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[HELP PLEASE!] <------

Discussion on [HELP PLEASE!] <------ within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[HELP PLEASE!] <------

ok so I make a new account and SOMEHOW they start with kings rank and like 23k+ attrbiute points IDK wtf did I touch to make dis happen...can sum1 tell me wtf did I touch lol? becuz I fixed my source GREATLY today with alot of updates and the ONLY problem i get is that...

SO PLEASE HELP ME!
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Old 03/02/2010, 03:18   #2
 
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Your CreateCharacter/SaveCharacter/LoadCharacter values are out of line, try checking them.
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Old 03/02/2010, 03:21   #3
 
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Quote:
Originally Posted by walmartboi View Post
Your CreateCharacter/SaveCharacter/LoadCharacter values are out of line, try checking them.
here are my CreateCharacter/LoadCharacter/SaveCharacter voids...

Create character:
Code:
public static string CreateCharacter(string Account, string Name, ushort Body, byte Job)
        {
            try
            {
                if (File.Exists(@"C:\OldCODB\Users\" + Account + ".usr") && !File.Exists(@"C:\OldCODB\Users\Characters\" + Name + ".chr"))
                {
                    try
                    {
                        FileStream FS = new FileStream(@"C:\OldCODB\Users\Characters\" + Name + ".chr", FileMode.CreateNew);
                        BinaryWriter BW = new BinaryWriter(FS);
                        BW.Write(Account);
                        BW.Write((uint)Program.Rnd.Next(1000001, 19999999));

                        if (Body == 1003 || Body == 1004)
                            BW.Write((ushort)1);//Avatar
                        else
                            BW.Write((ushort)201);//Avatar

                        BW.Write(Body);
                        BW.Write((ushort)(410 + (Program.Rnd.Next(5) * 100)));//Hair
                        BW.Write((ushort)1010);//Map
                        BW.Write((ushort)61);//X
                        BW.Write((ushort)109);//Y
                        BW.Write((ushort)0);//Previous Map
                        BW.Write(Job);
                        BW.Write((byte)0);//Previous Job, 1st RB
                        BW.Write((byte)1);//Level
                        BW.Write((ulong)0);//Experience

                        ushort Str = 0,Agi = 0, Vit = 0, Spi = 0;
                        GetInitialStats(Job, ref Str, ref Agi, ref Vit, ref Spi);

                        BW.Write(Str);
                        BW.Write(Agi);
                        BW.Write(Vit);
                        BW.Write(Spi);
                        BW.Write((ushort)0);//Stat Points
                        ushort HP = (ushort)(Vit * 24 + Str * 3 + Agi * 3 + Spi * 3);
                        BW.Write(HP);
                        BW.Write((ushort)(Spi * 5));//MP
                        BW.Write((ulong)0);//Donation
                        BW.Write((uint)100);//Silvers
                        BW.Write((uint)0);//CPs
                        BW.Write((uint)0);//Warehouse Silvers
                        BW.Write((ulong)0);//Virtue Points
                        BW.Write((ushort)0);//PK Points
                        BW.Write((ushort)0);//Guild
                        BW.Write((uint)0);//Guild Donation
                        BW.Write((byte)0);//Guild Rank
                        Game.Equipment Eq = new NewestCOServer.Game.Equipment();
                        Eq.Open();
                        Eq.WriteThis(BW);
                        BW.Write((byte)5);//Inventory Count
                        #region Beginner Items
                        if (Job == 100)
                        {
                            Game.Item I = new NewestCOServer.Game.Item();
                            I.ID = 421301;
                            I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)421301]).Durability;
                            I.CurDur = I.MaxDur;
                            I.UID = (uint)Program.Rnd.Next(10000000);
                            I.WriteThis(BW);
                        }
                        else if (Job == 50)
                        {
                            Game.Item I = new NewestCOServer.Game.Item();
                            I.ID = 601301;
                            I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)601301]).Durability;
                            I.CurDur = I.MaxDur;
                            I.UID = (uint)Program.Rnd.Next(10000000);
                            I.WriteThis(BW);
                        }
                        else
                        {
                            Game.Item I = new NewestCOServer.Game.Item();
                            I.ID = 410301;
                            I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)410301]).Durability;
                            I.CurDur = I.MaxDur;
                            I.UID = (uint)Program.Rnd.Next(10000000);
                            I.WriteThis(BW);
                        }
                        Game.Item Armor = new NewestCOServer.Game.Item();
                        Armor.ID = 132004;
                        Armor.Color = (Game.Item.ArmorColor)(Program.Rnd.Next(3, 9));
                        Armor.MaxDur = ((DatabaseItem)DatabaseItems[(uint)132004]).Durability;
                        Armor.CurDur = Armor.MaxDur;
                        Armor.UID = (uint)Program.Rnd.Next(10000000);
                        Armor.WriteThis(BW);
                        Game.Item Stancher = new NewestCOServer.Game.Item();
                        Stancher.ID = 1000000;
                        Stancher.UID = (uint)Program.Rnd.Next(10000000);
                        Stancher.WriteThis(BW);
                        Stancher.UID = (uint)Program.Rnd.Next(10000000);
                        Stancher.WriteThis(BW);
                        Stancher.UID = (uint)Program.Rnd.Next(10000000);
                        Stancher.WriteThis(BW);
                        #endregion
                        for (int n = 0; n < 5; n++)
                        {
                            BW.Write((byte)0);//WH[n] Count
                            //Warehouse[n]
                        }
                        BW.Write((byte)0);//WH[5] Count
                        //Warehouse[5]

