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[Help] Guild Gates and Guild Pole

Discussion on [Help] Guild Gates and Guild Pole within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Help] Guild Gates and Guild Pole

Hey guys, been working on my server and haven't tested my Guild War till now but I have a major problem.

The Guild Gates and Pole don't show up... they are there because I cant physically jump / move onto the spot where the pole should be...

I have tried with a few different clients and they just don't show up...

Anyone have any ideas?

If possible could someone please post the Mesh IDs and the Mesh files if you have them?

I have probably missed something so simple, but any help would be much appreciated.
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Old 01/23/2011, 17:15   #2
 
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what version?
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Old 01/23/2011, 17:16   #3
 
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Quote:
Originally Posted by 12tails View Post
what version?
Oh sorry forgot to mention that part lol

It's 5165
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Old 01/23/2011, 17:22   #4
 
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Take a look on that... check the packet and the mesh and type of pole and gates...

THIS Packet is for 535+ source.... so don't use it as a base ... cause won't work... but you can use to check the values... hope it help you!


Cya!... send a pv msg to me if you need some help....
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Old 01/23/2011, 18:02   #5
 
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Quote:
Originally Posted by 12tails View Post
Take a look on that... check the packet and the mesh and type of pole and gates...

THIS Packet is for 535+ source.... so don't use it as a base ... cause won't work... but you can use to check the values... hope it help you!


Cya!... send a pv msg to me if you need some help....
Nope, didn't help

Just downloaded Rickardo Updated - From Arcos thread and that works with my client and also shows the Pole and Gates :/

Mesh IDs are correct and everything is pretty much the same as the other source I downloaded... I am at a loss of what to do and try!?!

Add me on msn if you can 12tails or anyone that knows / thinks they know whats wrong
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Old 01/27/2011, 23:37   #6
 
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me I wwant to be a website designer... deal...
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Old 01/28/2011, 11:48   #7
 
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as long as you have that Rickardo Updated look at the SpawnNPCWithHP packet/GuildWar.cs .

ThePole , ID = 6700 ;
ThePole , Mesh = 1137;
TheLeftGate , ID = 6701;
opened , Mesh = 240;
Closed , Mesh = 250;
TheRightGate , ID = 6702;
opened , Mesh = 270;
Closed , Mesh = 280;

i'll upload the meshes/monster folder out of my client it might work .

Edit... here is the link .
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Old 01/28/2011, 13:08   #8
 
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Still can't get the **** thing working... everything is the same as rikardos as I just copied it all over to see if it would work and nothing! tried your files and they still work for rikardos source but not mine hmmmm
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Old 01/28/2011, 13:56   #9
 
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Any time
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Old 01/28/2011, 21:03   #10
 
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Hmm okay, thought of another way for people to help me out lol

This is my GW code but I can't see whats wrong with it, its the one out of NCOS just modified some stuff to work with my source... can anyone see what's wrong?



Thanks for the help

1000th post! Woot
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Old 01/29/2011, 02:04   #11
 
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it looks fine though but why dont you try something like ..

PHP Code:
switch (Cmd[0])
  {
   case 
"!Open":
   {
    
GuildWars.TheLeftGate.Opened = !GuildWars.TheRightGate.Opened;    // change the mesh
    
GuildWars.TheRightGate.Opened =  !GuildWars.TheRightGate.Opened// change the mesh
    
GuildWars.TheRightGate.ReSpawn();
    
GuildWars.ThePole.ReSpawn();
    
GuildWars.TheLeftGate.ReSpawn();
    break;
  }

change the Spawn/respawn voids to look like this .

PHP Code:
public void ReSpawn()
            {
                foreach (
Character C in Game.H_Chars.Values)
                {
// remove the map/inbox check that well spawn it any way .
                 
C.Client.Send(ConquerPacket.SpawnNPCWithHP(EntityID, (ushort)Mesh26Loctrue"Gate"CurHPMaxHP));
                }
            }
          public 
void Spawn(Character Cbool Check)
            {
// remove the map/inbox check that well spawn it any way .
             
C.Client.Send(ConquerPacket.SpawnNPCWithHP(EntityID, (ushort)Mesh10Loctrue"Pole"CurHPMaxHP));
             }
            } 
see what happens .
not sure if thats gonna work but you can always try .
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Old 01/29/2011, 17:36   #12
 
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Quote:
Originally Posted by { Angelius } View Post
it looks fine though but why dont you try something like ..

PHP Code:
switch (Cmd[0])
  {
   case 
"!Open":
   {
    
GuildWars.TheLeftGate.Opened = !GuildWars.TheRightGate.Opened;    // change the mesh
    
GuildWars.TheRightGate.Opened =  !GuildWars.TheRightGate.Opened// change the mesh
    
GuildWars.TheRightGate.ReSpawn();
    
GuildWars.ThePole.ReSpawn();
    
GuildWars.TheLeftGate.ReSpawn();
    break;
  }

change the Spawn/respawn voids to look like this .

PHP Code:
public void ReSpawn()
            {
                foreach (
Character C in Game.H_Chars.Values)
                {
// remove the map/inbox check that well spawn it any way .
                 
C.Client.Send(ConquerPacket.SpawnNPCWithHP(EntityID, (ushort)Mesh26Loctrue"Gate"CurHPMaxHP));
                }
            }
          public 
void Spawn(Character Cbool Check)
            {
// remove the map/inbox check that well spawn it any way .
             
C.Client.Send(ConquerPacket.SpawnNPCWithHP(EntityID, (ushort)Mesh10Loctrue"Pole"CurHPMaxHP));
             }
            } 
see what happens .
not sure if thats gonna work but you can always try .
Definatly gonna try it although I didn't think about removing the checks lmao would have been a good start really lol

#Bump

Sorry for the Double Post :/ - Couldn't really help it lol

Still can't get this damn thing to work... anyone that thinks they can help please add me on msn... I am getting to the point where I am gonna throw my PC out the window rofl!!

Thanks in advance
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Old 02/20/2011, 15:15   #13
 
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How do you think I feel LOL.
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