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VB6 ftw
Discussion on VB6 ftw within the CO2 Programming forum part of the Conquer Online 2 category.
05/06/2009, 08:29
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#16
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Quote:
Originally Posted by IAmHawtness
Edited first post: uploaded a new .exe with a couple of modifications.
I would appreciate if anyone could test it and look for bugs, thanks =)
Edit:
I now made a memory based auto-follower which can be seen here:
All I need to do now is to make other player coordinates addresses static.
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lol.... our internet quota is back now and i just viewed ur autofollower from gamerstube... umm, instead of jumping on top of the player its following, wanna make it jump a bit behind him? xD... bcuz it kinda looks obvious
botJumpX = LastPlayerJumpX + 0.8 * (PlayerJumpX - LastPlayerJumpX)
botJumpY = LastPlayerJumpY + 0.8 * (PlayerJumpY - LastPlayerJumpY)
or something like that anyway
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05/06/2009, 09:44
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#17
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Quote:
Originally Posted by clintonselke
lol.... our internet quota is back now and i just viewed ur autofollower from gamerstube... umm, instead of jumping on top of the player its following, wanna make it jump a bit behind him? xD... bcuz it kinda looks obvious
botJumpX = LastPlayerJumpX + 0.8 * (PlayerJumpX - LastPlayerJumpX)
botJumpY = LastPlayerJumpY + 0.8 * (PlayerJumpY - LastPlayerJumpY)
or something like that anyway 
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Lol, haven't you seen my thread  ?
It jumps 1 coordinate below the character you're following.. Actually, it doesn't look very suspicious if you set the jump delay to like ~600
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05/06/2009, 12:04
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#18
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Quote:
Originally Posted by IAmHawtness
Lol, haven't you seen my thread  ?
It jumps 1 coordinate below the character you're following.. Actually, it doesn't look very suspicious if you set the jump delay to like ~600
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ah cool... didn't see that one... nice work!!
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05/06/2009, 12:28
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#19
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Quote:
Originally Posted by clintonselke
ah cool... didn't see that one... nice work!! 
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Thanks mate  .
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05/10/2009, 08:45
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#20
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Quote:
Originally Posted by IAmHawtness
Thanks mate  .
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hmm... to add to wat clint said... if you do this (as i have done) w/ 4 clients following 1 person... it looks EXTREMELY suspicious because all 4 chars jump right on top of each other to the same coord lol... thats if u put them all at the same delay, but the problem with putting them at different delays is that, once one person jumps there, the 2nd person can't (except if u have the modified Conquer.exe that you showed me how to do that allows u to jump on top of where someone already is  ) so basically that 2nd, and 3rd/4th person can't jump to where they need to be and end up becoming a stray somewhere and you gotta go back to get em, they stop following you.... at least by randomizing it, each follower has a place to land, and since they're nto all landing in the same place, it looks less suspicious
anyway, it's just a suggestion
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05/10/2009, 11:32
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#21
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Quote:
Originally Posted by ookamocka
hmm... to add to wat clint said... if you do this (as i have done) w/ 4 clients following 1 person... it looks EXTREMELY suspicious because all 4 chars jump right on top of each other to the same coord lol... thats if u put them all at the same delay, but the problem with putting them at different delays is that, once one person jumps there, the 2nd person can't (except if u have the modified Conquer.exe that you showed me how to do that allows u to jump on top of where someone already is  ) so basically that 2nd, and 3rd/4th person can't jump to where they need to be and end up becoming a stray somewhere and you gotta go back to get em, they stop following you.... at least by randomizing it, each follower has a place to land, and since they're nto all landing in the same place, it looks less suspicious
anyway, it's just a suggestion 
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That's actually a pretty good idea  ! I'm adding that one for sure
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05/10/2009, 18:21
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#22
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Quote:
Originally Posted by IAmHawtness
That's actually a pretty good idea  ! I'm adding that one for sure 
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lol glad i could help ^_^... btw, i think it's a little glitchy when using more then one window... i have a problem where if i try to Load Character... it does something reallly quick (can't tell wat it is) then goes back to Waiting... no matter how many times i press it... even if i close conquer or COoperative and open only 1 again, it'll still stay with that message... i have to log off from windows and log back on to get it to work... only way around it that i found to connect more then 1 client is...
1) open up 4 COoperative
2) open up 1 CO
3) attach CO operative to that CO
4) repeat steps 2 and 3 to for 3 more CO
idk if maybe it's just me or maybe it's a vista thing?
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05/10/2009, 19:54
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#23
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Quote:
Originally Posted by ookamocka
lol glad i could help ^_^... btw, i think it's a little glitchy when using more then one window... i have a problem where if i try to Load Character... it does something reallly quick (can't tell wat it is) then goes back to Waiting... no matter how many times i press it... even if i close conquer or COoperative and open only 1 again, it'll still stay with that message... i have to log off from windows and log back on to get it to work... only way around it that i found to connect more then 1 client is...
1) open up 4 COoperative
2) open up 1 CO
3) attach CO operative to that CO
4) repeat steps 2 and 3 to for 3 more CO
idk if maybe it's just me or maybe it's a vista thing?
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I already stated that my tool does NOT support any kind of multi-clients or edited Conquer.exe's
It only supports the original Conquer.exe.
Also, you need to be logged in before clicking the "Load character" button.
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05/10/2009, 19:59
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#24
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Quote:
Originally Posted by IAmHawtness
I already stated that my tool does NOT support any kind of multi-clients or edited Conquer.exe's
It only supports the original Conquer.exe.
Also, you need to be logged in before clicking the "Load character" button.
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ah i c, and ya i am logged in before i click Load character of course :-P... but it does work for more then 2 clients, u just gotta do it in the order i said, idk y though
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05/10/2009, 20:09
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#25
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Quote:
Originally Posted by ookamocka
ah i c, and ya i am logged in before i click Load character of course :-P... but it does work for more then 2 clients, u just gotta do it in the order i said, idk y though
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That sounds really strange =/.
Weird  .
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05/13/2009, 18:25
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#26
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It's true... COop does work using certain multi's. And if you load it right, you can get more than just the one following. But he's right, it looks very suspicious with all the followers jumping in the exact same spot. Which is why I've not done it in a public area. For sure bot jail if recorded.
Would love to see a change where the landing is a bit more random close to the leader. That would be nice.
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05/13/2009, 19:29
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#27
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Quote:
Originally Posted by bugaboo
It's true... COop does work using certain multi's. And if you load it right, you can get more than just the one following. But he's right, it looks very suspicious with all the followers jumping in the exact same spot. Which is why I've not done it in a public area. For sure bot jail if recorded.
Would love to see a change where the landing is a bit more random close to the leader. That would be nice.
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wat i do for now, though it still looks very suspicious... is have 5 people... a,b,c,d,e... and have a follow -> b follow -> c -> d -> e... with a little bit of differences in the delay... still looks a little suspicious, but works slightly... still wouldn't try it in BI though
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05/13/2009, 19:33
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#28
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VB6 is cool becaus its easy to use! im a pro with VB6
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05/14/2009, 00:48
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#29
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Quote:
Originally Posted by ookamocka
wat i do for now, though it still looks very suspicious... is have 5 people... a,b,c,d,e... and have a follow -> b follow -> c -> d -> e... with a little bit of differences in the delay... still looks a little suspicious, but works slightly... still wouldn't try it in BI though
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that's better than all jumping as a massive bunch, but still looks like a choo choo train... not something you normally see in game.
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05/14/2009, 01:14
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#30
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Working on a nice auto follower right now
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