Jetzt kostenlos registrieren! | Passwort vergessen?

Zurück   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
Dein letzter Besuch war: Heute um 00:32 Uhr

  • Registriere dich kostenlos um Beiträge zu verfassen und alle Features zu nutzen!

Advertisement



[UPDATE, Last check = 5222] Required packet update for authorization process

Discussion on [UPDATE, Last check = 5222] Required packet update for authorization process within the CO2 Private Server forum part of the Conquer Online 2 category.

Antwort
 
Alt 23.03.2010, 05:53   #16
 
Benutzerbild von ImFlamedCOD
 
elite*gold: 0
Registriert seit: Jun 2009
Beiträge: 378
Erhaltene Thanks: 141
Zitat:
Zitat von hunterman01 Beitrag anzeigen
It became a troll forum when binarys came out

kthxbai
Noooo, I blame andy he is the one who released his source with the new encryption with it. If he had not released it no one but a select few would have private servers over patch 5017. But then i'm sure tane would have released his source eventually but still lol.
ImFlamedCOD ist offline  
Alt 23.03.2010, 06:13   #17
 
Benutzerbild von Arcо
 
elite*gold: 0
Registriert seit: Oct 2009
Beiträge: 8.783
Erhaltene Thanks: 5.304
Zitat:
Zitat von ImFlamedCOD Beitrag anzeigen
Noooo, I blame andy he is the one who released his source with the new encryption with it. If he had not released it no one but a select few would have private servers over patch 5017. But then i'm sure tane would have released his source eventually but still lol.
Since when was tane making a +5017 source?
Arcо ist offline  
Alt 23.03.2010, 10:02   #18
 
elite*gold: 20
Registriert seit: Aug 2005
Beiträge: 1.734
Erhaltene Thanks: 1.001
Tanel (the LOTF dude?) probably. I personally have no interest in creating a server. From now on stay on topic, thanks.

@OP When did they add such a packet? It doesn't seem to follow the normal packet structure, if it's decrypted in that post already. (As in it doesn't have the header: Size/Type)
tanelipe ist offline  
Alt 23.03.2010, 10:20   #19
 
Benutzerbild von Nullable
 
elite*gold: 0
Registriert seit: Nov 2009
Beiträge: 390
Erhaltene Thanks: 321
Zitat:
Zitat von tanelipe Beitrag anzeigen
Tanel (the LOTF dude?) probably. I personally have no interest in creating a server. From now on stay on topic, thanks.

@OP When did they add such a packet? It doesn't seem to follow the normal packet structure, if it's decrypted in that post already. (As in it doesn't have the header: Size/Type)
Well no, the first byte contains the size
Zitat:
Packet(0): 25
Nullable ist offline  
Alt 23.03.2010, 10:52   #20


 
Benutzerbild von Korvacs
 
elite*gold: 20
Registriert seit: Mar 2006
Beiträge: 6.126
Erhaltene Thanks: 2.518
I just infracted 6 of you for being completely off-topic because im pretty tired of it, as are it seems quite alot of the community, and i dont want to hear a single complaint about it, you were all obviously off-topic.

As for this topic:

Immune, could you post a proper packet dump which can more easily be put into a program to "decode" its mysterious propertys. ie. just hex not Packet(X): etc.
Korvacs ist offline  
Alt 23.03.2010, 13:01   #21
 
elite*gold: 20
Registriert seit: Aug 2005
Beiträge: 1.734
Erhaltene Thanks: 1.001
Zitat:
Zitat von Nullable Beitrag anzeigen
Well no, the first byte contains the size
Yah first byte, what about the second byte though? Or did they just randomly switch that packet to follow different structure when other packets are as following

PHP-Code:
struct _HEADER {
    
unsigned short Size;
    
unsigned short Type;
};

struct PACKET {
    
_HEADER Header;
    
BYTEData;
}; 
If it followed the normal structure the size would be 0xCC19 and the type would be 0x73CD. I didn't see such a packet when logging though.
tanelipe ist offline  
Alt 23.03.2010, 13:18   #22
 
Benutzerbild von Nullable
 
elite*gold: 0
Registriert seit: Nov 2009
Beiträge: 390
Erhaltene Thanks: 321
Zitat:
Zitat von tanelipe Beitrag anzeigen
Yah first byte, what about the second byte though? Or did they just randomly switch that packet to follow different structure when other packets are as following

PHP-Code:
struct _HEADER {
    
unsigned short Size;
    
unsigned short Type;
};

struct PACKET {
    
_HEADER Header;
    
BYTEData;
}; 
If it followed the normal structure the size would be 0xCC19 and the type would be 0x73CD. I didn't see such a packet when logging though.
I get the idea, but this looks like something new so they might have used another type instead of their existing ones.. I'll log some packets and check if i ever find this packet on login
Nullable ist offline  
Antwort

« Fly- | Odd problem »

Ähnliche Themen Ähnliche Themen
[UPDATE] Packet Based autopotion for ZSZC v2.0b
19.07.2010 - SRO Private Server - 3 Antworten
Since my previous post was closed because I had to recode some things in my tool I have to start a new topic for this. ZSZC autopotion v2.0b This is a autopotion which is not working as a keypresser so you can easily write in chat without getting '000000' in your writing. So it is not pushing any keys so you can chat without getting pissed. Just set HP&MP potion belt to 'none' and slot to '0' for both. Download link: Multiupload.com - upload your files to multiple file hosting sites!
Packet data for Race effect and Archon Buff - Elven Update ?
16.10.2009 - RF Online - 0 Antworten
Since elven update ... I think packet for skills and forces have changed .. anyone knows race effect and archon buff packet for RF elven update ... ??
[Request] Disable Update Check
25.09.2009 - General Gaming Discussion - 1 Antworten
Hi, I request some nice person to disable the auto update function in the client.exe file I provide plz. I'm using wine under linux and the "NoCheckVersion" argument of the client.exe do not work with it. It's for testing purpose ^^ here is the file : MEGAUPLOAD - The leading online storage and file delivery service Note : If you have any reason to do not trust this file, simply download the manual patch B1869 of the official RoM site and open it as an archive, Client.exe and...
[Help] New packet update
27.05.2009 - CO2 Private Server - 6 Antworten
Project Name: CoFusion Patch: 5128 We are running at patch 5128, however have run into some problems and are wondering if the helpful, knowledgeable community such as yourselves can assist us. Been trying to keep our source up to the latest patch. However when TQ invented the new interaction patch Hero Information packet dissapeared, well not completly, it still works ( On Private Server when i send it) but the HeroName was not appearing, in which case i started logging packets which...



Alle Zeitangaben in WEZ +1. Es ist jetzt 00:33 Uhr.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Kontakt | FAQ | Werbung | Datenschutzerklärung | Nutzungsbedingungen | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.