Quote:
Originally Posted by -Fáng-
xP I'm not loading an XP Skill, I'm saying make the function that loads the xp skills check to see if the character is dead or not! 
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But why do that when you can just check their status flag :S
Just more data for your server to handle if you send another packet to the client. I don't really mess with p servers but just doesn't sound like you have to do it that way
just let them send your server the rev here packet, then do a check like...
if (char.Status.IsDead)
{
ReviveHere();
}
else
System.Diagnostics.Debug("Char " + char.Name + " attempted to revive and isn't dead");
ya know something like that