                        BW.Write((byte)0);//Prof Count

                        if (Job != 100)
                            BW.Write((byte)0);//SkillCount
                        else
                        {
                            BW.Write((byte)2);//SkillCount
                            Game.Skill S = new Game.Skill() { ID = 1000 };
                            S.WriteThis(BW);
                            S = new Game.Skill() { ID = 1005 };
                            S.WriteThis(BW);
                        }

                        BW.Write((byte)0);//Friend Count
                        BW.Write((byte)0);//Enemy Count
                        

                        BW.Write(false);
                        BW.Write((int)0);
                        BW.Write((int)0);
                        BW.Write((long)0);
                        BW.Write((int)0);
                        BW.Write((byte)0);
                        BW.Write((byte)0);
                        BW.Write((byte)1);//Merchant
                        BW.Write(0);//  
                        BW.Write(DateTime.Now.Ticks);
                        BW.Write((ushort)0);
                        BW.Write(false);
                        BW.Write((byte)0);//lottery uses today
                        BW.Write((byte)0);
                        BW.Write("0");//WH Pass
                        BW.Write("None");//Spouse Name
                        BW.Write((uint)0);//Quiz Pts                    
                        BW.Flush();
                        FS.Flush();

                        BW.Close();
                        FS.Close();
                        FS = new FileStream(@"C:\OldCODB\Users\" + Account + ".usr", FileMode.Append);
                        BW = new BinaryWriter(FS);
                        BW.Write((byte)Name.Length);
                        BW.Write(Encoding.ASCII.GetBytes(Name));
                        BW.Flush();
                        FS.Flush();
                        BW.Close();
                        FS.Close();
                        Game.Character C = LoadCharacter(Name, ref Account);
                        if (C != null)
                        {
                            C.UniversityPoints = 0;
                            SaveCharacter(C, Account);
                        }
                    }
                    catch { return "Error! Try again."; }
                    return "ANSWER_OK";
                }
                return "Error: Character already exists!";

            }
            catch (Exception Exc) { Console.WriteLine(Exc); return "Failed to create the character."; }
        }
    }
LoadCharacter:
Code:
public static Game.Character LoadCharacter(string Name, ref string Account)
        {
            try
            {
                Game.Character C = new NewestCOServer.Game.Character();
                if (File.Exists(@"C:\OldCODB\Users\Characters\" + Name + ".chr"))
                {
                    FileStream FS = new FileStream(@"C:\OldCODB\Users\Characters\" + Name + ".chr", FileMode.Open);
                    BinaryReader BR = new BinaryReader(FS);
                    C.Name = Name;
                    Account = BR.ReadString();
                    C.EntityID = BR.ReadUInt32();
                    C.Avatar = BR.ReadUInt16();
                    C.Body = BR.ReadUInt16();
                    C.Hair = BR.ReadUInt16();

