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how ot get char name n coordinates of players around us

Discussion on how ot get char name n coordinates of players around us within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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how ot get char name n coordinates of players around us

hey can any one help me or tell me how to find char name and char coordinates of the players around me .i am a novice in auto it.i am trying to learn how to make hacks n followers n stufff.so if any one can guide me or teach me will be greatly helpfullll. i also need help to how to use char name n coordinates in autoit
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Old 05/09/2009, 20:43   #2
 
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cheat engine
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Old 05/09/2009, 21:20   #3
 
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Player addresses are dynamic, so you'll have to find a way to make them static before even thinking about making your auto follower.

Maybe you should start smaller.
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Old 05/09/2009, 21:39   #4
 
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Quote:
Originally Posted by IAmHawtness View Post
Player addresses are dynamic, so you'll have to find a way to make them static before even thinking about making your auto follower.

Maybe you should start smaller.
ur own character is static... at least from what i've noticed...
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Old 05/09/2009, 21:41   #5
 
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Originally Posted by ookamocka View Post
ur own character is static... at least from what i've noticed...
Yeah, that's correct. But that wasn't the threadstarters question though .
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Old 05/09/2009, 21:49   #6
 
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Originally Posted by IAmHawtness View Post
Yeah, that's correct. But that wasn't the threadstarters question though .
true true...
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Old 05/10/2009, 03:57   #7
 
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yea i have problem with finding the memory location of players charname addresses too
if i can do that, i was planning to make a program that u input a certain player's name, and u can move the player out of the screen by changing its coordinate value
so u can pick up the items that player is camping/sitting on
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Old 05/10/2009, 04:40   #8
 
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0x005DF0B0 is the parent class
0x005DF0B4 is the mob list

The mob list structure is 0x20 bytes.

That is all.
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Old 05/10/2009, 05:26   #9
 
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Quote:
Originally Posted by Evan Lim View Post
yea i have problem with finding the memory location of players charname addresses too
if i can do that, i was planning to make a program that u input a certain player's name, and u can move the player out of the screen by changing its coordinate value
so u can pick up the items that player is camping/sitting on
i have a solution for you... very simple...

0x005DB91C

i'm not 100% sure what that address is... wat i do know is that it is the x-coord... but not completely, i think thats the x-coord for showing effects/characters/NPC's... like if your in that coord, then it'll show those things... now here's the trick... u can do it w/ just cheat engine if u wanna test it out, you're gonna have to figure out how to do it w/ a program

but what u do is this... if lets say a met drops, and someone lands on your met, wat u do is, set the value of that address to ehh, +200 of w/e the current value is, everything will disappear EXCEPT for items dropped on the ground, and then u can just simply click on the item and voila, you just picked up the item under someone's feet ^_^

3 things though...

1) i haven't tested if it's dynamic, i didn't write it down before when i discovered it... so i'm not sure if the address is the same every time

2) i haven't tested it to see if u can take it under someone's feet as in having someone stand on the item as i attempt to take it (should be easy to test)... if you can't, (but i'm guessing you can since it's the same as shift-screen'ing someone) you might be able to do it by editing Conquer.exe... check the last post in the Olly for CO thread, someone helped me find how to jump onto a spot someone is already standing ... might be able to do the same for walking to grab the item . . .

3) as soon as your character moves, the items on the ground disappear, but you will continue to walk to the item and pick it up, even though u can no longer see it as soon as u move


anyway, i hope this inspires you to write up a program


EDIT: Good news for you, 1) the address is static, 2) it works for grabbing an item under somone's feet, i just tested it ^_^... so just keep 3 in mind, the item disappears as soon as u move
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Old 05/10/2009, 05:55   #10
 
