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Chat.cs

Discussion on Chat.cs within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Chat.cs

Guys anyone knows anyway to make a command like this

/item "player" 2 DragonBall

Where Player would be the name of any player where i want to give 2 DragonBalls? or ExpBall or whatever?

Can anyone helpme to do that?
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Old 05/13/2010, 19:58   #2
 
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Use /giveitem
to give another player an item.
this is the command.
ex. /giveitem kingofsword super 12 7 255 13 13
and for dragonball /giveitem dragonball normal 0 0 0 0 0
Code:
                        if (Cmd[0] == "/giveitem")
                        {
                            foreach (Character Charrrrrrr in World.H_Chars.Values)
                            {
                                uint ID = 0;
                                foreach (DatabaseItem DI in Database.DatabaseItems.Values)
                                    if (DI.Name == Cmd[1])
                                    {
                                        ID = DI.ID;
                                        Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                                        Game.Item.ItemQuality Quality = e.Quality;

                                        if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                                        else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                                        else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                                        else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                                        else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                                        else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                                        else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                                        else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                                        if (e.Quality == Quality)
                                            break;
                                    }
                                if (ID != 0 && Charrrrrrr.Inventory.Count < 40)
                                {
                                    Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                                    Game.Item.ItemQuality Quality = e.Quality;
                                    bool change = true;
                                    if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                                    else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                                    else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                                    else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                                    else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                                    else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                                    else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                                    else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                                    else change = false;
                                    if (change)
                                        e.QualityChange(Quality);
                                    ID = e.ToID();
                                    if (!Database.DatabaseItems.ContainsKey(ID))
                                    {
                                        return;
                                    }
                                    Game.Item I = new NewestCOServer.Game.Item();
                                    if (e.Part(0, 2) == 11 || e.Part(0, 2) == 13 || e.Part(0, 3) == 123 || e.Part(0, 3) == 141 || e.Part(0, 3) == 142)
                                        I.Color = NewestCOServer.Game.Item.ArmorColor.Orange;
                                    //I.FreeItem = true;
                                    I.ID = ID;
                                    I.UID = (uint)Program.Rnd.Next(10000000);
                                    try
                                    {
                                        I.MaxDur = I.DBInfo.Durability;
                                        I.CurDur = I.MaxDur;
                                    }
                                    catch (Exception Exc) { Program.WriteLine(Exc); }
                                    try
                                    {
                                        I.Plus = byte.Parse(Cmd[3]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Bless = byte.Parse(Cmd[4]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Enchant = byte.Parse(Cmd[5]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Soc1 = (Game.Item.Gem)byte.Parse(Cmd[6]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Soc2 = (Game.Item.Gem)byte.Parse(Cmd[7]);
                                    }
                                    catch { }
                                    I.Effect = NewestCOServer.Game.Item.RebornEffect.None;

                                    Charrrrrrr.AddItem(I);
                                }
                            }
                        }
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Old 05/14/2010, 06:01   #3
 
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Wtf?
foreach (Character Charrrrrrr in World.H_Chars.Values)
Why are you giving EVERY char online the item.
He wants to input the char name and it gives the character the item.
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Old 05/14/2010, 06:24   #4
 
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dont know if it could be done at this way, if it can, then is fixed.
i can't see for errors, or wrong types, becuz i haven't open c#, because i on ma way to bed :P
but if im right then is ex.
/item dragonball normal 0 0 0 0 0 Charname
Code:
                        if (Cmd[0] == "/giveitem")
                        {
                            foreach (Character Charrrrrrr in World.H_Chars.Values)
                            {
                                uint ID = 0;
                                foreach (DatabaseItem DI in Database.DatabaseItems.Values)
                                    if (DI.Name == Cmd[1])
                                    {
                                        ID = DI.ID;
                                        Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                                        Game.Item.ItemQuality Quality = e.Quality;

