foreach (Character Chaar in World.H_Chars.Values)
{
Chaar.MyClient.DialogNPC = 200005;
PacketHandling.NPCDialog.Handles(Chaar.MyClient, null, 200005, 0);
//Chaar.MyClient.EndSend();
}
the code above ganna call the DialogNPC case 200005: when activated
but the problem is all character online will see it maybe its because of
the foreach function/command, is there any other way that only
1 client can see if he will activate it? Thanks in advance.