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Creating a source from scratch?

Discussion on Creating a source from scratch? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 06/03/2010, 07:31   #16
 
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Originally Posted by kinshi88 View Post
Yup, and Conquer, and every other game they've ever made.
C+P for all of em =P
So binaries are just their CPP sources into exes?
Maybe someone can decompile them one day, but that sure will take a bit of work since I'm sure TQ obfuscates their work.
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Old 06/03/2010, 07:45   #17
 
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Originally Posted by .Arco View Post
So binaries are just their CPP sources into exes?
Maybe someone can decompile them one day, but that sure will take a bit of work since I'm sure TQ obfuscates their work.
Well yeah, compiled code.
Doubt it =P
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Old 06/03/2010, 08:16   #18
 
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Originally Posted by .Arco View Post
So binaries are just their CPP sources into exes?
Maybe someone can decompile them one day, but that sure will take a bit of work since I'm sure TQ obfuscates their work.
**** if they where able to decompile it! Then MAYBE we could finally have a 5065 source -_- ya'know
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Old 06/03/2010, 08:21   #19
 
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**** if they where able to decompile it! Then MAYBE we could finally have a 5065 source -_- ya'know
Not that hard with a bit of C# knowledge.
Can upgrade hybrid's source with the socket system inflamed released.
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Old 06/03/2010, 11:50   #20
 
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I'm just going to say that if you could decompile the binaries from TQ it would have been done and released. But who knows, its worth a shot i suppose. Let me know if you test it out.
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Old 06/03/2010, 13:44   #21
 
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EU was an open source -_-
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Old 06/03/2010, 18:49   #22
 
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Originally Posted by kinshi88 View Post
Yup, and Conquer, and every other game they've ever made.
C+P for all of em =P
It might seem stingy, but it's pretty intelligent, IMHO. They have the Conquer 3 (2D) and Scalpel 3 (3D) game engines which were built in-house, and they've licensed the Unreal Engine 3 (3D). All of those have been used in the development of some of TQ's products so far.

AFAIK, there aren't any effective C/++ decompilers. You could reverse engineer the files, but you will not produce the same code that they have for various reasons.
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Old 06/03/2010, 19:29   #23
 
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Originally Posted by s.bat View Post
It might seem stingy, but it's pretty intelligent, IMHO. They have the Conquer 3 (2D) and Scalpel 3 (3D) game engines which were built in-house, and they've licensed the Unreal Engine 3 (3D). All of those have been used in the development of some of TQ's products so far.

AFAIK, there aren't any effective C/++ decompilers. You could reverse engineer the files, but you will not produce the same code that they have for various reasons.
IDA makes it a bit easier. However, the need to manually reverse the rest of it exists.
EDIT: And boomerang as well, it's open-source too.
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Old 06/03/2010, 23:11   #24
 
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Originally Posted by s.bat View Post
It might seem stingy, but it's pretty intelligent, IMHO. They have the Conquer 3 (2D) and Scalpel 3 (3D) game engines which were built in-house, and they've licensed the Unreal Engine 3 (3D). All of those have been used in the development of some of TQ's products so far.

AFAIK, there aren't any effective C/++ decompilers. You could reverse engineer the files, but you will not produce the same code that they have for various reasons.
Oh yeah I'm not saying it's not a great idea, it is =P
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Old 06/04/2010, 20:34   #25
 
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Originally Posted by StarBucks View Post
I'm just going to say that if you could decompile the binaries from TQ it would have been done and released. But who knows, its worth a shot i suppose. Let me know if you test it out.
no way to do that

its C++

all what we can do is

use EU source
find the missing file what is called mysql.h

then maybe with some technology we can switch to work with Conquer Client Packets

and Change the Database detail and all
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Old 06/05/2010, 00:16   #26
 
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Originally Posted by becko713 View Post
no way to do that

its C++

all what we can do is

use EU source
find the missing file what is called mysql.h

then maybe with some technology we can switch to work with Conquer Client Packets

and Change the Database detail and all
Why would you possibly want to do that?
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Old 06/05/2010, 00:57   #27
 
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Originally Posted by Nagizuki View Post
REPORTED!
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