                                        if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                                        else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                                        else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                                        else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                                        else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                                        else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                                        else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                                        else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                                        if (e.Quality == Quality)
                                            break;
                                    }
                                if (ID != 0 && Charrrrrrr.Inventory.Count < 40)
                                {
                                    Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                                    Game.Item.ItemQuality Quality = e.Quality;
                                    bool change = true;
                                    if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                                    else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                                    else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                                    else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                                    else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                                    else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                                    else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                                    else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                                    else change = false;
                                    if (change)
                                        e.QualityChange(Quality);
                                    ID = e.ToID();
                                    if (!Database.DatabaseItems.ContainsKey(ID))
                                    {
                                        return;
                                    }
                                    Game.Item I = new NewestCOServer.Game.Item();
                                    if (e.Part(0, 2) == 11 || e.Part(0, 2) == 13 || e.Part(0, 3) == 123 || e.Part(0, 3) == 141 || e.Part(0, 3) == 142)
                                        I.Color = NewestCOServer.Game.Item.ArmorColor.Orange;
                                    //I.FreeItem = true;
                                    I.ID = ID;
                                    I.UID = (uint)Program.Rnd.Next(10000000);
                                    try
                                    {
                                        I.MaxDur = I.DBInfo.Durability;
                                        I.CurDur = I.MaxDur;
                                    }
                                    catch (Exception Exc) { Program.WriteLine(Exc); }
                                    try
                                    {
                                        I.Plus = byte.Parse(Cmd[3]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Bless = byte.Parse(Cmd[4]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Enchant = byte.Parse(Cmd[5]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Soc1 = (Game.Item.Gem)byte.Parse(Cmd[6]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Soc2 = (Game.Item.Gem)byte.Parse(Cmd[7]);
                                    }
                                    catch { }
                                    I.Effect = NewestCOServer.Game.Item.RebornEffect.None;
if (Charrrrrrr.Name == Cmd[8])
{
                                    Charrrrrrr.AddItem(I);
}
                                }
                            }
                        }
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Old 05/14/2010, 06:31   #5
 
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Still adding the item to every character online.
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Old 05/14/2010, 06:41   #6
 
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nope.
if (Charrrrrrr.Name == Cmd[8])
{
Charrrrrrr.AddItem(I);
}

checking if the char is the name as cmd 8.
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Old 05/14/2010, 06:48   #7
 
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Ah I see what you did lol.
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Old 05/14/2010, 07:21   #8
 
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Thanks a lot i tested and works thank u
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Old 05/14/2010, 20:03   #9
 
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Quote:
Originally Posted by .Arco View Post
Ah I see what you did lol.
hehe
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Old 05/15/2010, 02:04   #10
 
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Quote:
Originally Posted by .Summer View Post
dont know if it could be done at this way, if it can, then is fixed.
i can't see for errors, or wrong types, becuz i haven't open c#, because i on ma way to bed :P
but if im right then is ex.
/item dragonball normal 0 0 0 0 0 Charname
Code:
                        if (Cmd[0] == "/giveitem")
                        {
                            foreach (Character Charrrrrrr in World.H_Chars.Values)
                            {
                                uint ID = 0;
                                foreach (DatabaseItem DI in Database.DatabaseItems.Values)
                                    if (DI.Name == Cmd[1])
                                    {
                                        ID = DI.ID;
                                        Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                                        Game.Item.ItemQuality Quality = e.Quality;

