Instead of doing what everyone else would do; simply releasing the new structures, you will instead create a crappy source not focusing on efficiency but only 'the new patch', which will make this source either unstable with a terrible design, or it wont launch at all.
Instead of doing what everyone else would do; simply releasing the new structures, you will instead create a crappy source not focusing on efficiency but only 'the new patch', which will make this source either unstable with a terrible design, or it wont launch at all.
Good luck.
Thanks for the good luck, I would like to add that we are concentrating on the efficiency of the server rather than "the new patch". the reason we have chosen to this is because we like some of the features that we added like Monk and a few other things.
I would also like to add that this source will not be ready for testing any time soon as we have pretty much started from scratch and we want to make it stable enough to hold a minimum of 2k + players (eventually)
Thanks for the good luck, I would like to add that we are concentrating on the efficiency of the server rather than "the new patch". the reason we have chosen to this is because we like some of the features that we added like Monk and a few other things.
I would also like to add that this source will not be ready for testing any time soon as we have pretty much started from scratch and we want to make it stable enough to hold a minimum of 2k + players (eventually)
Why not write the documentation for the new structures and features before starting on the source?
- Because you guys do not care about the efficiency, if you did, you wouldn't have created a patch specific source, but decide on that later instead. I think designing and creating 'patch independent' classes etc first would be the way to go.
I'm probably making no sense. Here's what you should do.
- Study the new features / differences from what is documented so far.
- Start writing documentation
- Start designing the server. (Think about possible later solutions, try using more than 2 projects for the entire server)
- Create the server.
Why not write the documentation for the new structures and features before starting on the source?
- Because you guys do not care about the efficiency, if you did, you wouldn't have created a patch specific source, but decide on that later instead. I think designing and creating 'patch independent' classes etc first would be the way to go.
I'm probably making no sense. Here's what you should do.
- Study the new features / differences from what is documented so far.
- Start writing documentation
- Start designing the server. (Think about possible later solutions, try using more than 2 projects for the entire server)
- Create the server.
With all due respect, I wouldn't document the changes before I began; I'd just begin (also, for the record a solution isn't a project, one solution can hold several projects).
That being said there are a few up to date servers... IE: My source is running current tq patch. I haven't bothered with the new test client with monks but when they are released I'll be updating my source to that patch also.
That being said, wish your project lots of success.
I wasnt aware that your source runs on the current patch aswell, sorry.
Maybe we can contribute to eachother, we got one Dev Spot open so if you wish i can give you the SVN Access and you can download the source.
I wasnt aware that your source runs on the current patch aswell, sorry.
Maybe we can contribute to eachother, we got one Dev Spot open so if you wish i can give you the SVN Access and you can download the source.
Possibly it would help us to get all packets done
Sounds interesting.
I have a bunch of the stuff done but I mostly stuck to basics.
IE: making sure gears worked fully, skills, movement, etc...
Last work I did on it was re-writing the spacial system yet again and during that I kinda ****** up a few things + being busy haven't had a chance to work on it any further. That being said I'd def be willing to share packets/research with you guys.
A New Class Monk is coming in Conquer Online! 11/26/2010 - Conquer Online 2 - 1 Replies Hey,Guys
A new class Monk is coming in Conquer Online on Dec 16th.
This is an amazing class, with many magical abilities. They can assist you in battle by giving you various extra attributes, while still being able to tough it out on the front lines! Just get ready for its coming!
Have a nice day and here are some pics for you:
http://img1.91huo.com/co/images/news/0913_mmonk.j pg
A New Class Monk is coming in Conquer Online! 11/25/2010 - Conquer Online 2 - 2 Replies Hey,Guys
A new class Monk is coming in Conquer Online on Dec 16th.
This is an amazing class, with many magical abilities. They can assist you in battle by giving you various extra attributes, while still being able to tough it out on the front lines! Just get ready for its coming!
Have a nice day and here are some pics for you:
http://img1.91huo.com/co/images/news/0913_mmonk.j pg