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how to debug and build my source for MAC

Discussion on how to debug and build my source for MAC within the CO2 Private Server forum part of the Conquer Online 2 category.

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how to debug and build my source for MAC

hi i was wondering how can i build my source for mac ?



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Old 05/20/2020, 19:00   #2
 
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Originally Posted by DonnyStark View Post
hi i was wondering how can i build my source for mac ?
The issue is not building the source to run on macOS. Most sources around here don't use any pinvokes so compiling and running the source on macOS is fairly straight forward thanks to mono and more recently dotnet core.

I imagine what you really meant to ask was how to connect with the mac client to your server. This is a more advanced topic mainly because this requires some reverse engineering knowledge. The main idea would be the same on both Windows and macOS: hook some functions. For Windows you can use Microsoft's detour library among others and for macOS you can use something like or https://code.google.com/archive/p/mach-hook/ or .


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Old 05/21/2020, 11:13   #3
 
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Originally Posted by -impulse- View Post
The issue is not building the source to run on macOS. Most sources around here don't use any pinvokes so compiling and running the source on macOS is fairly straight forward thanks to mono and more recently dotnet core.

I imagine what you really meant to ask was how to connect with the mac client to your server. This is a more advanced topic mainly because this requires some reverse engineering knowledge. The main idea would be the same on both Windows and macOS: hook some functions. For Windows you can use Microsoft's detour library among others and for macOS you can use something like or https://code.google.com/archive/p/mach-hook/ or .
thank you that was helpful
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