                                        if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                                        else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                                        else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                                        else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                                        else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                                        else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                                        else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                                        else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                                        if (e.Quality == Quality)
                                            break;
                                    }
                                if (ID != 0 && Charrrrrrr.Inventory.Count < 40)
                                {
                                    Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                                    Game.Item.ItemQuality Quality = e.Quality;
                                    bool change = true;
                                    if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                                    else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                                    else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                                    else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                                    else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                                    else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                                    else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                                    else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                                    else change = false;
                                    if (change)
                                        e.QualityChange(Quality);
                                    ID = e.ToID();
                                    if (!Database.DatabaseItems.ContainsKey(ID))
                                    {
                                        return;
                                    }
                                    Game.Item I = new NewestCOServer.Game.Item();
                                    if (e.Part(0, 2) == 11 || e.Part(0, 2) == 13 || e.Part(0, 3) == 123 || e.Part(0, 3) == 141 || e.Part(0, 3) == 142)
                                        I.Color = NewestCOServer.Game.Item.ArmorColor.Orange;
                                    //I.FreeItem = true;
                                    I.ID = ID;
                                    I.UID = (uint)Program.Rnd.Next(10000000);
                                    try
                                    {
                                        I.MaxDur = I.DBInfo.Durability;
                                        I.CurDur = I.MaxDur;
                                    }
                                    catch (Exception Exc) { Program.WriteLine(Exc); }
                                    try
                                    {
                                        I.Plus = byte.Parse(Cmd[3]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Bless = byte.Parse(Cmd[4]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Enchant = byte.Parse(Cmd[5]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Soc1 = (Game.Item.Gem)byte.Parse(Cmd[6]);
                                    }
                                    catch { }
                                    try
                                    {
                                        I.Soc2 = (Game.Item.Gem)byte.Parse(Cmd[7]);
                                    }
                                    catch { }
                                    I.Effect = NewestCOServer.Game.Item.RebornEffect.None;
if (Charrrrrrr.Name == Cmd[8])
{
                                    Charrrrrrr.AddItem(I);
}
                                }
                            }
                        }
lmao this works, but at the same time it searches through the database and finds the item for each character until it hits the right one, which is terribly ineffecient. have two foreach loops, one that gets the uid of the character and one that builds the item, then put them together at the end.

Code:
            if (Cmd[0] == "/giveitem")
            {
                uint ID = 0;
                foreach (DatabaseItem DI in Database.DatabaseItems.Values)
                    if (DI.Name == Cmd[1])
                    {
                        ID = DI.ID;
                        Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                        Game.Item.ItemQuality Quality = e.Quality;

                        if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                        else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                        else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                        else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                        else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                        else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                        else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                        else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                        if (e.Quality == Quality)
                            break;
                    }
                if (ID != 0)
                {
                    Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                    Game.Item.ItemQuality Quality = e.Quality;
                    bool change = true;
                    if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
                    else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
                    else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
                    else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
                    else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
                    else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
                    else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
                    else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
                    else change = false;
                    if (change)
                        e.QualityChange(Quality);
                    ID = e.ToID();
                    if (!Database.DatabaseItems.ContainsKey(ID))
                    {
                        return;
                    }
                    Game.Item I = new NewestCOServer.Game.Item();
                    if (e.Part(0, 2) == 11 || e.Part(0, 2) == 13 || e.Part(0, 3) == 123 || e.Part(0, 3) == 141 || e.Part(0, 3) == 142)
                        I.Color = NewestCOServer.Game.Item.ArmorColor.Orange;
                    //I.FreeItem = true;
                    I.ID = ID;
                    I.UID = (uint)Program.Rnd.Next(10000000);
                    try
                    {
                        I.MaxDur = I.DBInfo.Durability;
                        I.CurDur = I.MaxDur;
                    }
                    catch (Exception Exc) { Program.WriteLine(Exc); }
                    try
                    {
                        I.Plus = byte.Parse(Cmd[3]);
                    }
                    catch { }
                    try
                    {
                        I.Bless = byte.Parse(Cmd[4]);
                    }
                    catch { }
                    try
                    {
                        I.Enchant = byte.Parse(Cmd[5]);
                    }
                    catch { }
                    try
                    {
                        I.Soc1 = (Game.Item.Gem)byte.Parse(Cmd[6]);
                    }
                    catch { }
                    try
                    {
                        I.Soc2 = (Game.Item.Gem)byte.Parse(Cmd[7]);
                    }
                    catch { }
                    I.Effect = NewestCOServer.Game.Item.RebornEffect.None;
                    foreach (Character Charrrrrrr in World.H_Chars.Values)
                    {
                        if (Charrrrrrr.Name == Cmd[8] && Charrrrrrr.Inventory.Count < 40)
                        {
                            Charrrrrrr.AddItem(I);
                        }
                    }
                }
            }
still looks ugly though... i'll touch it up in a bit

edit:

don't have the source that you're working with, so i had to make a few assumptions about how things worked, but i removed some redundancies