                    C.Loc = new NewestCOServer.Game.Location();
                    C.Loc.Map = BR.ReadUInt16();
                    C.Loc.X = BR.ReadUInt16();
                    C.Loc.Y = BR.ReadUInt16();
                    C.Loc.PreviousMap = BR.ReadUInt16();

                    C.Job = BR.ReadByte();
                    C.PreviousJob1 = BR.ReadByte();
                    C.PreviousJob2 = BR.ReadByte();
                    C.Level = BR.ReadByte();
                    C.Experience = BR.ReadUInt64();

                    C.Str = BR.ReadUInt16();
                    C.Agi = BR.ReadUInt16();
                    C.Vit = BR.ReadUInt16();
                    C.Spi = BR.ReadUInt16();
                    C.StatPoints = BR.ReadUInt16();
                    C.CurHP = BR.ReadUInt16();
                    C.CurMP = BR.ReadUInt16();
                    C.Nobility.Donation = BR.ReadUInt64();

                    C.Nobility.ListPlace = -1;
                    if (C.Nobility.Donation >= 3000000)
                    {
                        C.Nobility.ListPlace = 50;
                        for (int i = 49; i >= 0; i--)
                        {
                            if (C.Nobility.Donation >= Game.World.EmpireBoard[i].Donation)
                                C.Nobility.ListPlace--;
                        }
                        if (C.Nobility.ListPlace < 50)
                        {
                            if (C.Nobility.Donation >= 30000000 && C.Nobility.Donation <= 100000000)
                                C.Nobility.Rank = Game.Ranks.Knight;
                            else if (C.Nobility.Donation >= 100000000 && C.Nobility.Donation <= 200000000)
                                C.Nobility.Rank = Game.Ranks.Baron;
                            else if (C.Nobility.Donation >= 200000000 && C.Nobility.Donation <= 300000000)
                                C.Nobility.Rank = Game.Ranks.Earl;
                            else if (C.Nobility.ListPlace >= 15 && C.Nobility.ListPlace <= 50)
                                C.Nobility.Rank = Game.Ranks.Duke;
                            else if (C.Nobility.ListPlace >= 3 && C.Nobility.ListPlace <= 15)
                                C.Nobility.Rank = Game.Ranks.Prince;
                            else if (C.Nobility.ListPlace <= 3)
                                C.Nobility.Rank = Game.Ranks.King;
                        }
                    }

                    C.Silvers = BR.ReadUInt32();
                    C.CPs = BR.ReadUInt32();
                    C.WHSilvers = BR.ReadUInt32();
                    C.VP = BR.ReadUInt64();
                    C.PKPoints = BR.ReadUInt16();
                    ushort GID = BR.ReadUInt16();

                    if (Features.Guilds.AllTheGuilds.Contains(GID))
                    {
                        C.MyGuild = (Features.Guild)Features.Guilds.AllTheGuilds[GID];

                        uint Don = BR.ReadUInt32(); ;
                        byte GR = BR.ReadByte();
                        if (((Hashtable)C.MyGuild.Members[GR]).Contains(C.EntityID))
                        {
                            C.GuildDonation = Don;
                            C.GuildRank = (Features.GuildRank)GR;

                            C.MembInfo = (Features.MemberInfo)((Hashtable)C.MyGuild.Members[GR])[C.EntityID];
                            C.MembInfo.Level = C.Level;
                            C.GuildDonation = C.MembInfo.Donation;
                            C.GuildRank = C.MembInfo.Rank;
                        }
                        else
                            C.MyGuild = null;
                    }
                    else BR.ReadBytes(5);

