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Help me in Auto invite For 5165 + Pic
Discussion on Help me in Auto invite For 5165 + Pic within the CO2 Private Server forum part of the Conquer Online 2 category.
10/12/2010, 08:54
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#1
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Join Date: Nov 2009
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Help me in Auto invite For 5165 + Pic
Welcome all members
I want To know How I do Auto invite in 5165
look like this pic
and this my chat type
Code:
Talk = 2000,
Whisper = 2001,
Action = 2002,
Team = 2003,
Guild = 2004,
Top = 2005,
Spouse = 2006,
SYSTem = 2007,
clan = 2004,
tip = 2015,
Yell = 2008,
Friend = 2009,
Broadcast = 2010,
Center = 2011,
Ghost = 2013,
Service = 2014,
World = 2021,
Dialog = 2100,
LoginInformation = 2101,
VendorHawk = 2104,
TopRight = 2109,
ClearTopRight = 2108,
FriendsOfflineMessage = 2110,
GuildBulletin = 2111,
TradeBoard = 2201,
FriendBoard = 2202,
NewBroadcast = 2500,
TeamBoard = 2203,
GuildBoard = 2204,
OthersBoard = 2205
plz Give me Example.
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10/12/2010, 09:09
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#2
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This was discussed already, its an npc reply subtype of 6.
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10/12/2010, 09:18
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#3
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So do a foreach loop through connected clients and then simply send them the request. if they reply ok then send them to map/add to list of ppl in it or w/e you want for your event.
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10/12/2010, 22:17
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#4
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thanks
Can Any One Give Me Exampel?
I want to change information only plz fast
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10/13/2010, 22:39
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#5
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i need answer now plz
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10/13/2010, 23:31
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#6
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We gave you answers, now you must take the answers we gave, and use them to your knowledge.
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10/21/2010, 20:14
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#7
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would be pretty nice if some1 releases this...
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10/21/2010, 22:22
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#8
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Quote:
Originally Posted by StefanHAKER
would be pretty nice if some1 releases this...
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Its been discussed enough to be put to use.
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10/21/2010, 23:59
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#9
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Honestly people, you send an npc message packet with subtype 6, this isnt hard, you have hundreds of examples of these in your npcdialog class. All you have to do is change the type >.<!
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10/22/2010, 01:17
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#10
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Quote:
Originally Posted by Korvacs
Honestly people, you send an npc message packet with subtype 6, this isnt hard, you have hundreds of examples of these in your npcdialog class. All you have to do is change the type >.<!
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People just wont be happy till they are spoonfed with actual source dependent code.
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10/22/2010, 14:34
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#11
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Give us an example peoples... will help much
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10/22/2010, 14:37
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#12
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........Words fail me.
Code:
public static COPacket NPCSay(string Text)
{
byte[] Packet = new byte[8 + 17 + Text.Length];
COPacket P = new COPacket(Packet);
P.WriteInt16((ushort)(Packet.Length - 8));
P.WriteInt16((ushort)0x7f0);
P.Move(6);
P.WriteByte(0xff);
P.WriteByte(0x01);//This is the npc reply type
P.WriteByte(0x01);
P.WriteByte((byte)Text.Length);
P.WriteString(Text);
P.Move(3);
return P;
}
You figure out the rest.
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10/22/2010, 15:19
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#13
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I Guess i need to learn more
I Could find this myself, Just go to npc dialog , and right click on a random npcsay and then go to definition .. pretty easy yeah
Problem is , how to type a message like that.. I cant get it -.-
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