What would be more fun is, having ur own server, and dos with the incomming connections, say u have 300 players online, that would techinicaly be what 300 bots/shells idk so u got 300 connections, if u could get the server to handle the connections from the client --> server in a different way, idk put a proxy in the center just and idea, then u could take down servers with ur own server.
What would be more fun is, having ur own server, and dos with the incomming connections, say u have 300 players online, that would techinicaly be what 300 bots/shells idk so u got 300 connections, if u could get the server to handle the connections from the client --> server in a different way, idk put a proxy in the center just and idea, then u could take down servers with ur own server.
Forward the authentication response withthe IP of your target.
Having them connected to your server does no difference as it's still only you who is connected to your target.
Forward the authentication response withthe IP of your target.
Having them connected to your server does no difference as it's still only you who is connected to your target.
not sure what kind of server the man is talking about, but let's assume the server connection requires a client software to be installed. You can then use that client to do your bidding.
not sure what kind of server the man is talking about, but let's assume the server connection requires a client software to be installed. You can then use that client to do your bidding.
If you have your own anticheat, just build it right in, most servers require a autopatcher anyway
If you have your own anticheat, just build it right in, most servers require a autopatcher anyway
hmm.. it`s late for over here so i might be understanding it wrong but from what i understand you are talking about raping the server which client you are using. Yes that is a good way to do that.
But from what i understand from the blokes post my idea of a decent flooder would be to use your service
Say you provide a service with subscribers. Say those subscribers have to connect to a server of yours, and say in order to do that they need to download a client.
You can then use that client to rape the target, and the more subscribers/clients running the more **** the rape.
hmm.. it`s late for over here so i might be understanding it wrong but from what i understand you are talking about raping the server which client you are using. Yes that is a good way to do that.
But from what i understand from the blokes post my idea of a decent flooder would be to use your service
Say you provide a service with subscribers. Say those subscribers have to connect to a server of yours, and say in order to do that they need to download a client.
You can then use that client to rape the target, and the more subscribers/clients running the more **** the rape.
[Small Tutorial] Packets in Conquer Online 11/18/2017 - CO2 PServer Guides & Releases - 24 Replies Replaced with https://www.elitepvpers.com/forum/co2-programming/ 4387789-tutorial-introduction-packets.html
[Tutorial] Inter-Process Communications in Conquer Online [Packets] [C#] 06/08/2012 - CO2 Programming - 10 Replies Requirements for this Tutorial:
Before you continue, you must have a background in data types (signed and unsigned bytes, shorts, ints, longs, etc) and understand the amount of space they take up in a byte array. A background in byte arrays would be highly recommended before continuing this tutorial. You can find more information about byte arrays on MSDN. You must know how to make a new chat command in your source.
The Concept:
In Microsoft's Visual C# language, data is a collection of...
Conquer Packets 03/02/2007 - CO2 Exploits, Hacks & Tools - 143 Replies ok, i hope this helps, using chocoman4k COPAC (AWESOME DUDE), u'll need to reach invalide coordinates to know your new coordinates or d/c an conn again, use another client to see u moving, i couldnt test it on guild gate cause my char is a poor noob and it would get killed before it gets the door. Couldnt figure out jumping packet, something weird about wrong msg with first packer recv and second one says invalid jump but still no jumping
sit down
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