You're using it wrong. There's nothing wrong with the packet.
Make sure that the refinery type you send is a valid subtype and the other variables are all proper also :P
Ok I have a doubt. What does that that "self" bool mean? And what is "Effect"? Because the rest I know how to use.
Thanks, by the way.
[Edit]
Forgot to say... I'm using it in this fashion
Quote:
foreach (Item I in Client.MyCharacter.Inventory.This.Values)
Client.AddSendGamePacket(GamePackets.RefineryInfo( I, true, 0, (uint)Enums.ItemEnums.RefineryType.Breakthrough, 3, 255, uint.Parse(DateTime.Now.AddDays(7).ToString("yyddm m"))).ToArray);
self bool is not needed and effect is percentage appearing on items.
For example, using 200 for effect would give this:
Oh I see, thanks. =P But I guess I know what's going on. I was using a 5372 client while the packet was sniffed for 5355 clients =P. I'll test this theory now and thanks for the informations.
It should still work on the latest client. Last I tested it with was 5370 I think.
The self bool is completely wrong. It should be coded as 2 always for refinery (it's like a 'send type'. 2 for refinery, 14 or something for dragon souls)
But yes, make sure you have valid values in all of the offsets and it works just great.
For example...
ItemInfo item = user.Equipment[1];//headgear or w/e. MUST be equipped or this will not work
user.Send(Packets.RefineryInfo(item, true, item.Location, 301, 1, 10, 1000));
It should still work on the latest client. Last I tested it with was 5370 I think.
The self bool is completely wrong. It should be coded as 2 always for refinery (it's like a 'send type'. 2 for refinery, 14 or something for dragon souls)
But yes, make sure you have valid values in all of the offsets and it works just great.
For example...
ItemInfo item = user.Equipment[1];//headgear or w/e. MUST be equipped or this will not work
user.Send(Packets.RefineryInfo(item, true, item.Location, 301, 1, 10, 1000));
Just noticed the packet works only for equipped items. Thanks.
[Release] Arena Info Packet Structure 02/21/2011 - CO2 PServer Guides & Releases - 12 Replies Heya!
I hope this become an usefull release for who use an source with arena...
and i would really apreciate any help to end the other 4 packets ....
(2208,2205,2206,2207);
so... this is the structure... only... if u get it working you will see something like this in game:
http://b.imagehost.org/0760/19240804.jpg
Item Info Packet 5362 02/16/2011 - CO2 Private Server - 9 Replies Problem Solved.
FUCK YOU 4BOTTERS! UGLY LEECHERS!
Even you copied the Packet, You will never get monks to your servers as I Did
MWAH BABES <3
http://i989.photobucket.com/albums/af15/RockArch/ ItemProblem.png?t=1297547882
[question] Packet 0x3b, picking drop. Info about number 01/24/2010 - Kal Online - 9 Replies Hello,
I want to have the item structure with info about amount etc.
When I pick up drop and I've already own this kind of item (all countable items) the packet 3b is sent to client when sent pick packet to server.
Those packets looks like:
------- size hd ????? ev hh num
Recv - 07003b c378 5f 02 da
Recv - 07003b b17c 5f 02 db
Recv - 07003b 6572 5f 02 dc
Packet Info. 01/20/2010 - CO2 Private Server - 20 Replies I heard that the lotf packets are very poorly coded, is that true? And what is the downfall of unsafe code?
Anyway to convert them to a better coded packet, like "Packet.WriteUint16(X);" instead of the *(p-1) = XXX". i think i might know when it says like "*(p-1) = (uint)XXX" or w/e, but what is its just like *(p-1) = XXX". Is that just WriteByte?
That may be confusing, but the first question is what I really wanna know.
[NEED INFO]Packet Editing 10/05/2007 - Dekaron - 3 Replies i would like to get started on how to packet edit. i know that the packets sent from 2moons server is encrypted. i wanna learn how to decrypt them, edit them, and resend them.
anyone that has sites, ideas, or tuts please reply. thanks much.
P/S: i know that wpe pro is detectable by gg...i'm trying other options out there.