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[Project] 5290+ source

Discussion on [Project] 5290+ source within the CO2 Private Server forum part of the Conquer Online 2 category.

View Poll Results: What would you like to see happen
Release Upgraded Immune's Source 30 23.26%
Release Custom 5291 source 70 54.26%
Release Immune's and work on custom for hellmouthCo 7 5.43%
Don't release either, just work on hellmouthco 12 9.30%
Don't bother, conquer sucks. 10 7.75%
Voters: 129. You may not vote on this poll

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Old 08/12/2010, 18:04   #61
 
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Quote:
Originally Posted by dodolinobobo View Post
so pro4never,are you still working with this?
Short answer: yes

Long answer: i'm a **** busy guy lol. I was looking at simply upgrading hybrid's source and did a bit of work there for some reason it didn't work out well as the client seems to be refusing to send the clientkey but that's a problem that i haven't had a chance to look at.

Custom source i did a bit on but nothing noteworthy. Mostly just messed around looking at sequence and ways of doing diff things. Doubtful there will be anything meaningfull done on custom source soon but i have taken a few looks at it (guhhh so busy)

No work or bf today so hopefully i'll get some done
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Old 08/12/2010, 18:28   #62
 
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Quote:
Originally Posted by pro4never View Post
Short answer: yes

Long answer: i'm a **** busy guy lol. I was looking at simply upgrading hybrid's source and did a bit of work there for some reason it didn't work out well as the client seems to be refusing to send the clientkey but that's a problem that i haven't had a chance to look at.

Custom source i did a bit on but nothing noteworthy. Mostly just messed around looking at sequence and ways of doing diff things. Doubtful there will be anything meaningfull done on custom source soon but i have taken a few looks at it (guhhh so busy)

No work or bf today so hopefully i'll get some done
Make sure password seed packets are sent.
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Old 08/12/2010, 22:04   #63
 
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Originally Posted by Basser View Post
Make sure password seed packets are sent.
Login is no issue. Seed and auth response work perfectly and it jumps to game server. I then send serverkey and it just sits there w/ no response. To be fair i never reallly gave it much of a try past that.

Also i noticed i'm getting a 80 byte ppacket on login server AFTER auth response which is... strange. The client dhkey is sent to game server isn't it? Doesn't make much sense to be doing it via login svr.
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Old 08/13/2010, 03:58   #64
 
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Quote:
Originally Posted by pro4never View Post
Login is no issue. Seed and auth response work perfectly and it jumps to game server. I then send serverkey and it just sits there w/ no response. To be fair i never reallly gave it much of a try past that.

Also i noticed i'm getting a 80 byte ppacket on login server AFTER auth response which is... strange. The client dhkey is sent to game server isn't it? Doesn't make much sense to be doing it via login svr.
The client has always responded to the auth response packet, it's just that nobody ever uses that packet for anything, because honestly, it's not very useful.

Keep in mind it's possible that the client's base DH key has changed, check that and make sure that's not the issue. I had the same issue at one point, and I realized that I was sending one extra byte somewhere, or something like that. Double-check your serverkey-packet generation.
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Old 08/13/2010, 20:18   #65
 
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Quote:
Originally Posted by IDivideByZero View Post
Neither.

#edit,

if you'll release the base, it'll either die immediately or be edited then released in a "ready-to-run" form which will provoke another generations of mindless p servers "developers".

And as for the people WORTH workin on it... gettin to your source's point by themselves will deff help em more. If you want to truly help the people that deserves it, perhaps consider updating korvacs' wiki with latest packets (or however does this **** work; ive no idea about servers technical structure), and if somebody is really dedicated, he'll find it way more useful.

Somebody had "Give noob a source and he'll leech for a day, teach him to how to code and the noob is gone." (or sth among these lines lol) in the epvpers siggy, well.. clean truth.

That's an interesting quote coming from you.

I'd say keep it private. Ofc some folks will get pissy and bent out of shape over it. oh well.
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Old 08/16/2010, 01:39   #66
 
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Honestly releasing source code that is up-to-date very openly doesn't necessarily improve development. In fact, I think it is quite the opposite.
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Old 08/16/2010, 06:22   #67
 
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Originally Posted by fm_sparkart View Post
Honestly releasing source code that is up-to-date very openly doesn't necessarily improve development. In fact, I think it is quite the opposite.
/Agreed =D
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Old 08/17/2010, 18:48   #68
 
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Quote:
Originally Posted by fm_sparkart View Post
Honestly releasing source code that is up-to-date very openly doesn't necessarily improve development. In fact, I think it is quite the opposite.
Well some people are here to leech (not the proper word but its an example) not to learn C# if we did then we would go to the Conquer programming section.
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Old 08/17/2010, 21:04   #69
 
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To answer the question. No: not planning on releasing this if it gets done.


Did a tad of work on my custom yesterday such as character database and dhkey exchange.

What al needs to be sent for login? The answer_ok string and then just the char info packet? Or more... cause seems to me needs more just even for map/x/y to display the map lol

Not done much yet. Just happy to finally understand dhey exchange a bit better. It'll redo the source to be sexy and use async once i get some more understanding.

Srsly had NO time though. Stayed up a few hrs lastnight looking at stuff and that's it.
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Old 08/27/2010, 02:19   #70
 
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look at server name Lucky7 << an new server at conquer
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Old 08/27/2010, 02:27   #71
 
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Originally Posted by besa View Post
look at server name Lucky7 << an new server at conquer
Yes... because it's the first server conquer automatically selects when you open it. I'm using the loader versus mucking around with making a cracked server.dat/conquer.exe for 5290+ (which would be pointless)
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Old 09/04/2010, 09:34   #72
 
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pro4ever you realy are a pro man and thanks for all the releases you alredy did
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Old 10/05/2010, 20:49   #73
 
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Make a good custom sql source.
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Old 10/05/2010, 21:19   #74
 
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Originally Posted by metalfa_n1 View Post
Make a good custom sql source.
I always use sql for char info. Flatfile = </3.

And yes, custom source is coming along nicely but it's midterm season so not much will be done next few weeks
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Old 10/05/2010, 22:22   #75
 
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Thanks for your reply dude.

I voted and replied without read all posts.

Im so sorry for that.

I agree with ppl who say that lot off ppl are just leechers and I agree with who say to you dont release your own work.

I learned something with pringle at other forum and I saw how ppl just want to get your knowledge to fell proud for their server without work.

Im 30 years network windows and linux administrator and I really would like to LEARN how to code a server.

Since sniffering the packets till get it full working.

I want to do more then puttin some basic C# lines (switch, if, else etc) to make the NPCs or to make an autoinvetory cps.

I learned a bit of ASSEMBLY windows/linux (X86), something at C and C++ windows/linux using flatfile without crypt at University. I have good knowledge at VB and Delphi using Firebird/Postgresql/Mysql/Oracle and Clipper+DBF (DOS) by leaning by my own.

If someone have a team/project that I can be a member I would be really glad to learn with you.

If anyone could teache me, for sure.
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