                    C.Equips = new NewestCOServer.Game.Equipment();
                    C.Equips.ReadThis(BR);
                    C.Inventory = new ArrayList(40);
                    byte InventoryCount = BR.ReadByte();
                    for (byte i = 0; i < InventoryCount; i++)
                    {
                        Game.Item I = new NewestCOServer.Game.Item();
                        I.ReadThis(BR);
                        C.Inventory.Add(I);
                    }
                    C.Warehouses = new NewestCOServer.Game.Banks();
                    C.Warehouses.ReadThis(BR);

                    C.Skills = new Hashtable();
                    byte SkillCount = BR.ReadByte();
                    for (byte i = 0; i < SkillCount; i++)
                    {
                        Game.Skill S = new NewestCOServer.Game.Skill();
                        S.ReadThis(BR);
                        C.Skills.Add(S.ID, S);
                        if (S.ID == 3060)
                            C.CanReflect = true;
                    }

                    C.Profs = new Hashtable();
                    byte ProfCount = BR.ReadByte();
                    for (byte i = 0; i < ProfCount; i++)
                    {
                        Game.Prof P = new NewestCOServer.Game.Prof();
                        P.ReadThis(BR);
                        if (!C.Profs.Contains(P.ID))
                            C.Profs.Add(P.ID, P);
                    }

                    C.Friends = new Hashtable();
                    byte FriendCount = BR.ReadByte();
                    for (byte i = 0; i < FriendCount; i++)
                    {
                        Game.Friend F = new NewestCOServer.Game.Friend();
                        F.ReadThis(BR);
                        if (!C.Friends.Contains(F.UID))
                            C.Friends.Add(F.UID, F);
                    }

                    C.Enemies = new Hashtable();
                    byte EnemyCount = BR.ReadByte();
                    for (byte i = 0; i < EnemyCount; i++)
                    {
                        Game.Enemy E = new NewestCOServer.Game.Enemy();
                        E.ReadThis(BR);
                        if (!C.Enemies.Contains(E.UID))
                            C.Enemies.Add(E.UID, E);
                    }
                    try
                    {
                        C.DoubleExp = BR.ReadBoolean();
                        C.DoubleExpLeft = BR.ReadInt32();
                        C.BlessingLasts = BR.ReadInt32();
                        C.BlessingStarted = DateTime.FromBinary(BR.ReadInt64());

                        C.LuckyTime = BR.ReadUInt32();
                        C.ExpBallsUsedToday = BR.ReadByte();
                        C.Reborns = BR.ReadByte();
                        C.Merchant = (NewestCOServer.Game.MerchantTypes)BR.ReadByte();
                        C.VipLevel = BR.ReadByte();
                        try
                        {
                            C.LastLogin = DateTime.FromBinary(BR.ReadInt64());
                        }
                        catch { C.LastLogin = DateTime.Now; }
                        C.TrainTimeLeft = BR.ReadUInt16();
                        C.InOTG = BR.ReadBoolean();
                        C.LotteryUsed = BR.ReadByte();

                        try
                        {
                            C.WHPassword = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadByte()));

                            if (!C.MyClient.ValidWHPass(C.WHPassword))
                                C.WHPassword = "0";
                        }
                        catch { C.WHPassword = "0"; C.UniversityPoints = 0; }

                        try
                        {
                            C.Spouse = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadByte()));
                            C.UniversityPoints = BR.ReadUInt32();
                        }
                        catch
                        {
                            C.VipLevel = 0;
                            C.ExpBallsUsedToday = 0;
                            C.LotteryUsed = 0;
                            C.TrainTimeLeft = 0;
                            C.InOTG = false;
                            C.LotteryUsed = 0;
                            C.WHPassword = "0";
                            C.Spouse = "None";
                            C.UniversityPoints = 0; 
                        }
                        LoadFlowerRank(Name);
                    }
                    catch (Exception ex) { Console.WriteLine(ex.ToString()); }
                    FS.Flush();
                    BR.Close();
                    FS.Close();
                    C.Loaded = true;
                }
                return C;
            }
            catch (Exception Exc) { Console.WriteLine(Exc); return null; }
        }
and my SaveCharacter:
Code:
public static void SaveCharacter(Game.Character C, string Acc)
        {
            try
            {
                FileStream FS = new FileStream(@"C:\OldCODB\Users\Characters\" + C.Name + ".chr", FileMode.Open);
                BinaryWriter BW = new BinaryWriter(FS);

                int DoubleExp = C.DoubleExpLeft;
                if (C.DoubleExp)
                    DoubleExp -= (int)(DateTime.Now - C.ExpPotionUsed).TotalSeconds;

