-Load current dmaps and visually see the loaded map in the app, as well as an overlay of boundaries.
-Ability to add or remove boundaries to any maps
-Ability to add your own custom map (loaded from any popular image format) and it will be chopped up and converted to dds, ani, pul and dmap files will also be created.
the best thing about this, is that maps from eudemons, crazy tao, the warlords and zero online can all be used and imported into the conquer client (new map files may need to be created though).
few hours work above, just tuned the camera for zoom and movement and finished loading dmap/pul/ani files. only just realized these ani files are pointing to graphic files that are not the folders, i'm assumed they are in data.wdf so i used korvacs wdf extractor and waiting on that now..
basically it's going to be easy to use, down the bottom you can scroll across and pick out tiles you like (it seems conquer maps are dds files split up so down the bottom is where you pick a part you want, then it will show a red tetris-like box on the actual editor, showing you how many 'tiles' it will take up, and allow you to place/remove them (even trees and stuff like that!)
i have a few questions as i never mess around in this area, and so far guessed most of the stuff i have done.
1. I see that ANI files link each map to each sprite part, however where would i find the data telling me which goes where (obviously all the parts don't go across and will need to drop down underneath somewhere)
2. if anyone knows any more information about this stuff that may help, be sure to leave some thanks.
I plan on releasing this to the public free, i put this in the Pserver section because it mostly benefits private servers (being able to add custom content) than it does modding.






