well I'm hoping I can get answers from dis...I'll post my SaveCharacter/LoadCharacter void here...
Code:
public static Game.Character LoadCharacter(string Name, ref string Account)
{
try
{
Game.Character C = new CoSX.Game.Character();
if (File.Exists(@"C:\CoSX\Database\Users\Characters\" + Name + ".chr"))
{
FileStream FS = new FileStream(@"C:\CoSX\Database\Users\Characters\" + Name + ".chr", FileMode.Open);
BinaryReader BR = new BinaryReader(FS);
C.Name = Name;
Account = BR.ReadString();
C.EntityID = BR.ReadUInt32();
C.Avatar = BR.ReadUInt16();
C.Body = BR.ReadUInt16();
C.Hair = BR.ReadUInt16();
C.Loc = new CoSX.Game.Location();
C.Loc.Map = BR.ReadUInt16();
C.Loc.X = BR.ReadUInt16();
C.Loc.Y = BR.ReadUInt16();
C.Loc.PreviousMap = BR.ReadUInt16();
C.Job = BR.ReadByte();
C.PreviousJob1 = BR.ReadByte();
C.Level = BR.ReadByte();
C.Experience = BR.ReadUInt64();
C.Str = BR.ReadUInt16();
C.Agi = BR.ReadUInt16();
C.Vit = BR.ReadUInt16();
C.Spi = BR.ReadUInt16();
C.StatPoints = BR.ReadUInt16();
C.CurHP = BR.ReadUInt16();
C.CurMP = BR.ReadUInt16();
C.Nobility.Donation = BR.ReadUInt64();
C.Nobility.ListPlace = -1;
if (C.Nobility.Donation >= 3000000)
{
C.Nobility.ListPlace = 50;
for (int i = 49; i >= 0; i--)
{
if (C.Nobility.Donation >= Game.World.EmpireBoard[i].Donation)
C.Nobility.ListPlace--;
}
if (C.Nobility.ListPlace < 50)
{
if (C.Nobility.Donation >= 30000000 && C.Nobility.Donation <= 100000000)
C.Nobility.Rank = Game.Ranks.Knight;
else if (C.Nobility.Donation >= 100000000 && C.Nobility.Donation <= 200000000)
C.Nobility.Rank = Game.Ranks.Baron;
else if (C.Nobility.Donation >= 200000000 && C.Nobility.Donation <= 300000000)
C.Nobility.Rank = Game.Ranks.Earl;
else if (C.Nobility.ListPlace >= 15 && C.Nobility.ListPlace <= 50)
C.Nobility.Rank = Game.Ranks.Duke;
else if (C.Nobility.ListPlace >= 3 && C.Nobility.ListPlace <= 15)
C.Nobility.Rank = Game.Ranks.Prince;
else if (C.Nobility.ListPlace <= 3)
C.Nobility.Rank = Game.Ranks.King;
}
}
C.Silvers = BR.ReadUInt32();
C.CPs = BR.ReadUInt32();
C.WHSilvers = BR.ReadUInt32();
C.VP = BR.ReadUInt64();
C.PKPoints = BR.ReadUInt16();
ushort GID = BR.ReadUInt16();
if (Features.Guilds.AllTheGuilds.Contains(GID))
{
C.MyGuild = (Features.Guild)Features.Guilds.AllTheGuilds[GID];
uint Don = BR.ReadUInt32(); ;
byte GR = BR.ReadByte();
if (((Hashtable)C.MyGuild.Members[GR]).Contains(C.EntityID))
{
C.GuildDonation = Don;
C.GuildRank = (Features.GuildRank)GR;
C.MembInfo = (Features.MemberInfo)((Hashtable)C.MyGuild.Members[GR])[C.EntityID];
C.MembInfo.Level = C.Level;
C.GuildDonation = C.MembInfo.Donation;
C.GuildRank = C.MembInfo.Rank;
}
else
C.MyGuild = null;
}
else BR.ReadBytes(5);
C.Equips = new CoSX.Game.Equipment();
C.Equips.ReadThis(BR);
C.Inventory = new ArrayList(40);
byte InventoryCount = BR.ReadByte();
for (byte i = 0; i < InventoryCount; i++)
{
Game.Item I = new CoSX.Game.Item();
