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08/08/2010, 05:47
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#46
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Quote:
Originally Posted by bone-you
How don't servers die froom lack of population? If there are 1000 people on a server why would you shut it down unless you absolutely had to? If there were only 10 on it, you might consider it successful, but your players might not share your views. I wouldn't find it fun to play an mmo without the multiplayer factor and playing pkjail games with the same 10 people every day would get old very fast. I could go on official and do that. All you need is a low level with max FB/SS and a level 1 sword/blade.
An unpopular server is unpopular for a reason. Either the features are bad, the lag is bad, the downtime is bad, the server crashes often, roll-backs happen often, staff are bad, too many bugs, there are plenty of reasons. If none of those exist, it would be pretty popular wouldn't you say? Those are a few of the reasons people wouldn't play a certain server. If none of them exist in your server they'd have no reason to not try it and play it even. Personally I'd say a big server with lots of AFKers would be better than a small server with no one afk because the chance of any given time that the majority of the players to be afk all at the same time is extremely low. Even if that were to happen, the big server would most likely still have more active people than the smaller server making it a far more enjoyable experience.
Oh trust me. "Donaet 5 dolleras 4 PM 4 mi servar" is a TERRIBLE way to run a server. Any server that sells staff positions needs to be shut down. I totally agree about the making money part. Making money should be the end result, not the method. You'd make a server in hopes people see it worthy enough to pay, not tell people to pay for core features of the server or for staff just to make a quick buck.
As for people who start servers for the status/glory, that's sadly what most people do. Most people want the power of running a server and what they say goes. Hell, even I did it when I was a kid. You can call me one of the lucky ones that could maintain a server of 200+ people in a game where pservers would average 5-10. I admit I only started it for the sake of being an admin, but it developed fast and I had to keep up with it. Maybe I'm expecting too much from people? I just care about the community because even though parts of it suck at the moment, I was a part of it and want to reunite with it and resume my work.
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I did exactly the same to, with starting servers for having status, but then I saw the players also expected something from me and not just that I help. They want to be taken care of and not on a "ServerSupport Way", but like a humanities. And the PServers are going kinda wrong, thats why we need to show what we can now. Not stopping close servers or give up, just because players leave, or we gets shutdown from tq or staff fail. We have to keep fight for what we want. Well one thing is sure for all pservers, they mostly dont like tq. But thats not the point.
But take a look at the servers on xtremetop100.
Those who are at top, they are almost like crazy donations etc. why do they get populare then? I dont see it. Donations shouldn't be crazy at all.
Well I dont even know what to write.
Only got b**s**t to write, not as i got bad things to write, but pointless things.
But all after all, then I agree with both of your posts at the most points.
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08/08/2010, 07:23
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#47
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Agree w/ you yet again bone. My projects have been rather basic and for learning but unlike many servers i've seen i know wtf i'm doing with balance and what makes a good game. Ontop of that i've been willing to put real work into it without the focus being on donations. When i first did hellmouth as a learning project it was one of the very few 5095 coemu servers up and it was hella buggy. We organized some volunteer admins and myself though and made sure that players got what they needed.
With the second one i was far more prepaired for a real server (sadly exams stopped that lol) and was able to balance donations, economy, pvp, leveling and events. My theory is don't give people uber items/levels cause there is no pt. Give people enough to start with (level 70 or so with elite +2 or 3's), create content for ALL level of players (eg: fb duels where only hits count), quests for all levels, other events and things to do. Make gear/levels easy enough to get but don't alllow for the economy to spiral out of control.
If you let players get to 130 2nd reb then you need to add more content.. why not make it harder to get but more to do along the way.
That + customizing things to how they SHOULD be rather than official tq. Such as ninjas i revamped so they can still pvp fine but are far far less overpowered/annoying.
While i enjoy your discussion and alot of your views bone, this isn't really the place for this discussion.
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08/08/2010, 07:31
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#48
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Quote:
Originally Posted by pro4never
Agree w/ you yet again bone. My projects have been rather basic and for learning but unlike many servers i've seen i know wtf i'm doing with balance and what makes a good game. Ontop of that i've been willing to put real work into it without the focus being on donations. When i first did hellmouth as a learning project it was one of the very few 5095 coemu servers up and it was hella buggy. We organized some volunteer admins and myself though and made sure that players got what they needed.
With the second one i was far more prepaired for a real server (sadly exams stopped that lol) and was able to balance donations, economy, pvp, leveling and events. My theory is don't give people uber items/levels cause there is no pt. Give people enough to start with (level 70 or so with elite +2 or 3's), create content for ALL level of players (eg: fb duels where only hits count), quests for all levels, other events and things to do. Make gear/levels easy enough to get but don't alllow for the economy to spiral out of control.
If you let players get to 130 2nd reb then you need to add more content.. why not make it harder to get but more to do along the way.
That + customizing things to how they SHOULD be rather than official tq. Such as ninjas i revamped so they can still pvp fine but are far far less overpowered/annoying.
While i enjoy your discussion and alot of your views bone, this isn't really the place for this discussion.
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yea I'm all done posting in here. grillmad kinda killed the discussion with his last post xD Not much else to say about it. Not another "offtopic"ness. Watch it all get deleted also lol. I don't mean to stray offtopic. I just reply to people who quote me.
