Is it possible to program a C# Conquer Online Server with a Mac? The reason why I ask is because I feel like getting a modified version of Mac so I can use it on my laptop.
Mono on OS X isn't really good You should use Carbon (C++) or Cocoa (Objective-C). I just don't like Objective-C syntax, so I would go for Carbon. If you plan to make a 64 bits app or to use a GUI, you'll need to use Cocoa.
Mono on OS X isn't really good You should use Carbon (C++) or Cocoa (Objective-C). I just don't like Objective-C syntax, so I would go for Carbon. If you plan to make a 64 bits app or to use a GUI, you'll need to use Cocoa.
There's the project made by the mono guys - which has C# friendly cocoa bindings.
There's another project, not made by the mono team, which binds Cocoa and other NS libraries.
So, it's not terribly unfriendly recently, largely due to the fact that the mono team use Mac as their main development platform these days.
There's the project made by the mono guys - which has C# friendly cocoa bindings.
There's another project, not made by the mono team, which binds Cocoa and other NS libraries.
So, it's not terribly unfriendly recently, largely due to the fact that the mono team use Mac as their main development platform these days.
I tried Mono a long time ago, so it may be better. I just don't program a lot for OS X at the moment. I will take a look at MonoMac. It looks really interesting.
[Programming Help Required] VB6 Co Server 11/16/2006 - Conquer Online 2 - 0 Replies Im attaching the source to the server, now it encrypts fine, it decrypts the client before it gets to the game-server stage, but as soon as its time to use the 3/4th keys it stops decrypting properlly, i have it so that, if no counters have been used yet (for that index), ie nothing has been sent to the gameserver yet other then this packet, it creates the 3rd and 4th keys, it APPEARS to do this correctly (Somone nice may check this for me, even if they don't know vb6, a binary is included...