                BW.Write(Acc);
                BW.Write(C.EntityID);
                BW.Write(C.Avatar);
                BW.Write(C.Body);
                BW.Write(C.Hair);//Hair
                BW.Write(C.Loc.Map);//Map
                BW.Write(C.Loc.X);//X
                BW.Write(C.Loc.Y);//Y
                BW.Write(C.Loc.PreviousMap);//Previous Map
                BW.Write(C.Job);
                BW.Write(C.PreviousJob1);//Previous Job, 1st RB
                BW.Write(C.PreviousJob2);
                BW.Write(C.Level);//Level
                BW.Write(C.Experience);//Experience        
                BW.Write(C.Str);
                BW.Write(C.Agi);
                BW.Write(C.Vit);
                BW.Write(C.Spi);
                BW.Write(C.StatPoints);//Stat Points
                BW.Write(C.CurHP);
                BW.Write(C.CurMP);//MP
                BW.Write(C.Nobility.Donation);
                BW.Write(C.Silvers);//Silvers
                BW.Write(C.CPs);
                BW.Write(C.WHSilvers);//Warehouse Silvers
                BW.Write(C.VP);//Virtue Points
                BW.Write(C.PKPoints);//PK Points
                if (C.MyGuild != null)
                {
                    BW.Write(C.MyGuild.GuildID);//Guild
                    BW.Write(C.GuildDonation);//Guild Donation
                    BW.Write((byte)C.GuildRank);//Guild Rank
                }
                else BW.Write(new byte[7]);
                C.Equips.WriteThis(BW);
                BW.Write((byte)C.Inventory.Count);
                foreach (Game.Item I in C.Inventory)
                    I.WriteThis(BW);
                C.Warehouses.WriteThis(BW);
                BW.Write((byte)C.Skills.Count);
                foreach (Game.Skill I in C.Skills.Values)
                    I.WriteThis(BW);
                BW.Write((byte)C.Profs.Count);
                foreach (Game.Prof I in C.Profs.Values)
                    I.WriteThis(BW);
                BW.Write((byte)C.Friends.Count);
                foreach (Game.Friend I in C.Friends.Values)
                    I.WriteThis(BW);
                BW.Write((byte)C.Enemies.Count);
                foreach (Game.Enemy I in C.Enemies.Values)
                    I.WriteThis(BW);
               
                BW.Write(C.DoubleExp);
                BW.Write(DoubleExp);
                BW.Write(C.BlessingLasts);
                BW.Write(C.BlessingStarted.Ticks);
                if (C.GettingLuckyTime)
                {
                    if (!C.Prayer)
                        C.LuckyTime += (uint)(DateTime.Now - C.PrayDT).TotalSeconds;
                    else
                        C.LuckyTime += (uint)(DateTime.Now - C.PrayDT).TotalSeconds * 3;
                    C.PrayDT = DateTime.Now;
                }
                BW.Write(C.LuckyTime);
                BW.Write(C.ExpBallsUsedToday);
                BW.Write(C.Reborns);
                BW.Write((byte)C.Merchant);// 
                BW.Write(C.VipLevel);//   
                BW.Write(DateTime.Now.Ticks);//When logged off, for otg feature purposes
                BW.Write((ushort)(C.TrainTimeLeft + ((DateTime.Now - C.LoggedOn).TotalMinutes * 10)));//Train time left (in minutes)
                BW.Write(C.InOTG);
                BW.Write(C.LotteryUsed);
                BW.Write(C.WHPassword);
                BW.Write(C.Spouse);
                BW.Write(C.UniversityPoints);//Quiz Pts              
                
