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Spawn Entity - Equipment (5273)

Discussion on Spawn Entity - Equipment (5273) within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Spawn Entity - Equipment (5273)

The Entity Spawn packet (10014) is sent by the server and contains values to spawn the character, such as the equipment id's.
Now when logging packets, I never once see this packet sent, am I missing something?
I need to log it to get the correct offsets of the equipment id's, since my equipment isn't showing up on my character (looks naked, but if you go in the stats it shows the equipment is equipped).

So does anyone know if TQ changed some **** around? Thanks.
(PS, this is for client version 5273, as the title states)
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Old 06/28/2010, 16:23   #2
 
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My immediate thoughts are packet splitting.

I'll login my proxy later and check nothings changed though.
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Old 06/29/2010, 00:50   #3
 
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Quote:
Originally Posted by © Haydz View Post
My immediate thoughts are packet splitting.

I'll login my proxy later and check nothings changed though.
He's using our proxy, which does split the packets. Anyhow, conquer doesn't send the character spawn of the player, only sends of other entities.

Example:
Quote:
[TQServer] D9 00 1E 27 49 01 00 00 64 3C 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 00 7F 01 42 02 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 0D 49 63 79 42 6C 61 64 65 44 65 76 69 6C 00 ...'I...d<......
................
................
................
................
..B.............
................
................
................
................
................
................
...........IcyBl
adeDevil.
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Old 06/29/2010, 01:45   #4
 
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Quote:
Originally Posted by © Haydz View Post
My immediate thoughts are packet splitting.

I'll login my proxy later and check nothings changed though.
Yeah I have been packet splitting =P

Quote:
Originally Posted by ImmuneOne View Post
He's using our proxy, which does split the packets. Anyhow, conquer doesn't send the character spawn of the player, only sends of other entities.

Example:
Yeah I found that out, how does your equipment show up then? I've seen some Item Info (1008) packets sent, but I've sent them too and still doesn't show up.
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Old 06/29/2010, 02:21   #5
 
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Oh, I was under the impression you just weren't receiving any, sorry.

Equipment is sent with the 1008/0x3F0 "ItemDataPacket", with a subtype of 0x1.
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Old 06/29/2010, 06:48   #6
 
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Quote:
Originally Posted by © Haydz View Post
Oh, I was under the impression you just weren't receiving any, sorry.

Equipment is sent with the 1008/0x3F0 "ItemDataPacket", with a subtype of 0x1.
Yeah, exactly what I'm sending.
Code:
                ConquerItem packet = new ConquerItem(true);
                packet.FromPlayerItem(Item);
                Client.Send(packet);
Code:
        public ConquerItem(bool CreateInstance)
        {
            if (CreateInstance)
            {
                Packet = new byte[68];
                PacketBuilder.WriteUInt16(68, Packet, 0);
                PacketBuilder.WriteUInt16(1008, Packet, 2);
                Mode = Enums.ItemMode.Default;
            }
        }
Code:
    public enum ItemMode : ushort
    {
        Default = 0x1,
        Trade = 0x2,
        Update = 0x3,
        View = 0x4
    }
Edit:


Edit 2:
And yes, if I log another character, I can see the first character's equipment.
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Old 06/29/2010, 10:30   #7
 
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Yeah, I had problems with that too first time I tried last patch. I managed to fix it afterall. Oh well, since we're on the same team, you can contact me tonight and I'll fix it for you.
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Old 06/29/2010, 10:45   #8
 
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Quote:
Originally Posted by ImmuneOne View Post
Yeah, I had problems with that too first time I tried last patch. I managed to fix it afterall. Oh well, since we're on the same team, you can contact me tonight and I'll fix it for you.
Then it's a date <3
=P
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Old 06/29/2010, 11:37   #9
 
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Kinshi's problem has been fixed now, anyone else who runs into this problem can private message me.
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Old 06/29/2010, 12:11   #10
 
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Quote:
Originally Posted by ImmuneOne View Post
Kinshi's problem has been fixed now, anyone else who runs into this problem can private message me.
Or mee =P
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