I've figured out on death, but on kill I can't seem to find out how.
I was going for something like this,
Code:
if (Loc.Map == 700) // Event Map
{
if (MyClient.MyChar.EventKills == 1)
MyClient.AddSend(Packets.ChatMessage(2005, "[Event]", "All", MyClient.MyChar.Name + " has defeated a player in the map / +50 cps]", 2005, 0));
MyClient.MyChar.Teleport(1002, 430, 380);
}






