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Scripting / Packet Encryption.

Discussion on Scripting / Packet Encryption. within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Scripting / Packet Encryption.

Hi.. i havnt been in the Conquer cheating scene for awhile.. but i had an idea.

Ive noticed that packets sent to server have an encryption obviously making them random and not being able to resend them on something like WPE pro.

I was wondering if anyone has found a way to be able to do this yet?

I was thinking it would be cool to make a C#/Java script framework, it would have many many methods set up all ready for scripters to use, and they can pretty much make .txt scripts that get read by the program.

for an example, a script would look something like

Code:
namespace ourbot.Scripts
{
    public class TestScript : Methods
    {
        public void run(string [] Arguments) // they might have arguments.
        {
            
            Jump(xxx, xxx); // Coords to jump to
            Jump(xxx, xxx);
            Jump(xxx, xxx);
            Jump(xxx, xxx);
            Jump(xxx, xxx);
            Jump(xxx, xxx);
            Display("We arrived at our spawn");
            Wait(500);
            StartHunt();
        }

        public int[][] Boundry = { // Coords in a cubic square, boundry to stay inside.
            {444, 591},
            {441, 596},
            {448, 531},
            {446, 571},
        };

        public void StartHunt() // Let's pretend this is a script for an archer.
        {
            while (insideBoundry(Boundry))
            {
                SelectSkill("Scatter", true); // boolean true = right click, false = left click.
                UseSkill2();
                if (EquippedArrows() <= 3)
                {
                    EquipNewArrows();
                }
                TakeAllGroundItems();
                if (inventoryCount() >= 40) {
                    CheckAndDropJunk();
                }
                CheckDurability();
                
            } // Loops.
        }
    }
}
It would be nice, but i don't know where to even start, ill take a look around the whole packet stuff. Maybe people who are already working on things using packets, could be worth making it scriptable and opening a community and sharing scripts for certain things.
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Old 08/30/2008, 09:07   #2
 
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wpe is worthless for CO
the new encryption isnt public.
wait for this
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Old 08/30/2008, 14:18   #3
 
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I have a standalone client that can be scripted using Lua. Maybe I'll release it since we're trying to get TQ to change the encryptions...
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Old 08/31/2008, 00:59   #4
 
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Quote:
Originally Posted by flowerpot! View Post
I have a standalone client that can be scripted using Lua. Maybe I'll release it since we're trying to get TQ to change the encryptions...
I wouldent release it but if I was you,Id send me a copy :P
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Old 08/31/2008, 01:56   #5
 
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Quote:
Originally Posted by Real~Death View Post
I wouldent release it but if I was you,Id send me a copy :P
If you were him you'd already have a copy
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Old 08/31/2008, 01:59   #6
 
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Quote:
Originally Posted by MushyPeas View Post
If you were him you'd already have a copy
**** I guess your right
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