For a little more on topic, I'd vote C. If you want to make a server, make a server. The community has more than enough source releases. With the simplicity of the sources with C# as the language if people can't figure out how to add something at this point then there's no hope for them lol. If you're actually going to RUN a server, keep a little for yourself at this point.
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08/08/2010, 07:35
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#49
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Discussion gets deleted -> New discussion appears twice as long.
tl;dr I vote C
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08/08/2010, 09:48
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#50
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Quote:
Originally Posted by bone-you
I didn't say your server will singlehandedly be the downfall of CO, but your setup of a server will be. It's what most .. how do I put this nicely... non-adults would make their servers. I'm not trying to insult you or anyone else in saying that, but you have to admit that kids/teens/whatever tend to prefer being super powerful above everyone else and that kind of server is attractive to not only play, but to run. So you have a bunch of servers like such, and now the pserver market is saturated with tons of the similar type of server. People are split among them with maybe a few that can maintain a good count. People will eventually get bored of the low pop servers you can be sure of that. The owners will also get bored of no one coming on them. Perhaps CO is a bit more friendly to fewer people than HB was, but it will still follow suite.
I'm not trying to talk shit, I am telling you how it is and how it will be. It happens to almost every game because it is human nature and that does not change no matter what game it is.
The downfall stems from not enough players per server splitting up the pserver population causing every server to fail. A successful server does not operate with 20 people. That isn't even enough to fill a single guild and the point of CO is guild wars. Everyone being handed server files that can be put up in a matter of a few clicks will cause that to become a reality. Everyone and their brother, sister, aunt, and uncle will want to put up a server because owning a server is oh so glorious. As Warp has said, he takes pride in his server even if it has no people on it and that's what they're all aiming for when running a server. A sense of accomplishment or glory, or both, or something else.. and while there is nothing wrong with the accomplishment feeling, having 1000 pservers with 10 players each will be harmful to the pserver scene as opposed to 10 pservers with 1000 players each. Just because you can put a server up doesn't mean you should. Sure, put one up to test on and play with to learn, but leave the server running to people who 1, know how to, 2, can actually do something with it, 3, can make something of it in the long run. I see plenty of posts here of people asking "how do i put server up, i not know how to run". Few words changed here and there, but the questions are all the same. I don't hate on people trying to learn, but they are learning in the wrong order and will 1, get frustrated and close their server down (if it ever goes up), 2, mess it up and be forever fixing it until they close it down, 3, add something totally stupid like 10 reborns with no rhyme or reason behind the system. I could go on and on. I'm only saying what I've seen and I foresee the same happening to CO. The life of pservers might last a bit longer because official is still getting updates, but eventually it will almost die out before official does.
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I'm not totally agreeing because you must understand something, I'm not a 12 years old newbie kid which is obsessed by "power"...Oh anyway I'll stop posting because I have an infraction already from double-posting (I've never really understood this thing with double-posting :P). Well, good luck, maybe Emme can teach me a little and then I'll start working on my own.
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08/08/2010, 10:31
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#51
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This thread is turning into a small novel >.<
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08/08/2010, 11:32
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#52
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Quote:
Originally Posted by grillmad
u had fun at mine, didnt u?
while u were there :P
and yea binaries can be fun.
the thing with binaries are they are leeched.
dosnt take long to learn programming enough to make a fine server out of public sources.
but to make ur own from scratch will take some time.
and on this forum, the most peoples are pathetic.
@chickmagnet
like u can do it better?
u cant even setup a simple source
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i can honestly say i cant but i like devance more than aco aco sux
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08/08/2010, 20:13
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#53
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Well I think this should be closed. We are going so much off topic.
Most peoples are just discussing about the section it self, then make a thread for that.
This is for pro's project.
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08/08/2010, 20:39
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#54
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Quote:
Originally Posted by grillmad
Well I think this should be closed. We are going so much off topic.
Most peoples are just discussing about the section it self, then make a thread for that.
This is for pro's project.
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should b cleaned not close
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08/10/2010, 08:03
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#55
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hey man i need the source plis when u ll give it for us ?
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08/10/2010, 08:35
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#56
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Quote:
Originally Posted by hatemzz
hey man i need the source plis when u ll give it for us ?
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ur the reason he shouldnt give it.
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08/10/2010, 09:07
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#57
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Quote:
Originally Posted by grillmad
ur the reason he shouldnt give it.
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If he will release a base,no noobs will use it,(like they are not using impulse source),because they want a full feature,ready to use source.I think i can learn alot from this if he will release it.
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08/10/2010, 09:49
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#58
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But that dude is asking for it, he just want it and leech it.
he probably will release one with only namespace change.
and release it, without any credits.
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08/10/2010, 12:58
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#59
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Quote:
Originally Posted by grillmad
But that dude is asking for it, he just want it and leech it.
he probably will release one with only namespace change.
and release it, without any credits.
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He would release one, and release it?
That would be double, which is against the rules.
People don't break the rules!
Seriously, this is a base, when he finds out he cant set it up, he'll ask for help, than he'll get it up but he'll figure out its not complete, and goes to a different source and sets that one up.
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08/12/2010, 17:08
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#60
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so pro4never,are you still working with this?
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