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Creating a source from scratch?
Discussion on Creating a source from scratch? within the CO2 Private Server forum part of the Conquer Online 2 category.
06/03/2010, 07:31
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#16
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Quote:
Originally Posted by kinshi88
Yup, and Conquer, and every other game they've ever made.
C+P for all of em =P
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So binaries are just their CPP sources into exes?
Maybe someone can decompile them one day, but that sure will take a bit of work since I'm sure TQ obfuscates their work.
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06/03/2010, 07:45
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#17
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Quote:
Originally Posted by .Arco
So binaries are just their CPP sources into exes?
Maybe someone can decompile them one day, but that sure will take a bit of work since I'm sure TQ obfuscates their work.
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Well yeah, compiled code.
Doubt it =P
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06/03/2010, 08:16
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#18
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Quote:
Originally Posted by .Arco
So binaries are just their CPP sources into exes?
Maybe someone can decompile them one day, but that sure will take a bit of work since I'm sure TQ obfuscates their work.
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**** if they where able to decompile it! Then MAYBE we could finally have a 5065 source -_- ya'know
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06/03/2010, 08:21
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#19
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Quote:
Originally Posted by BlueFlame11
**** if they where able to decompile it! Then MAYBE we could finally have a 5065 source -_- ya'know
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Not that hard with a bit of C# knowledge.
Can upgrade hybrid's source with the socket system inflamed released.
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06/03/2010, 11:50
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#20
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I'm just going to say that if you could decompile the binaries from TQ it would have been done and released. But who knows, its worth a shot i suppose. Let me know if you test it out.
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06/03/2010, 13:44
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#21
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EU was an open source -_-
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06/03/2010, 18:49
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#22
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Quote:
Originally Posted by kinshi88
Yup, and Conquer, and every other game they've ever made.
C+P for all of em =P
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It might seem stingy, but it's pretty intelligent, IMHO. They have the Conquer 3 (2D) and Scalpel 3 (3D) game engines which were built in-house, and they've licensed the Unreal Engine 3 (3D). All of those have been used in the development of some of TQ's products so far.
AFAIK, there aren't any effective C/++ decompilers. You could reverse engineer the files, but you will not produce the same code that they have for various reasons.
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06/03/2010, 19:29
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#23
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Quote:
Originally Posted by s.bat
It might seem stingy, but it's pretty intelligent, IMHO. They have the Conquer 3 (2D) and Scalpel 3 (3D) game engines which were built in-house, and they've licensed the Unreal Engine 3 (3D). All of those have been used in the development of some of TQ's products so far.
AFAIK, there aren't any effective C/++ decompilers. You could reverse engineer the files, but you will not produce the same code that they have for various reasons.
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IDA makes it a bit easier. However, the need to manually reverse the rest of it exists.
EDIT: And boomerang as well, it's open-source too.
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06/03/2010, 23:11
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#24
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Quote:
Originally Posted by s.bat
It might seem stingy, but it's pretty intelligent, IMHO. They have the Conquer 3 (2D) and Scalpel 3 (3D) game engines which were built in-house, and they've licensed the Unreal Engine 3 (3D). All of those have been used in the development of some of TQ's products so far.
AFAIK, there aren't any effective C/++ decompilers. You could reverse engineer the files, but you will not produce the same code that they have for various reasons.
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Oh yeah I'm not saying it's not a great idea, it is =P
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06/04/2010, 20:34
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#25
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Quote:
Originally Posted by StarBucks
I'm just going to say that if you could decompile the binaries from TQ it would have been done and released. But who knows, its worth a shot i suppose. Let me know if you test it out.
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no way to do that
its C++
all what we can do is
use EU source
find the missing file what is called mysql.h
then maybe with some technology we can switch to work with Conquer Client Packets
and Change the Database detail and all
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06/05/2010, 00:16
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#26
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Quote:
Originally Posted by becko713
no way to do that
its C++
all what we can do is
use EU source
find the missing file what is called mysql.h
then maybe with some technology we can switch to work with Conquer Client Packets
and Change the Database detail and all
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Why would you possibly want to do that?
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06/05/2010, 00:57
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#27
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Quote:
Originally Posted by Nagizuki
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REPORTED!
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