Code:
{
if (LinkBack == 0)
{
Text("Ho i can give you full +12 gea if you wish Just Choose your pro?", CSocket); //Remove one ) and add, CSocket
Link("Trojan", 1, CSocket);
Link("Warrior", 2, CSocket);
Link("Archer", 3, CSocket);
Link("Toa", 4, CSocket);
Link("NiNja", 5, CSocket);
Link("No, I dont need", 255, CSocket);
Face(19, CSocket);
End(CSocket);
}
else if (LinkBack == 1)
{
AddItem(130109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//conquestarmor
AddItem(480339, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//kingsclub
AddItem(480339, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//kingsclub
AddItem(120249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//tornado
AddItem(150249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//thunder
AddItem(160249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//Blizzard
AddItem(118109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//magiccornet
AddItem(202009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//startower
AddItem(201009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//heavenfan
}
else if (LinkBack == 2)
{
AddItem(131109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//PhoenixArmor
AddItem(480339, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//kingsclub
AddItem(900109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//dragonshield
AddItem(120249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//tornado
AddItem(150249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//thunder
AddItem(160249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//Blizzard
AddItem(111109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//conquesthelment
AddItem(202009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//startower
AddItem(201009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//heavenfan
}
else if (LinkBack == 3)
{
AddItem(133109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//PhoenixJerkin
AddItem(500329, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//shadowbow
AddItem(120249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//tornado
AddItem(150249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//thunder
AddItem(160249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//Blizzard
AddItem(111109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//PhoenixHat
AddItem(202009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//startower
AddItem(201009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//heavenfan
}
else if (LinkBack == 4)
{
AddItem(134109, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//pineRobe
AddItem(421339, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//KingsOfBackSword
AddItem(121249, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//SunShine
AddItem(152229, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//Lightning
AddItem(160249, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//Blizzard
AddItem(114109, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//PhoenixHat
AddItem(202009, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//startower
AddItem(201009, 7, 255, 255, 12, 0, 3, 3, 0, CSocket);//heavenfan
}
else if (LinkBack == 5)
{
AddItem(135109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//pineRobe
AddItem(601339, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//EmperorKatana
AddItem(601339, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//EmperorKatana
AddItem(120249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//SunShine
AddItem(150249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//Lightning
AddItem(160249, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//Blizzard
AddItem(112109, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//PhoenixHat
AddItem(202009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//startower
AddItem(201009, 7, 255, 255, 12, 0, 13, 13, 0, CSocket);//heavenfan
}
break;
{
public static void AddItem(int itemid, int bless, int dura, int enchant, int plus, int position, int soc1, int soc2, int color, ClientSocket CSocket)
{
Struct.ItemInfo Item = new Struct.ItemInfo();
if (dura == 255)
{
Item.Dura = Item.MaxDura;
}
else
{
Item.Dura = dura;
}
Item.Bless = bless;
Item.Enchant = enchant;
Item.ItemID = itemid;
Item.Plus = plus;
Item.Position = position;
Item.Soc1 = soc1;
Item.Soc2 = soc2;
Item.Color = color;
Item.UID = Nano.Rand.Next(1, 9999999);
bool created = Database.Database.NewItem(Item, CSocket);
while (!created)
{
Item.UID = Nano.Rand.Next(1, 9999999);
created = Database.Database.NewItem(Item, CSocket);
}
CSocket.Client.Inventory.Add(Item.UID, Item);
CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
}