I.ReadThis(BR);
C.Inventory.Add(I);
}
C.Warehouses = new CoSX.Game.Banks();
C.Warehouses.ReadThis(BR);
C.Skills = new Hashtable();
byte SkillCount = BR.ReadByte();
for (byte i = 0; i < SkillCount; i++)
{
Game.Skill S = new CoSX.Game.Skill();
S.ReadThis(BR);
C.Skills.Add(S.ID, S);
if (S.ID == 3060)
C.CanReflect = true;
}
C.Profs = new Hashtable();
byte ProfCount = BR.ReadByte();
for (byte i = 0; i < ProfCount; i++)
{
Game.Prof P = new CoSX.Game.Prof();
P.ReadThis(BR);
if (!C.Profs.Contains(P.ID))
C.Profs.Add(P.ID, P);
}
C.Friends = new Hashtable();
byte FriendCount = BR.ReadByte();
for (byte i = 0; i < FriendCount; i++)
{
Game.Friend F = new CoSX.Game.Friend();
F.ReadThis(BR);
if (!C.Friends.Contains(F.UID))
C.Friends.Add(F.UID, F);
}
C.Enemies = new Hashtable();
byte EnemyCount = BR.ReadByte();
for (byte i = 0; i < EnemyCount; i++)
{
Game.Enemy E = new CoSX.Game.Enemy();
E.ReadThis(BR);
if (!C.Enemies.Contains(E.UID))
C.Enemies.Add(E.UID, E);
}
try
{
C.DoubleExp = BR.ReadBoolean();
C.DoubleExpLeft = BR.ReadInt32();
C.TripleExp = BR.ReadBoolean();
C.TripleExpLeft = BR.ReadInt32();
C.QuadrupleExp = BR.ReadBoolean();
C.QuadrupleExpLeft = BR.ReadInt32();
C.BlessingLasts = BR.ReadInt32();
C.BlessingStarted = DateTime.FromBinary(BR.ReadInt64());
C.LuckyTime = BR.ReadUInt32();
C.ExpBallsUsedToday = BR.ReadByte();
C.Reborns = BR.ReadByte();
C.Merchant = (CoSX.Game.MerchantTypes)BR.ReadByte();
C.VipLevel = BR.ReadByte();
try
{
C.LastLogin = DateTime.FromBinary(BR.ReadInt64());
}
catch { C.LastLogin = DateTime.Now; }
C.TrainTimeLeft = BR.ReadUInt16();
C.InOTG = BR.ReadBoolean();
C.LotteryUsed = BR.ReadByte();
C.VipMapToday = BR.ReadByte();
C.VotedToday = BR.ReadByte();
C.ClaimGWWinnings = BR.ReadByte();
try
{
C.WHPassword = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadByte()));
if (C.WHPassword.Length == 0)
C.WHPassword = "";
}
catch { C.WHPassword = ""; C.UniversityPoints = 0; }
try
{
C.Spouse = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadByte()));
C.UniversityPoints = BR.ReadUInt32();
C.HunterName = BR.ReadString();
C.MonsterHunter = BR.ReadInt32();
C.MHunter = BR.ReadBoolean();
C.Top = BR.ReadInt32();
}
catch
{
C.VipLevel = 0;
C.ExpBallsUsedToday = 0;
C.LotteryUsed = 0;
C.TrainTimeLeft = 0;
C.InOTG = false;
C.LotteryUsed = 0;
C.WHPassword = "";
C.Spouse = "None";
C.UniversityPoints = 0;
C.HunterName = "Default";
C.MonsterHunter = 0;
C.MHunter = false;
C.VipMapToday = 0;
C.ClaimGWWinnings = 0;
C.VotedToday = 0;
}
}
catch (Exception ex) { Console.WriteLine(ex.ToString()); }
FS.Flush();
BR.Close();
FS.Close();
C.Loaded = true;
}
return C;
}
catch (Exception Exc) { Console.WriteLine(Exc); return null; }
}
Code:
public static void SaveCharacter(Game.Character C, string Acc)
{
try
{
FileStream FS = new FileStream(@"C:\CoSX\Database\Users\Characters\" + C.Name + ".chr", FileMode.Open);
BinaryWriter BW = new BinaryWriter(FS);
