|
You last visited: Today at 15:09
Advertisement
After Fixing the Restriction Problem...
Discussion on After Fixing the Restriction Problem... within the CO2 Programming forum part of the Conquer Online 2 category.
07/12/2012, 17:10
|
#1
|
elite*gold: 0
Join Date: Jan 2007
Posts: 118
Received Thanks: 20
|
After Fixing the Restriction Problem...
Botjail come after 36 minutes when you are using a proxy. TQ antibot system can now detect any proxy even if you are using a clean client. I manage to bypass my client using microsoft loopback and putting the conquer login server IP into my loopback TCP/IP settings and then I put a rerouting proxy on my localhost which is listening at login server port then relay the login data to my other pc in the network and then at authentication on the remote PC I change the IP to my local PC. Thats how I manage to bypass my client without using any conquer loader or hooking method. But unfortunately after 36 mins, the antibot will not restrict you but automatically send you to botjail.
It seems that they found a solution already to any proxy running in between the communication. For those who come up with same result with me and manage to fixed this problem please give me a hint on how did you fixed it. Thanks.
|
|
|
07/12/2012, 19:36
|
#2
|
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
|
Hmm, you might be doing too much between the client, proxy, and server. If TQ's server notices certain packets have gone missing, you'll be botjailed.
|
|
|
07/12/2012, 19:42
|
#3
|
elite*gold: 0
Join Date: Jul 2010
Posts: 1,532
Received Thanks: 575
|
^What Zeroxelli said,
I'm currently running 75 hunters via proxy and they've been online for more than 2 hours now, none got jailed nor banned.
|
|
|
07/12/2012, 21:08
|
#4
|
elite*gold: 0
Join Date: Nov 2008
Posts: 357
Received Thanks: 250
|
Quote:
Originally Posted by Captivate
^What Zeroxelli said,
I'm currently running 75 hunters via proxy and they've been online for more than 2 hours now, none got jailed nor banned.
|
You're rich as hell :P
|
|
|
07/12/2012, 23:36
|
#5
|
elite*gold: 20
Join Date: Jun 2005
Posts: 1,489
Received Thanks: 301
|
I dunno what jerryrig setup you got but it is definately your issue not the antibots i am also running many bots just fine as usual.
|
|
|
07/13/2012, 01:57
|
#6
|
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
|
Quote:
Originally Posted by Tw3ak
I dunno what jerryrig setup you got but it is definately your issue not the antibots i am also running many bots just fine as usual.
|
Yeah, without a doubt. That's too much trouble when you can just use a loader.
Also, your avatar is the ****, son.
|
|
|
07/13/2012, 06:02
|
#7
|
elite*gold: 0
Join Date: Jan 2007
Posts: 118
Received Thanks: 20
|
Quote:
Originally Posted by Zeroxelli
Hmm, you might be doing too much between the client, proxy, and server. If TQ's server notices certain packets have gone missing, you'll be botjailed.
|
I did tried not to touched the packet from server<-->proxy<-->client> by not encrypting or decrypting it but still will botjail my test character after 30mins. I've been using my private proxy for so long already and I dont think so that I made a lot of screwed up on my packet. The weird thing is it always happen after 36mins. If the packet was actually messed up it should botjail me randomly and not every 36mins.
Quote:
Originally Posted by Captivate
^What Zeroxelli said,
I'm currently running 75 hunters via proxy and they've been online for more than 2 hours now, none got jailed nor banned.
|
You are using you own private proxy or you are referring to public proxy bot such as cogen, cofarmer or chrome? Because I tried those program and they work pretty fine without same problem as mine.
