he just takes the money and sometimes he says you dont have enough but i have 99999999cps
and when it does work nothing is in my inventory
for some reason though this code has no errors
Edit: Can Someone at least give me the code for +12 2 soc items for tanels source
Edit2: il just figure it out nvm thanks everyone....
Code:
#region Kid Seller
case 4466:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome to the Valhalla Legends Market - I'll give you stuff for a fee. I am one of bios Legendary Npcs!"));
GC.AddSend(Packets.NPCLink("Cool let me in.", 1));
GC.AddSend(Packets.NPCLink("Haa Ok Then", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I can gift you with some gear of specified profesion"));
GC.AddSend(Packets.NPCLink("FireTao-100kCps", 2));
GC.AddSend(Packets.NPCLink("WaterTao-100kCps", 3));
GC.AddSend(Packets.NPCLink("Warrior-100kCps", 5));
GC.AddSend(Packets.NPCLink("Trojan-100kCps", 6));
GC.AddSend(Packets.NPCLink("Archer-100kCps", 4));
GC.AddSend(Packets.NPCLink("Ninja-100kCps", 7));
GC.AddSend(Packets.NPCLink("Woah Too Much.", 255));
GC.AddSend(Packets.NPCSetFace(15));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Inventory.Count < 20)
{
if (Control == 2)
{
if (GC.MyChar.CPs >= 100000)
{
GC.MyChar.CPs -= 100000;
GC.MyChar.AddItem(114109 - 12 - 7 - 255 - 3 - 3);//Head Gear
GC.MyChar.AddItem(421339 - 12 - 7 - 255 - 3 - 3);//BackSword
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 3 - 3);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 3 - 3);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 3 - 3);//Boots
GC.MyChar.AddItem(134109 - 12 - 7 - 255 - 3 - 3);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
GC.AddSend(Packets.NPCSay("Congratz."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough money."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 3)
{
if (GC.MyChar.CPs >= 100000)
{
GC.MyChar.CPs -= 100000;
GC.MyChar.AddItem(114109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(560339 - 12 - 7 - 255 - 13 - 13);//Spear
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(134109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
GC.AddSend(Packets.NPCSay("Congratz."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough money."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 4)
{
if (GC.MyChar.CPs >= 100000)
{
GC.MyChar.CPs -= 100000;
GC.MyChar.AddItem(142109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(500329 - 12 - 7 - 255 - 13 - 13);//Bow
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(133109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
GC.AddSend(Packets.NPCSay("Congratz."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough money."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 5)
{
if (GC.MyChar.CPs >= 100000)
{
GC.MyChar.CPs -= 100000;
GC.MyChar.AddItem(141109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(480339 - 12 - 7 - 255 - 13 - 13);//Club
GC.MyChar.AddItem(410339 - 12 - 7 - 255 - 13 - 13);//Blade
GC.MyChar.AddItem(420339 - 12 - 7 - 255 - 13 - 13);//Sword
GC.MyChar.AddItem(900109 - 12 - 7 - 255 - 13 - 13);//Shield
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(131109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
GC.AddSend(Packets.NPCSay("Congratz."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Cps."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 6)
{
if (GC.MyChar.CPs >= 100000)
{
GC.MyChar.CPs -= 100000;
GC.MyChar.AddItem(118109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(480339 - 12 - 7 - 255 - 13 - 13);//Club
GC.MyChar.AddItem(410339 - 12 - 7 - 255 - 13 - 13);//Blade
GC.MyChar.AddItem(420339 - 12 - 7 - 255 - 13 - 13);//Sword
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(130109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
GC.AddSend(Packets.NPCSay("Congratz."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Cps."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 7)
{
if (GC.MyChar.CPs >= 100000)
{
GC.MyChar.CPs -= 100000;
GC.MyChar.AddItem(123109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(601339 - 12 - 7 - 255 - 13 - 13);//Katana
GC.MyChar.AddItem(601339 - 12 - 7 - 255 - 13 - 13);//Katana
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(135109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
GC.AddSend(Packets.NPCSay("Congratz."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Cps."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("Your inventory is more than 20."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion






