Ive noticed that packets sent to server have an encryption obviously making them random and not being able to resend them on something like WPE pro.
I was wondering if anyone has found a way to be able to do this yet?
I was thinking it would be cool to make a C#/Java script framework, it would have many many methods set up all ready for scripters to use, and they can pretty much make .txt scripts that get read by the program.
for an example, a script would look something like
Code:
namespace ourbot.Scripts
{
public class TestScript : Methods
{
public void run(string [] Arguments) // they might have arguments.
{
Jump(xxx, xxx); // Coords to jump to
Jump(xxx, xxx);
Jump(xxx, xxx);
Jump(xxx, xxx);
Jump(xxx, xxx);
Jump(xxx, xxx);
Display("We arrived at our spawn");
Wait(500);
StartHunt();
}
public int[][] Boundry = { // Coords in a cubic square, boundry to stay inside.
{444, 591},
{441, 596},
{448, 531},
{446, 571},
};
public void StartHunt() // Let's pretend this is a script for an archer.
{
while (insideBoundry(Boundry))
{
SelectSkill("Scatter", true); // boolean true = right click, false = left click.
UseSkill2();
if (EquippedArrows() <= 3)
{
EquipNewArrows();
}
TakeAllGroundItems();
if (inventoryCount() >= 40) {
CheckAndDropJunk();
}
CheckDurability();
} // Loops.
}
}
}






