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Thoughts on a proxy-based bot-making API?

Discussion on Thoughts on a proxy-based bot-making API? within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 10/19/2008, 22:35   #46
 
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Quote:
Originally Posted by ChingChong23 View Post
Because i'm assuming it takes someone very smart at mathematics, therefore ill fail horribly.
Actually, the 2 cryptography techniques the encryptions use are widely available. If you use C++ all you need to get is the openssl libs.

The math behind the encryption method is kinda complex but you dont really have to code that in yourself.

The math behind the key exchange is pretty simple though, just uses HUGE numbers haha.
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Old 10/20/2008, 02:09   #47
 
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Originally Posted by iliveoncaffiene View Post
Actually, the 2 cryptography techniques the encryptions use are widely available. If you use C++ all you need to get is the openssl libs.

The math behind the encryption method is kinda complex but you dont really have to code that in yourself.

The math behind the key exchange is pretty simple though, just uses HUGE numbers haha.
I'm assuming you used a Java Wrapper for OpenSSL?
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Old 10/20/2008, 03:06   #48
 
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btw caff, i sniffed CIDProxy. Found these

216.93.179.221:9958
64.151.85.52:5816
57.170.112.199:1787

All destination IP's.

Why 3? i understand the 9958 one, but what are the other 2 for?
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Old 10/21/2008, 00:45   #49
 
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Originally Posted by ChingChong23 View Post
btw caff, i sniffed CIDProxy. Found these

216.93.179.221:9958
64.151.85.52:5816
57.170.112.199:1787

All destination IP's.

Why 3? i understand the 9958 one, but what are the other 2 for?
5816 is the map server duh lol (I thought everyone knew that >.<)

The third I'm not sure. CIDProxy doesn't use that port.
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Old 10/22/2008, 10:34   #50


 
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Going back to the original topic, Zero aaaages ago created a module based proxy which worked quite well, but i dont think he updated it in a long time, theres wasnt much interest in it apparently...
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