Code:
            if (Cmd[0] == "/giveitem")
            {
                uint ID = 0;
                foreach (DatabaseItem DI in Database.DatabaseItems.Values)
                    if (DI.Name.ToLower() == Cmd[1].ToLower())
                    {
                        ID = DI.ID;
                        Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
                        Game.Item.ItemQuality Quality = e.Quality;
                        switch (Cmd[2].ToLower())
                        {
                            case "refined": Quality = Game.Item.ItemQuality.Refined; break;
                            case "unique": Quality = Game.Item.ItemQuality.Unique; break;
                            case "elite": Quality = Game.Item.ItemQuality.Elite; break;
                            case "super": Quality = Game.Item.ItemQuality.Super; break;
                            case "simple": Quality = Game.Item.ItemQuality.Simple; break;
                            case "fixed": Quality = Game.Item.ItemQuality.Fixed; break;
                            case "poor": Quality = Game.Item.ItemQuality.Poor; break;
                            case "normal": Quality = Game.Item.ItemQuality.Normal; break;
                            default: return;
                        }
                        e.QualityChange(Quality);
                        ID = e.ToID();
                        if (!Database.DatabaseItems.ContainsKey(ID))
                            return;
                        Game.Item I = new NewestCOServer.Game.Item();
                        if (e.Part(0, 2) == 11 || e.Part(0, 2) == 13 || e.Part(0, 3) == 123 || e.Part(0, 3) == 141 || e.Part(0, 3) == 142)
                            I.Color = NewestCOServer.Game.Item.ArmorColor.Orange;
                        //I.FreeItem = true;
                        I.ID = ID;
                        I.UID = (uint)Program.Rnd.Next(10000000);
                        try
                        {
                            I.MaxDur = I.DBInfo.Durability;
                            I.CurDur = I.MaxDur;
                        }
                        catch (Exception Exc) { Program.WriteLine(Exc); }
                        try
                        {
                            I.Plus = byte.Parse(Cmd[3]);
                        }
                        catch { }
                        try
                        {
                            I.Bless = byte.Parse(Cmd[4]);
                        }
                        catch { }
                        try
                        {
                            I.Enchant = byte.Parse(Cmd[5]);
                        }
                        catch { }
                        try
                        {
                            I.Soc1 = (Game.Item.Gem)byte.Parse(Cmd[6]);
                        }
                        catch { }
                        try
                        {
                            I.Soc2 = (Game.Item.Gem)byte.Parse(Cmd[7]);
                        }
                        catch { }
                        I.Effect = NewestCOServer.Game.Item.RebornEffect.None;
                        foreach (Character Charrrrrrr in World.H_Chars.Values)
                        {
                            if (Charrrrrrr.Name == Cmd[8] && Charrrrrrr.Inventory.Count < 40)
                            {
                                Charrrrrrr.AddItem(I);
                            }
                        }
                    }
            }
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Old 05/15/2010, 02:06   #11
 
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I didnt make the code
jsut took the original item command at putted a foreach o.o
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Old 05/15/2010, 02:14   #12
 
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Why didn't you just use CharacterFromName?
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Old 05/15/2010, 02:25   #13
 
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I dont know doh! fail :P
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Old 05/15/2010, 04:23   #14
 
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Quote:
Originally Posted by .Arco View Post
Why didn't you just use CharacterFromName?
it would most likely do the same thing anyway.
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Old 05/15/2010, 04:25   #15
 
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Quote:
Originally Posted by ChingChong23 View Post
it would most likely do the same thing anyway.
not really, then it would not search the whole db for the player.
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