                if (C.MyClient != null && C.MyClient.AuthInfo.Status != "[GM]" && C.MyClient.AuthInfo.Status != "[PM]")
                {
                    if (C.WHSilvers + C.Silvers >= 50000000)
                        Console.WriteLine(C.Name + " has suspiciously much silvers: " + (C.WHSilvers + C.Silvers));
                    if (C.CPs >= 100000)
                        Console.WriteLine(C.Name + " has suspiciously much cps: " + C.CPs);
                }
                BW.Flush();
                FS.Flush();
                BW.Close();
                FS.Close();
                SaveFlowerRank(C);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
can u tell anything from dat lol? Im a newb sorry...
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Old 03/02/2010, 03:27   #4
 
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I'm too busy to read through it all, but just from skimming through it, it looks all fine, and since you haven't edited anything major, then it shouldn't be that(although you could of ****** SOMETHING up). lol.
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Old 03/02/2010, 03:31   #5
 
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Quote:
Originally Posted by walmartboi View Post
I'm too busy to read through it all, but just from skimming through it, it looks all fine, and since you haven't edited anything major, then it shouldn't be that(although you could of ****** SOMETHING up). lol.
dammm...sucks bro...maybe I added wrong things in there? I wish sum1 helps me wit dis tho since It will suck to new characters dat login...can't remember anything else I did...
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Old 03/02/2010, 03:35   #6
 
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Quote:
Originally Posted by killersub View Post
dammm...sucks bro...maybe I added wrong things in there? I wish sum1 helps me wit dis tho since It will suck to new characters dat login...can't remember anything else I did...
Just replace those voids from a stock 5165 source since you didn't do any major changing that I can see.
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Old 03/02/2010, 03:44   #7
 
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Quote:
Originally Posted by walmartboi View Post
Just replace those voids from a stock 5165 source since you didn't do any major changing that I can see.
I am using 12 tail's reflect code and .Arco's perfect rb code...I added a fresh new 3 voids and still does the same thing...btw I added the perfect rb code and the reflect code...does dat do anything?
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Old 03/02/2010, 03:46   #8
 
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Well did you add the saving correctly for .Acro's RB Code? If you didn't add them right, it will get the whole loading sequence off track, giving your characters wrong values.(Which is why I hate flat file, and am currently transferring my source to SQL lol)
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Old 03/02/2010, 03:54   #9
 
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Quote:
Originally Posted by walmartboi View Post
Well did you add the saving correctly for .Acro's RB Code? If you didn't add them right, it will get the whole loading sequence off track, giving your characters wrong values.(Which is why I hate flat file, and am currently transferring my source to SQL lol)
I added what he said...I'm not that of a nub lol XD! anyways if u wanna hit me up on MSN or maybe tv me for help ur more then welcome to XD...

MSN:

I will giv u 1kkkk cookies if u do ...
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Old 03/02/2010, 04:14   #10
 
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Alright I added you
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Old 03/03/2010, 23:36   #11
 
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SQL is much more organized. Seeing as how the source and all of its codes are organized quite neatly I'm surprised they wouldnt have a Navitcat database in stead of this OldCODB ****
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Old 03/04/2010, 00:31   #12
 
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BW.Write((byte)0);//lottery uses today
BW.Write((byte)0);
Try taking that out.
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Old 03/04/2010, 00:44   #13
 
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Quote:
Originally Posted by .Arco View Post
BW.Write((byte)0);//lottery uses today
BW.Write((byte)0);
Try taking that out.
BTW dats from ur perfect rb script u released o_0...
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Old 03/04/2010, 00:45   #14
 
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Quote:
Originally Posted by killersub View Post
BTW dats from ur perfect rb script u released o_0...
I know that, like I said before, that needs to be updated.
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Old 03/04/2010, 00:48   #15
 
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Quote:
Originally Posted by .Arco View Post
I know that, like I said before, that needs to be updated.
anything u say bro ...Anyways I have fixed it ...thnx
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