I'm supposed to get the ClientKeyPacket back from the client right?
Cause after I sent that I just get a blank packet and the client disconnects >.<
I'm using a 5095 client to test since it's the only one I have.
Any ideas?
EDIT:
Before it says Client Handshake Reply should be the dump of the received packet, but it's blank so it dumps nothing.
The error is caused because the packet is blank..
Alright, so I pretty much copy/pasted yours and it worked =P
My class for building packets must be ****** or something...
I shall fix that now!
Thank you very much!
Alright, so I pretty much copy/pasted yours and it worked =P
My class for building packets must be ****** or something...
I shall fix that now!
Thank you very much!
Don't tell me you couldn't figure out by reading a .NET exception? What happened to this forum
Don't tell me you couldn't figure out by reading a .NET exception? What happened to this forum
...You didnt reallly read what he said did you?
The reason for the exception was because the client was replying to his handshake packet with a blank packet, and his problem was that his handshake packet was not being correctly made and the client was not responding correctly.
So the problem was not the exception, the exception is a result of the problem. The exception had nothing to do with the problem in this case.
The reason for the exception was because the client was replying to his handshake packet with a blank packet, and his problem was that his handshake packet was not being correctly made and the client was not responding correctly.
So the problem was not the exception, the exception is a result of the problem. The exception had nothing to do with the problem in this case.
I guess .NET offers the oppurtinity to use breakpointing, both ways he should of debugged the problem before posting. And there is no argueing in that.
Ugh, yes I knew exactly what the problem was, as I said in my post.
But I wasn't sure if it was the ServerKeyPacket's structure or my Packet builder.
So plz, gtfo =D
Ugh, yes I knew exactly what the problem was, as I said in my post.
But I wasn't sure if it was the ServerKeyPacket's structure or my Packet builder.
So plz, gtfo =D
Again, you could debug it yourself hardly dumping the packet eh?
Again, you could debug it yourself hardly dumping the packet eh?
Drop the attidude.
Quote:
Originally Posted by kinshi88
Ugh, yes I knew exactly what the problem was, as I said in my post.
But I wasn't sure if it was the ServerKeyPacket's structure or my Packet builder.
So plz, gtfo =D
Watch your words.
Now both rest your case, no matter who-ever 'started' violating the rules can result to an infraction.
Again, you could debug it yourself hardly dumping the packet eh?
Its impossible to debug an issue with a packet structure, either you get it right or you get it wrong.
Your new here, i suggest that you if you want to have a go at people who have contributed here, that you gain some respect first, otherwise your not going to get anyway.
Client Problem 05/08/2010 - Metin2 Private Server - 0 Replies Guten Abend alle zusammen,
Ich habe ein problem.
Ich habe mir den Modifield Client geladen und bekomme nen fehler
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kann mir da einer helfen??
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http://www.imagebanana.com/img/tw465qes/thumb/Unb enannt.jpg
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pls um hilfe
danke im vorraus
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http://img137.imageshack.us/i/handshake.png/
WTF??
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