Quote:
Originally Posted by Tw3ak
I dunno what jerryrig setup you got but it is definately your issue not the antibots i am also running many bots just fine as usual.
|
You did this on your own private proxy?
|
|
|
07/13/2012, 06:11
|
#8
|
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
|
If I remember right, isn't there a third server you're supposed to connect to randomly for the anti-bot system to not botjail you? Idk, that's just what I was told a while back.
|
|
|
07/13/2012, 06:19
|
#9
|
elite*gold: 0
Join Date: Jan 2007
Posts: 118
Received Thanks: 20
|
Quote:
Originally Posted by Zeroxelli
If I remember right, isn't there a third server you're supposed to connect to randomly for the anti-bot system to not botjail you? Idk, that's just what I was told a while back.
|
This is my setup:
1. Install a microsoft loopback and put the login server IP on it.
2. Put a temporary server on my PC to listen and reroute the login data from conquer client going to my other pc on network which will process the authentication.
3. The authentication server on my other pc will change the IP to my local pc where the conquer client is running and my game server is listening also. The packet with new IP(local pc IP) then pass to the temporary server on my local pc which will then pass to the conquer client.
4. Conquer client will connect to game server via the game server proxy running on my local pc.
5. It works fine for 36 mins but it will botjail my test character after that length of time.
I also test not to touch the packet on my game server but still yield same results.
|
|
|
07/13/2012, 10:13
|
#10
|
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
|
Again, check around with other proxies. You can log with Wireshark as well to see if any other connections go out from the client. Like I said, it's probably to do with this botcheck server people have told me about.
|
|
|
07/13/2012, 10:33
|
#11
|
elite*gold: 0
Join Date: Jan 2007
Posts: 118
Received Thanks: 20
|
Quote:
Originally Posted by Zeroxelli
Again, check around with other proxies. You can log with Wireshark as well to see if any other connections go out from the client. Like I said, it's probably to do with this botcheck server people have told me about.
|
Thanks, I will try that..And also thanks to the microsoft loopback things which you guys had discussed on other thread.
|
|
|
 |
Similar Threads
|
IP Restriction/Limit
03/11/2012 - SRO Private Server - 8 Replies
Has anybody figured out yet how to add an IP limit of chars connected?.. I know about the IP limit on registered chars however I'm trying to figure out a way to put an IP limit of accounts logged in. The server i'm GM on we have about 700 players on at a time during our busiest time of day. And while we've upgraded our server machine about 4 times already we don't want to create a lag for our players by allowing people to bot 10+ chars. Anybody know a solution?
|
IP-Restriction??
02/20/2012 - CrossFire - 9 Replies
hey,ich sehe ja dass viele Spieler aus Deutschland Crossfire NA spielen.
Ich bisher eigentlich nur Crossfire EU gespielt.Nun habe ich mich bei Crossfire NA angemeldet und nun kam das hier:
http://s14.directupload.net/images/120220/xtp4mws 2.jpg
Wie macht ihr das?Also,wie könnt ihr spielen?Oder sagen die das nur so,bzw kann man doch einfach auf die Server?
Grüße
|
COD MW1 PRoblem RESTRICTION: Service Communication Failure: PnKBstrB.exe initalizatio
10/17/2011 - Call of Duty - 3 Replies
Ich habe folgendes Problem :
Immer wenn ich MW1 Mehspieler starte und dan probiere in einen Sever reinzugehen kommt diese Meldung RESTRICTION: Service Communication Failure: PnKBstrB.exe initalization failed
Es ist zum Verzweifeln bitte hilft mir :(
Screen von Prozessen:
Bild Hosted bei Bilderload.net
Edit: Lösung:
|
For Those With IP Restriction!
04/30/2011 - Silkroad Online Trading - 5 Replies
As you all know, some countries are limited to only 2 clients per IP. With that said, i am renting out 2 Private Proxy IP's. Each IP can support up to 2 clients.
Add me on MSN to talk details: [email protected]
Also selling Lv 69 SWSRO1 S/S Nuker registered with db-bot - $10 USD
|
[OUTDATED]Restriction-X 3.1 *30/05/08*
06/08/2008 - WarRock - 6 Replies
STATUS : Undetected and Working from 30/05/08
ADDED HOTKEY FOR SHOTGUN AND GLASSWALLZ
Features:
-Stamina
-NFD
|
All times are GMT +1. The time now is 15:09.
|
|