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[Help] Make Guards 1 hit ANY player

Discussion on [Help] Make Guards 1 hit ANY player within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 05/07/2010, 17:48   #16
 
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Yeah!!!!

works now ...

Thanks!!!


Neon:
Quote:
Originally Posted by NeoN[PM] View Post
try this..

Code:
97 Crankco 6 2168 250 60000 65000 9000 65000 0 0 100 70 21 8036 [COLOR="Red"]14[/COLOR] False 18 100000 500000 500 3 False
red marked is atk type 14 = kill
This didnt work for me...
+1 K for trying
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Old 05/07/2010, 22:25   #17
 
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Quote:
Originally Posted by pintser View Post
Yeah!!!!

works now ...

Thanks!!!


Neon:


This didnt work for me...
+1 K for trying
Oh dident it? it works for me ^^ but idk

Glad its fixed now
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Old 05/09/2010, 04:25   #18
 
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Guys just so you know when calling if statments where Something = Something , in cases like this you should use += to. The reason to call += to is because guards should be able to 1 hit players on there own accord and own strength. Guards should not need super player stats to take out a player. Here is the correct values for guards(*from my 5017 source , it should not have changed since last i checked around 5180)

Guard:
Code:
[cq_monstertype]
id=0900
name=TwilightGuard
type=0001
lookface=0900
life=50000
mana=00
attack_max=50000
attack_min=50000
defence=0000
dexterity=0050
dodge=0085
helmet_type=0000
armor_type=0000
weaponr_type=0000
weaponl_type=0000
attack_range=0015
view_range=0015
escape_life=0000
attack_speed=1000
move_speed=1000
level=0200
attack_user=15
drop_money=0000
drop_itemtype=0000
size_add=0001
action=0000
run_speed=0500
drop_armet=000
drop_necklace=000
drop_armor=000
drop_ring=000
drop_weapon=000
drop_shield=000
drop_shoes=000
drop_hp=1002020
drop_mp=1001020
magic_type=8036
magic_def=0000
magic_hitrate=0100
ai_type=0000
defence2=1000
stc_type=00
anti_monster=0
extra_battlelev=0
extra_exp=100
extra_damage=0
Patrol:
Code:
[cq_monstertype]
id=0910
name=TwilightPatrol
type=0001
lookface=0910
life=5000
mana=00
attack_max=1000
attack_min=0500
defence=50000
dexterity=0250
dodge=0085
helmet_type=0000
armor_type=0000
weaponr_type=0000
weaponl_type=0000
attack_range=0002
view_range=0015
escape_life=0000
attack_speed=1000
move_speed=1000
level=0060
attack_user=55
drop_money=0000
drop_itemtype=0000
size_add=0001
action=0000
run_speed=0500
drop_armet=000
drop_necklace=000
drop_armor=000
drop_ring=000
drop_weapon=000
drop_shield=000
drop_shoes=000
drop_hp=0000
drop_mp=0000
magic_type=8036
magic_def=0000
magic_hitrate=0100
ai_type=0000
defence2=1000
stc_type=00
anti_monster=0
extra_battlelev=0
extra_exp=100
extra_damage=0
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Old 05/09/2010, 11:13   #19
 
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5165 hase other lineups, for mobinfo..
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Old 05/10/2010, 03:12   #20
 
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This mob info is just as Conquer uses in the official server. its a dump from the original binary database.
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Old 05/10/2010, 05:26   #21
 
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Quote:
Originally Posted by kamote View Post
Code:
else
                        {
                            if (Mesh == 900 && PlayerTarget.BlueName)
                                PlayerTarget.CurHP = 0;
                            if (MyMath.ChanceSuccess(15) || Type == MobBehaveour.HuntMobsAndBlue)
                                PlayerTarget.TakeAttack(this, PrepareAttack(), AtkType);
                            else
                                PlayerTarget.TakeAttack(this, 0, AtkType);
                        }
Ah very nice indeed.
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