1 Pheasant 1 104 1 33 0 0 0 5 6 1 36 2 True 2 1 50 1000 12 True
[B]MobID[/B] = int.Parse(Info[0]); [B]Name[/B] = Info[1]; [B]Type[/B] = (MobBehaveour)byte.Parse(Info[2]); [B]Mesh [/B]= ushort.Parse(Info[3]); [B]Level[/B] = byte.Parse(Info[4]); [B]MaxHP[/B] = uint.Parse(Info[5]); [B] Defense [/B]= ushort.Parse(Info[6]); [B]MDef[/B] = ushort.Parse(Info[7]); [B]MAttack[/B] = ushort.Parse(Info[8]); [B]MinAttack[/B] = ushort.Parse(Info[9]); [B]MaxAttack[/B] = ushort.Parse(Info[10]); [B]DmgReduceTimes[/B] = byte.Parse(Info[11]); [B]Dodge[/B] = byte.Parse(Info[12]); [B]AtkType[/B] = (AttackType)byte.Parse(Info[13]);