Hello everyone,
I'm running a Redux server (patch 5065) and encountering some strange, random client crashes, possibly related to player attack packets.
Here's what I noticed: I let the server run overnight with two clients connected. One client stays idle, doing nothing. The other attacks a dummy in the Training Grounds. By morning, the attacking client has always crashed without any error message, while the idle one remains connected. These crashes also sometimes happen during regular gameplay.
I've made a lot of modifications to the Redux codebase and fixed a significant number of bugs, so it's possible the issue is related to something I changed. The problem is, these crashes are really hard to track down since they happen randomly and don't produce any error logs.
Has anyone experienced similar crashes or found the root cause? Any tips on how to effectively debug client-side crashes like this would be appreciated.
Thanks!






