I recall someone saying that asm + VB6 = not a good idea. However, I made this little tool to prove the person wrong.
All it does, for now, is jumping to the coordinates you want it to (can't jump longer than the normal range, though) by calling the jump function directly in CO (only works with the first CO window you've opened).
So yeah, funny thing, huh ?
No .dlls required or anything =x
Edit: Forgot to say it's for patch 5121 .
Edit2: The program now does actions, dances, jumps up/down/left/right (you click arrows ) and on specific coordinates.
Edit3: New .exe with new features and stuff. Test it for me, please ?
I recall someone saying that asm + VB6 = not a good idea. However, I made this little tool to prove the person wrong.
All it does, for now, is jumping to the coordinates you want it to (can't jump longer than the normal range, though) by calling the jump function directly in CO (only works with the first CO window you've opened).
So yeah, funny thing, huh ?
No .dlls required or anything =x
O.O!!!!
Thats pretty cool!
(That person most likely was me )
I havnt tested but i know you wouldnt release if it didnt work
So instead of injecting a dll youre doin code injection right?
writing the bytes to memory.
Now i wonder how did you get code to execute remotely!
Couldnt you come up with that months ago xD woulda saved me work XD
O.O!!!!
Thats pretty cool!
(That person most likely was me )
I havnt tested but i know you wouldnt release if it didnt work
So instead of injecting a dll youre doin code injection right?
writing the bytes to memory.
Now i wonder how did you get code to execute remotely!
Couldnt you come up with that months ago xD woulda saved me work XD
Yeah, code injection. I found a nice japanese (or chinese, whatever) site about VB6 and assembly.
I can just inject and execute any code I like with my program, so it's pretty nice, and I don't have to worry about coding DLLs and that .
Ye I know right. I never thought this would be possible with VB6, but I was ******* amazed when I first got it working .
I was like O.O when I read it, I mean thats just awesome!
tomorrow Ill look some more into this, this actually sounds fun!
Im too sleepy now worked all day and its 2 AM
I was like O.O when I read it, I mean thats just awesome!
tomorrow Ill look some more into this, this actually sounds fun!
Im too sleepy now worked all day and its 2 AM
Edited first post: uploaded a new .exe with a couple of modifications.
I would appreciate if anyone could test it and look for bugs, thanks =)
Edit:
I now made a memory based auto-follower which can be seen here:
All I need to do now is to make other player coordinates addresses static.
I think your own coordinates address is static (until TQ updates their binaries) so u can half get the effect (I.e. if the follower and the followee are both on ur computer).
You can open handles to two seperate processes of conquer. One for your follower, one for your followee.
Scan the coordinates from your followee and use that information for ur follower.
i hope it makes sense xD
(followee == the person who gets followed)
(follower == the person who follows)
(kinda like bankee and banker )
Edit: I think the following are the address for 5121
0x005DAE2C <-- x-coordinate
0x005DAE30 <-- y-coordinate
I recall someone saying that asm + VB6 = not a good idea. However, I made this little tool to prove the person wrong.
All it does, for now, is jumping to the coordinates you want it to (can't jump longer than the normal range, though) by calling the jump function directly in CO (only works with the first CO window you've opened).
So yeah, funny thing, huh ?
No .dlls required or anything =x
Edit: Forgot to say it's for patch 5121 .
Edit2: The program now does actions, dances, jumps up/down/left/right (you click arrows ) and on specific coordinates.
Edit3: New .exe with new features and stuff. Test it for me, please ?
ill skip this.
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