tools you would see.

You can literally achieve unbelievable things with this that would've otherwise taken days to create.

This community is truly lucky to have Ultimation here. Great work buddy
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Old 02/27/2014, 02:22   #24


 
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Support of WDF / DNP / TPI/TPD packages ? Or you must extract everything ?
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Old 02/27/2014, 03:03   #25
 
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Support for packages included, however when you create project, the DMAP resources get extracted for the selected dmap (if your importing an existing one)
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Old 02/27/2014, 17:32   #26
 
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Quote:
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Support for packages included, however when you create project, the DMAP resources get extracted for the selected dmap (if your importing an existing one)
Very nice =]
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Old 02/27/2014, 17:52   #27
 
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You are the best ulti
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Old 02/27/2014, 18:56   #28


 
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As I stated before, I cannot engage in the actual testing right now, but if you would like one more tester, I could help you at starting Monday, next week, my time schedule is starting to get better.
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Old 02/27/2014, 19:23   #29
 
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I cannot either. Not just because I haven't received mine yet, but because my desktop is being repaired and my client backups are too large to download for my laptop. I'll be returning to things soon though.
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Old 02/27/2014, 20:52   #30
 
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i certainly would like to help out while im not working/doing homework
ive been itching to attempt a custom map for a while now to finish an event idea..or two =P
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conquer, dmap, editor, online


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