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Programming a CO Server on MAC

Discussion on Programming a CO Server on MAC within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Programming a CO Server on MAC

Is it possible to program a C# Conquer Online Server with a Mac? The reason why I ask is because I feel like getting a modified version of Mac so I can use it on my laptop.
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Old 08/25/2011, 10:32   #2
 
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C# on Mac?

Nope.

C# on Linux?

Yes, without Native calls using Mono or so.
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Old 08/25/2011, 11:25   #3


 
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Yeah you can use C# on a Mac, Mono works on Mac aswell as Linux.
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Old 08/25/2011, 11:32   #4
 
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Originally Posted by Korvacs View Post
Yeah you can use C# on a Mac, Mono works on Mac aswell as Linux.
Thought Mono was Linux only.
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Old 08/25/2011, 13:25   #5
 
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Thought Mono was Linux only.
Mono is portable almost anywhere. Well, not the beta release of it but the stable one yes, its portable on about 6 OS'.
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Old 08/27/2011, 15:01   #6


 
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Why not use c++ or the OSX dev tools from Apple?
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Old 08/27/2011, 17:25   #7


 
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Mono on OS X isn't really good You should use Carbon (C++) or Cocoa (Objective-C). I just don't like Objective-C syntax, so I would go for Carbon. If you plan to make a 64 bits app or to use a GUI, you'll need to use Cocoa.
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Old 08/27/2011, 17:44   #8
 
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Qt is cross-platform and is pretty sweet.
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Old 08/27/2011, 17:51   #9
 
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Quote:
Originally Posted by CptSky View Post
Mono on OS X isn't really good You should use Carbon (C++) or Cocoa (Objective-C). I just don't like Objective-C syntax, so I would go for Carbon. If you plan to make a 64 bits app or to use a GUI, you'll need to use Cocoa.
There's the project made by the mono guys - which has C# friendly cocoa bindings.

There's another project, not made by the mono team, which binds Cocoa and other NS libraries.

So, it's not terribly unfriendly recently, largely due to the fact that the mono team use Mac as their main development platform these days.
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Old 08/27/2011, 18:42   #10


 
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There's the project made by the mono guys - which has C# friendly cocoa bindings.

There's another project, not made by the mono team, which binds Cocoa and other NS libraries.

So, it's not terribly unfriendly recently, largely due to the fact that the mono team use Mac as their main development platform these days.
I tried Mono a long time ago, so it may be better. I just don't program a lot for OS X at the moment. I will take a look at MonoMac. It looks really interesting.
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