So wait... I was the first one to log into the monk source and take a walk around? That's cool =] Anyways... I hope that spot isn't assumed to be me =[ lol
I don't want to start another project. I just cut back on all my projects. >< haha
I have to agree with Basser on a level. Don't focus on developing a server to reach a certain patch, focus on making a good base (that's easily configured to another patch!), then focus on upgrading it to the newer patch. Elseway, you are most likely to work backwards (coding a crappy way just to get the main features working, and when you want to optimize your code it's hard since there's a bunch).
I have to agree with Basser on a level. Don't focus on developing a server to reach a certain patch, focus on making a good base (that's easily configured to another patch!), then focus on upgrading it to the newer patch. Elseway, you are most likely to work backwards (coding a crappy way just to get the main features working, and when you want to optimize your code it's hard since there's a bunch).
Anyway, goodluck.
Focusing on a certain patch is not a bad thing, but focusing on certain features, before efficiency is bad.
Focusing on a certain patch is not a bad thing, but focusing on certain features, before efficiency is bad.
U know what I mean (Im bad at explaining) >_<
I think I know what your talking about and we are focusing on efficiency and to everyone that said it, yes this will be easy enough to upgrade packets to a newer patch or vice versa.
Focusing on a certain patch is not a bad thing, but focusing on certain features, before efficiency is bad.
U know what I mean (Im bad at explaining) >_<
Focusing on a certain patch is a bad thing; makes the server likely to become patch dependent.
You shouldn't have to start from scratch when moving to a newer or older version. Nor should you have to edit the old one, I'd make it compatible with all patches and have the 'patch dependent' things in a separate project.
But nvm, patch dependence isn't a real problem, just make sure the design is good and focus on efficiency.
Focusing on a certain patch is a bad thing; makes the server likely to become patch dependent.
You shouldn't have to start from scratch when moving to a newer or older version. Nor should you have to edit the old one, I'd make it compatible with all patches and have the 'patch dependent' things in a separate project.
But nvm, patch dependence isn't a real problem, just make sure the design is good and focus on efficiency.
I was thinking more like, "Hey, let's write this code in any way possible just to get it working, then we'll refine it later on.." Time goes, they add lots of features, for examples monsters and npcs, then realise game is a little bit slow and bad performance, so they go: "Hey, let's rewrite the screenfunction and hope for less lag!", and they'll end up rewriting tons of **** depending on the screenfunction. Just make sure the base is good, rest is good2go.
Focusing on a certain patch is a bad thing; makes the server likely to become patch dependent.
You shouldn't have to start from scratch when moving to a newer or older version. Nor should you have to edit the old one, I'd make it compatible with all patches and have the 'patch dependent' things in a separate project.
But nvm, patch dependence isn't a real problem, just make sure the design is good and focus on efficiency.
This isn't necessarily true. Certain features (i.e. nobility for one) are not backwards-compatible with older patches in anyway or form.
Quote:
Originally Posted by EmmeTheCoder
I was thinking more like, "Hey, let's write this code in any way possible just to get it working, then we'll refine it later on.." Time goes, they add lots of features, for examples monsters and npcs, then realise game is a little bit slow and bad performance, so they go: "Hey, let's rewrite the screenfunction and hope for less lag!", and they'll end up rewriting tons of shit depending on the screenfunction. Just make sure the base is good, rest is good2go.
Procrastination is bad, yes, as in continuing to say "it's fine for the time being, but I'll have to come back and fix it later". However, this is not to say that a complete rewrite of something can't be done -- it just rarely is.
A New Class Monk is coming in Conquer Online! 11/26/2010 - Conquer Online 2 - 1 Replies Hey,Guys
A new class Monk is coming in Conquer Online on Dec 16th.
This is an amazing class, with many magical abilities. They can assist you in battle by giving you various extra attributes, while still being able to tough it out on the front lines! Just get ready for its coming!
Have a nice day and here are some pics for you:
http://img1.91huo.com/co/images/news/0913_mmonk.j pg
A New Class Monk is coming in Conquer Online! 11/25/2010 - Conquer Online 2 - 2 Replies Hey,Guys
A new class Monk is coming in Conquer Online on Dec 16th.
This is an amazing class, with many magical abilities. They can assist you in battle by giving you various extra attributes, while still being able to tough it out on the front lines! Just get ready for its coming!
Have a nice day and here are some pics for you:
http://img1.91huo.com/co/images/news/0913_mmonk.j pg