Within packets related to warehouse activities sent from both the server and client there is this seemingly constant value of 10 at offset 9. What does it represent? I'm particularly curious because while testing I was actually botjailed for putting a value other than 10.
Also, in the "open warehouse packet", which is sent by the client the first time you try to open a warehouse, offset 10 has a value of 1. Subsequent packets of this packet are sent with a value of 0 at offset 10 (whenever the client clicks a warehouse npc). Is it safe to value represents a "First Open"-like bool?
That's mostly because the 'Warehouse packet' is not solely for warehouses. TQ calls it MsgPackage because it handles more than just warehouses -- it handles sashes and item boxes also.
Here's their packet struct:
Code:
typedef struct
{
MSGHEAD_DEFINE // size and packet type
OBJID id; // OBJID is a uint
UCHAR ucAction;
UCHAR ucType;
union {
struct{
USHORT usSize;
MsgPackageItemInfo setItemInfo[1];
};
OBJID idItem;
};
}MSG_Info;
That's mostly because the 'Warehouse packet' is not solely for warehouses. TQ calls it MsgPackage because it handles more than just warehouses -- it handles sashes and item boxes also.
Here's their packet struct:
Code:
typedef struct
{
MSGHEAD_DEFINE // size and packet type
OBJID id; // OBJID is a uint
UCHAR ucAction;
UCHAR ucType;
union {
struct{
USHORT usSize;
MsgPackageItemInfo setItemInfo[1];
};
OBJID idItem;
};
}MSG_Info;
Get DC'd by packet offset. 10/05/2010 - CO2 Private Server - 1 Replies So,
(Impulses source) I am trying to workout an offset. For guild info but the offset is clearly over 50 but if I do 50+ for the offset I get dc'd with no error?
the packet is
public static byte GuildInfo(Client.GameState client)
{
byte LeaLen = (byte)(client.Entity.MyGuild.GLeader.Length + 21);
PacketBuilder Packet = new PacketBuilder(1106, 40);
Packet.Long(client.Entity.GuildId);
Re : how to find Hp offset mp offset etc 10/09/2008 - PW Hacks, Bots, Cheats, Exploits - 0 Replies how to find :
HP_OffSet=
MaxHP_OffSet=
MP_OffSet=
MaxMP_OffSet=
with CE?
coz i only know how to find base, we have tutorial, but not the offset part
can anybody explain?