I am using a version of korolos 5165 source. All of the promotions work, BESIDES archer promotion.. Once I get to eagle archer the Promotion=fail.
If anyone has a code or something along those lines I would appreciate it.
You could use this, this is my own archer promo npc... sorta.
I just made it sprechen englisch and I added the req'd mats for promo and where to get them. ;-;
It gives you 8,000 cps when you promote.
It's clean, it's english, and it's friendly.
It will tell you what you need to promote and where+how to get the ores.
PHP Code:
#region ArcherGod case 400: { if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45 && Control == 0) { GC.AddSend(Packets.NPCSay("Hello " + GC.MyChar.Name + ", I have been appointed to be your instructer.\nAre you ready for your for training?")); GC.AddSend(Packets.NPCLink("Yes, I am ready for my promotion.", 1)); GC.AddSend(Packets.NPCLink("Teach me new skills master.", 2)); GC.AddSend(Packets.NPCLink("No, I just like talking to you.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } #region Promote else if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45) { if (GC.MyChar.Job <= 44 && (Control == 1 || Control == 10)) { if (Control == 1) { GC.AddSend(Packets.NPCSay("You need to be level " + GC.MyChar.LevReqForPromote + " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job + 1)).ToString() + "\n")); if (GC.MyChar.Job == 41) GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without 5 Euxenite Ores\nPlease be sure you have one in your inventory before continuing\n")); if (GC.MyChar.Job == 42) GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without a Emerald\nPlease be sure you have one in your inventory before continuing\n")); else if (GC.MyChar.Job == 43) GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without a Meteor\nPlease be sure you have one in your inventory before continuing\n")); else if (GC.MyChar.Job == 44) GC.AddSend(Packets.NPCSay("You will not be able to progress in the promotion without a MoonBox\nPlease be sure you have one in your inventory before continuing\n")); GC.AddSend(Packets.NPCSay("You will get 8,000 CPs on completion of your promotion.")); GC.AddSend(Packets.NPCLink("I'm ready, Promote me.", 10)); GC.AddSend(Packets.NPCLink("Forget it.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 10) { if (GC.MyChar.Level >= GC.MyChar.LevReqForPromote) { byte Need = 1; uint ID = GC.MyChar.PromoteItems; if (ID == 1072031) Need = 5; if (GC.MyChar.InventoryContains(ID, Need) || ID == 1) { for (byte i = 0; i < Need; i++) GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID)); GC.MyChar.Job++; GC.MyChar.CPs += 8000;
GC.AddSend(Packets.NPCSay("Congratulations! You are now a " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + "\nI have given you what I promised also.\n8,000 CPs.")); GC.AddSend(Packets.NPCLink("Thank you.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else { GC.AddSend(Packets.NPCSay("You must bring me ")); if (GC.MyChar.Job == 41) GC.AddSend(Packets.NPCSay("5 Euxenite Ores before you can continue with your promotion.")); else if (GC.MyChar.Job == 42) GC.AddSend(Packets.NPCSay("a Emerald before you can continue with your promotion.")); else if (GC.MyChar.Job == 43) GC.AddSend(Packets.NPCSay("a Meteor before you can continue with your promotion.")); else if (GC.MyChar.Job == 44) GC.AddSend(Packets.NPCSay("a MoonBox before you can continue with your promotion.")); if (GC.MyChar.Job == 41) GC.AddSend(Packets.NPCLink("Where can I find the ores?", 96)); GC.AddSend(Packets.NPCLink("Alright.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else { GC.AddSend(Packets.NPCSay("You are not qualified for the promotion yet.\nYour level is too low.")); GC.AddSend(Packets.NPCLink("I see.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } } else if (Control == 1 || Control == 10) { GC.AddSend(Packets.NPCSay("You have already been promoted to ArcherMaster.\nYou cannot be promoted any further.")); GC.AddSend(Packets.NPCLink("I see.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 96) { GC.AddSend(Packets.NPCSay("Grab a Pick Axe from the Storekeeper in Twin City.\nThen head to the Mine Cave.\nTalk to the Twin City Conductress to get there. ")); GC.AddSend(Packets.NPCLink("Thanks,", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } #endregion #region Skill else if (Control == 2) { GC.AddSend(Packets.NPCSay("What would you like to learn my apprentice?")); ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4]; if (Skills.Count < 8) { for (byte i = 0; i < Skills.Count; i++) GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i))); } else { for (byte i = 0; i < 7; i++) GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i))); GC.AddSend(Packets.NPCLink("Next", 100)); } GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 100) { GC.AddSend(Packets.NPCSay("What would you like to learn my apprentice?")); ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4]; for (byte i = 7; i < Skills.Count; i++) GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 + i))); GC.AddSend(Packets.NPCLink("Previous", 2)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control >= 20 && Control <= 34) { ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4]; SkillLearn S = (SkillLearn)Skills[(byte)(Control - 20)]; if (GC.MyChar.Level >= S.LevelReq) GC.MyChar.NewSkill(S.ToSkill()); else { GC.AddSend(Packets.NPCSay("Your level does not satisfy the requirement of the skill.")); GC.AddSend(Packets.NPCLink("I see.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } } #endregion else { GC.AddSend(Packets.NPCSay("Hello " + GC.MyChar.Name + ", I am the Archer instructor. \nI teach thoes who have chosen to be a Archer.\nBut you're not a Archer, therfor I cannot train you.\nGo find your trainer. He or she is around he somewhere.")); GC.AddSend(Packets.NPCLink("Alright.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } break; } #endregion
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might be +1k for helper xD