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Conquer Open Source Project

Discussion on Conquer Open Source Project within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 11/10/2010, 10:29   #76


 
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Uploading to a separate location just makes more work for me, more work for you, and you dont have the massive advantage of being able to right click on the repo and click -> tortoisehg and then click update and receiving the latest upto date version, not to mention the advantages of branch management.

Its not like anouther application will make a massive difference, especially one like tortoisehg which does practically nothing.
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Old 11/10/2010, 15:36   #77

 
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I completely forgot about that, i modified my client ages ago and changed the auth port so that i could proxy and work on the server at the same time without having to worry about various other things. Ill change the source and my client back tomorrow.

And no the game port doesnt matter, the server tells the client what it is so it can be whatever you want.

Kind of shows how many people are using this since its only just been pointed out that no one can actually login...
Well the people that use this could have decided to not tell you.
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Old 11/10/2010, 15:38   #78


 
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Well the people that use this could have decided to not tell you.
Well indeed, but thats not exactly a good way to encourage development....lol
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Old 11/10/2010, 16:50   #79
 
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I really like that source, nice quadtree implementation, but wouldnt a Red-Black Tree be enough for 2d applications O.o
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Old 11/10/2010, 17:01   #80


 
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Well, seeing as this is an open source project, feel free to implement one in place of the quadtree and see what you think is best if it proves to be more efficient while still having the functionality required then ill certainly consider replacing the quadtree at some stage.
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Old 11/10/2010, 19:09   #81
 
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Ill see what i can do, not promising anything as im currently working on a C# operating system
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Old 11/11/2010, 00:08   #82
 
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I really like that source, nice quadtree implementation, but wouldnt a Red-Black Tree be enough for 2d applications O.o
Nice attempt at being intelligent.

Binary trees are efficient at searching based on keys (as they're sorted in inc/dec order); that's much less complex than spatial partitioning.
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Old 11/11/2010, 00:47   #83
 
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Im sorry if my opinion doesnt meet your standarts. But since we store everything with a (U)ID it would get a performance plus if im not mistaken. Correct me if im wrong.
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Old 11/11/2010, 02:54   #84
 
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Im sorry if my opinion doesnt meet your standarts. But since we store everything with a (U)ID it would get a performance plus if im not mistaken. Correct me if im wrong.
For looking up information based on UIDs, yes.

The purpose of a quadtree is not to look up information based on keys, but rather to look up entities based on location (relative to another location). Searching through a binary tree that way offers no performance gain (and is actually slower than indexing an array).
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Old 11/11/2010, 15:34   #85
 
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Alright tao thank you, i wasnt aware of that aspect.
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Old 11/12/2010, 04:29   #86
 
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the source looks good, but have note tested it yet, i just download it xD. just got back into c#

[EDIT]
when i try to open the auth or game .exe file it gets a error and the it closes off.
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Old 11/23/2010, 02:25   #87
 
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Just downloaded the repo, going to take a look at it. Perhaps use it for my own project, even if I do this, as a thanks for the source, I'll fwd all bugs/issues I find onto you. Thanks again mate. =)
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Old 11/24/2010, 02:42   #88
 
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got a link for the database system i need to downlaod for this Source?


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Old 11/24/2010, 09:43   #89


 
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Its in the database folder....
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Old 11/24/2010, 13:58   #90
 
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i don't mean the database backup i mean the database server. i dont no where to download it at
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