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OllyDBG & CO

Discussion on OllyDBG & CO within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 09/21/2008, 15:14   #61
 
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#Request: moderator that does his job
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Old 09/21/2008, 17:02   #62
 
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#Request
Mushy for mod


Edit: w00t my 700th post
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Old 09/22/2008, 18:30   #63
 
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Is it me, or as of patch 5066 did they move Chat filtering to server side?
Before i was able to NOP out the "ini/ChatFilter.ini" code and it would bypass Chat filters, but now it has no effect and chat is still filtered. Can anyone confirm?

*edit: nvm, chat filtering has been moved to ini/silent.dat - which in case anyone is interested, uses the same encryption as monster.dat and many other .dat files in CO.
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Old 09/22/2008, 20:50   #64
 
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Quote:
Originally Posted by purplehaze View Post
Bump.. too nice topic to be lost in between all
Quote:
Originally Posted by MushyPeas View Post
Yea.. if only those lazy deutscher would make tane a mod already.. then there wouldn't be so many crap topics here.

Unless tane only applied for the programming board, then we're doomed on the guides board either way xD
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Bump - move to programming Section :
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@Request #Move
lol no mod is ever on
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Old 09/22/2008, 23:12   #65
 
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Hopefully there will be a change in the no-moderator thing soon.
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Old 09/25/2008, 09:50   #66
 
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Vote Real~Death for Mod.
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Old 09/26/2008, 06:37   #67
 
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#Moved.

Ive known how much you've wanted this moved, so yea. Done

~:Hiyoal:~
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Old 09/26/2008, 11:45   #68
 
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Thank you hioyal! <3
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Old 09/27/2008, 03:00   #69
 
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No probs tane
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Old 09/28/2008, 21:12   #70
 
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hey just a lil question lol. It may sound a lil noobish but im new to programming so im gonna give it a try lol.
So heres the question......
What are PM commands?? lol
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Old 09/28/2008, 22:43   #71
 
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"PM" Commands ( Could also be called developer commands, no real effect on the game play ) are following :

* /break: Disconnects client
* /color in FF FF FF FF format
* /look %d: Change user model (1, 2, 3, 4)
* /mount %d: Unknown
* /rolescale %d: Change spawn size
* /ver: Print version information
* /scale %u: Change map zoom
* /data %s: Unknown
* /addeffect %s: Add effect (Names in ini/3DEffect.ini)
* /addaction %d %d: Add action (Action Id, Direction)
* /addmsg %s: Add system message
* /mapcolor %x: Unknown

(Thanks *M* for this list and explanations)
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Old 09/28/2008, 22:48   #72
 
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Tanelipe you have msn/some other messenger?
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Old 09/28/2008, 23:43   #73
 
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Yes. I'll PM it to you. :P
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Old 09/29/2008, 03:50   #74
 
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so do u type them in on your chat in ur client?
again a noob question lol bt im trying to figure this stuff out and see if its worth my time to make it xD
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Old 11/12/2008, 14:18   #75
 
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Using the info in this thread I was able to get a wall jump
First in the StrRes.ini found
100022=You can`t jump that high!
100022 hex = 186B6

Then in olly
ctrl+f PUSH 186B6
should get you something like

Code:
004AE023  |. 75 1E          JNZ SHORT Conquer.004AE043
004AE025  |. FF15 58105300  CALL DWORD PTR DS:[<&GraphicData.GameDat>;  GraphicD.GameDataSetQuery
004AE02B  |. 8B10           MOV EDX,DWORD PTR DS:[EAX]
004AE02D  |. 57             PUSH EDI
004AE02E  |. 57             PUSH EDI
004AE02F  |. 68 0000FF00    PUSH 0FF0000
004AE034  |. 68 D5070000    PUSH 7D5
004AE039  |. 68 B6860100    PUSH 186B6
004AE03E  |. E9 E0000000    JMP Conquer.004AE123
004AE043  |> 53             PUSH EBX
A few lines up from the PUSH 186B6 you should see something along the lines of:
Code:
004AE023  |. 75 1E          JNZ SHORT Conquer.004AE043
change this to a JMP SHORT 004AE43
Code:
004AE023   . EB 1E          JMP SHORT Conquer.004AE043
save the file as normal and you should be good to go. maybe, I hope, I think, possibly well it worked for me lol
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