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Quote:
Originally Posted by Evan Lim View Post
yea i have problem with finding the memory location of players charname addresses too
if i can do that, i was planning to make a program that u input a certain player's name, and u can move the player out of the screen by changing its coordinate value
so u can pick up the items that player is camping/sitting on
i was bored and decided to write up a reallllllly quick program that'll do just this... i didn't make a GUI for it, just simply an executable, run the exe, and it'll remove all characters from the screen except for items (oh and just to add, except for yourself too)... u'll see that all characters/NPCs/Effects/Mobs disappear from the screen, and any items that were on the ground stay allowing you to pick up the item on the ground...

oh and if you want for the mobs etc. to re-appear, just simply move one screen away, and come back, they'll all re-appear... by testing i realized that if you restore the initial value, that they don't automatically just re-appear, only if they move... so u have to move off screen and back on


let me know if it worked for you, so i know it wasn't just on my computer XD


EDIT: i just noticed this is the first program i posted on elitepvpers, yay for me

EDIT: BTW, it only works on the LAST CO window that you opened
Attached Files
File Type: zip Remove All But Items Example.zip (272.5 KB, 31 views)
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Old 05/10/2009, 07:40   #11
 
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ookamocka@
how do u find the address?
i dont have CO, but i was planning to do this with Warlord
hopefully its the same method of finding the address
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Old 05/10/2009, 08:04   #12
 
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Quote:
Originally Posted by Evan Lim View Post
ookamocka@
how do u find the address?
i dont have CO, but i was planning to do this with Warlord
hopefully its the same method of finding the address
just simply used Cheat Engine to find the X-Y-Coordinates on CO... if i'm on lets say (245, 380) i searched for a 4 Byte value of 245... then i move somewhere else on CO... lets say (250, 380) (btw i'm assuming u already know how to do this, but i'm just being informative for whoever else would like to know)... and check for a change in the original value, to now 250 (by clicking Next Scan)... when i did this it gives me 2 different addresses that changed from 245 -> 250 (i actually had 4 addresses once, even when i tried to filter it multiple times)... so playing around w/ the multiple addresses i had i.e.

0x005DAE30
0x005DB91C

i played around w/ the value of the first address... and noticed nothing happened (i later discovered that was the x-coord address...)

then w/ the 2nd address (which is apparently another x-coord address but different) i changed the value, and i noticed that as soon as i changed the value to a big number, everything on the screen disappeared except for my char... and just recently when i read ur post, i thought to myself, maybe it won't make items disappear, and to my luck, it didn't ^_^ the items stay as long as u don't move your character

anyway, hope this helps, it might be the same for warlord, because i'm guessing that second address for coord is a special coord to determine if it should load a sprite to the screen... like if i'm in +-15 spaces away from an object, it should load that sprite... and by making my current location a big number say +- 100 i'm supposedly 100 spaces so it won't load the sprites where i ACTUALLY am because it thinks i'm somewhere 100 spaces away (this brings me to wonder if the sprites +- 100 spaces away are also loaded, i have no way if finding out )
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Old 05/10/2009, 09:02   #13
 
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ookamocka@
o i get it
but unfortunately WL works different
when i change the value, nothing changes, but after i move 1 step, everything disappear including items and players
only players that move or new item drop will display on my screen
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Old 05/10/2009, 09:06   #14
 
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Quote:
Originally Posted by Evan Lim View Post
ookamocka@
o i get it
but unfortunately WL works different
when i change the value, nothing changes, but after i move 1 step, everything disappear including items and players
only players that move or new item drop will display on my screen
aww, that sux >.<... was there 2 addresses for the x-coord too in WL? just wondering cuz i wanna know what EXACTLY that 2nd coord does, if it's wat i said or something else

o ya, did u try changing it back to the original value to see if it did ne thing?
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Old 05/10/2009, 09:13   #15
 
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ookamocka@
if i remember correctly there are 6-8 addresses for x coordinate
i know some of them is:
1. display ur exact coordinate
2. display the coordinate (destination) u click on
3. jump coordinate
nope, nothing changes
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