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[Question] ReviveHere?

Discussion on [Question] ReviveHere? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 08/19/2010, 09:05   #16
 
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Quote:
Originally Posted by Eliminationn View Post
I dont use immune's source. It's from impulses and with my edited version of it
it was also impulse i meant, fail XD
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Old 08/19/2010, 13:13   #17
 
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Your trying to say Impulse's source is a fail? or that what your wrote was a fail? wasn't sure what you meant.
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Old 08/19/2010, 16:07   #18
 
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Quote:
Originally Posted by Eliminationn View Post
Your trying to say Impulse's source is a fail? or that what your wrote was a fail? wasn't sure what you meant.
what i wrote was fail, thats what i meant
impulse source is not a fail
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Old 08/19/2010, 19:20   #19
 
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Ah, Okay wasn't sure! no problem.
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Old 08/20/2010, 01:22   #20
 
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Quote:
Originally Posted by killersub View Post
alrite so I searched my whole packetHandler and thus far I have found the case 94 well here's mine and tell me if its correct or if its wrong(please tell me how to improve it by giving me examples etc...)

Code:
case 94:
                                        {
                                            byte RevType = Data[8];
                                            if (RevType == 8)
                                                PacketHandling.Revive.Handle(GC, Data);
                                            else
                                                PacketHandling.ReviveHere.Handle(Data, GC);
                                            break;
                                        }
I'm going to assume you got the revtype == 8 from byte RevType = Data[8];
Well for future reference Data[8] or any number inside of there is the byte from the packet, so Data[8] is reading the 8th byte of packet 94.
Understand?
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Old 08/20/2010, 02:46   #21
 
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Quote:
Originally Posted by .Arco View Post
I'm going to assume you got the revtype == 8 from byte RevType = Data[8];
Well for future reference Data[8] or any number inside of there is the byte from the packet, so Data[8] is reading the 8th byte of packet 94.
Understand?
sure do buddy ! Ill make sure I get it next time
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Old 08/20/2010, 16:58   #22
 
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Originally Posted by -impulse- View Post
It will still not work. Even so, this is half way done. You gotta make something else, just so you can actually use the button. Some sources out there already have it.

It's a packet sent after/when dying.
Orly? not as far as i know of.
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Old 08/20/2010, 20:12   #23
 
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Quote:
Originally Posted by µ~Xero~µ View Post
Orly? not as far as i know of.
the cofuture source I have heard of I think has an example of dat...try it =)
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Old 08/21/2010, 22:51   #24
 
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Quote:
Originally Posted by µ~Xero~µ View Post
Orly? not as far as i know of.
Nor do I know someone that intentionally put that thing into a public 5165 that was ran by DarksideCO(I think), because they had it.
Other than that, I guess CoEmu v2 (Andy's) has it too.
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Old 08/22/2010, 04:17   #25
 
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i dont care about the patch tbh. im using 5017 lol
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Old 08/22/2010, 13:59   #26
 
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Quote:
Originally Posted by µ~Xero~µ View Post
i dont care about the patch tbh. im using 5017 lol
since ... map status packet has been added ( like forever)... the rev here was added too...they go hand in hand...

map status packet enables your button and with revive here you can rev here.

need more explanation?
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Old 08/22/2010, 16:59   #27
 
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nope thanks alot
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