int DoubleExp = C.DoubleExpLeft;
if (C.DoubleExp)
DoubleExp -= (int)(DateTime.Now - C.ExpPotionUsed).TotalSeconds;
int TripleExp = C.TripleExpLeft;
if (C.TripleExp)
TripleExp -= (int)(DateTime.Now - C.ExpPotionUsed).TotalSeconds;
int QuadrupleExp = C.QuadrupleExpLeft;
if (C.QuadrupleExp)
QuadrupleExp -= (int)(DateTime.Now - C.ExpPotionUsed).TotalSeconds;
BW.Write(Acc);
BW.Write(C.EntityID);
BW.Write(C.Avatar);
BW.Write(C.Body);
BW.Write(C.Hair);//Hair
BW.Write(C.Loc.Map);//Map
BW.Write(C.Loc.X);//X
BW.Write(C.Loc.Y);//Y
BW.Write(C.Loc.PreviousMap);//Previous Map
BW.Write(C.Job);
BW.Write(C.PreviousJob1);//Previous Job, 1st RB
BW.Write(C.Level);//Level
BW.Write(C.Experience);//Experience
BW.Write(C.Str);
BW.Write(C.Agi);
BW.Write(C.Vit);
BW.Write(C.Spi);
BW.Write(C.StatPoints);//Stat Points
BW.Write(C.CurHP);
BW.Write(C.CurMP);//MP
BW.Write(C.Nobility.Donation);
BW.Write(C.Silvers);//Silvers
BW.Write(C.CPs);
BW.Write(C.WHSilvers);//Warehouse Silvers
BW.Write(C.VP);//Virtue Points
BW.Write(C.PKPoints);//PK Points
if (C.MyGuild != null)
{
BW.Write(C.MyGuild.GuildID);//Guild
BW.Write(C.GuildDonation);//Guild Donation
BW.Write((byte)C.GuildRank);//Guild Rank
}
else BW.Write(new byte[7]);
C.Equips.WriteThis(BW);
BW.Write((byte)C.Inventory.Count);
foreach (Game.Item I in C.Inventory)
I.WriteThis(BW);
C.Warehouses.WriteThis(BW);
BW.Write((byte)C.Skills.Count);
foreach (Game.Skill I in C.Skills.Values)
I.WriteThis(BW);
BW.Write((byte)C.Profs.Count);
foreach (Game.Prof I in C.Profs.Values)
I.WriteThis(BW);
BW.Write((byte)C.Friends.Count);
foreach (Game.Friend I in C.Friends.Values)
I.WriteThis(BW);
BW.Write((byte)C.Enemies.Count);
foreach (Game.Enemy I in C.Enemies.Values)
I.WriteThis(BW);
BW.Write(C.DoubleExp);
BW.Write(DoubleExp);
BW.Write(C.TripleExp);
BW.Write(TripleExp);
BW.Write(C.QuadrupleExp);
BW.Write(QuadrupleExp);
BW.Write(C.BlessingLasts);
BW.Write(C.BlessingStarted.Ticks);
if (C.GettingLuckyTime)
{
if (!C.Prayer)
C.LuckyTime += (uint)(DateTime.Now - C.PrayDT).TotalSeconds;
else
C.LuckyTime += (uint)(DateTime.Now - C.PrayDT).TotalSeconds * 3;
C.PrayDT = DateTime.Now;
}
BW.Write(C.LuckyTime);
BW.Write(C.ExpBallsUsedToday);
BW.Write(C.Reborns);
BW.Write((byte)C.Merchant);//
BW.Write(C.VipLevel);//
BW.Write(DateTime.Now.Ticks);//When logged off, for otg feature purposes
BW.Write((ushort)(C.TrainTimeLeft + ((DateTime.Now - C.LoggedOn).TotalMinutes * 10)));//Train time left (in minutes)
BW.Write(C.InOTG);
BW.Write(C.LotteryUsed);
BW.Write(C.VipMapToday);
BW.Write(C.ClaimGWWinnings);
BW.Write(C.VotedToday);
BW.Write(C.WHPassword);
BW.Write(C.Spouse);
BW.Write(C.UniversityPoints);//Quiz Pts
BW.Write(C.HunterName);//Quest
BW.Write(C.MonsterHunter);//Quest
BW.Write(C.MHunter);//Quest
BW.Write(C.Top);
BW.Flush();
FS.Flush();
BW.Close();
FS.Close();
}
catch (Exception Exc) { Console.WriteLine(Exc); }
}
killersub






