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Could Anyone please help me with this code? >.<
Discussion on Could Anyone please help me with this code? >.< within the CO2 Private Server forum part of the Conquer Online 2 category.
02/26/2010, 05:46
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#1
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Join Date: Apr 2007
Posts: 142
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Could Anyone please help me with this code? >.<
PHP Code:
if (Cmd[0] == "/bringtome")
{
if (GC.AuthInfo.Status == "[PM]" || GC.AuthInfo.Status == "[GM]")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null && C!= GC.MyChar)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
Just Wondering what's wrong with this code? Cause I can use it only on GM/PM's =/ Doesn't work on normal players. like if I do /bringtome test123[PM] He teleports to me.. but if i try to use it on example.. /bringtome LolliPoP Nothing happens.
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02/26/2010, 05:50
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#2
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if (Cmd[0] == "/bringtome")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null && C!= GC.MyChar)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
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02/26/2010, 06:00
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#3
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Posts: 142
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Quote:
Originally Posted by .Arco
if (Cmd[0] == "/bringtome")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null && C!= GC.MyChar)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
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Kinda shoulda knew that >.< Thanks once again .Arco <3
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02/26/2010, 06:14
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#4
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Quote:
Originally Posted by Secrets-man
Kinda shoulda knew that >.< Thanks once again .Arco <3
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No problem.
Is it okay if we request close?
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02/26/2010, 07:04
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#5
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Join Date: Apr 2007
Posts: 142
Received Thanks: 15
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Quote:
Originally Posted by .Arco
No problem.
Is it okay if we request close?
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Its still not working though =/ works still only on PM/GM chars.. >.<
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02/26/2010, 07:11
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#6
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Code:
if (Cmd[0] == "/bringme")
{
if (Cmd[1] != "all")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null && C != GC.MyChar)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
else
{
foreach (Game.Character C in Game.World.H_Chars.Values)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
}
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02/26/2010, 07:34
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#7
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Still ain't working >.<
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02/26/2010, 07:49
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#8
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Quote:
Originally Posted by Secrets-man
Still ain't working >.<
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Then its your Chat.cs
You must have something fuh'd up cuz that code works perfectly for me lol.
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02/26/2010, 07:58
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#9
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Quote:
Originally Posted by .Arco
Then its your Chat.cs
You must have something fuh'd up cuz that code works perfectly for me lol.
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I wonder what Have I done wrong then o.O mmm
Code:
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.IO;
namespace NewestCOServer.PacketHandling
{
public class Chat
{
public static void Handle(Main.GameClient GC, byte[] Data)
{
MemoryStream MS = new MemoryStream(Data);
BinaryReader BR = new BinaryReader(MS);
BR.ReadBytes(8);
ushort ChatType = (ushort)BR.ReadUInt32();
BR.ReadBytes(13);
string From = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadByte()));
string To = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadByte()));
BR.ReadByte();
string Message = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadByte()));
BR.Close();
MS.Close();
#region BadWords
Message = Message.Replace("damn", "****");
Message = Message.Replace("fuck", "****");
Message = Message.Replace("shit", "****");
Message = Message.Replace("stupid", "******");
Message = Message.Replace("wtf", "***");
Message = Message.Replace("idiot", "*****");
Message = Message.Replace("fucker", "******");
#endregion
if (ChatType == 2104 && GC.MyChar.MyShop != null)
GC.MyChar.MyShop.Hawk = Message;
try
{
if (Message[0] == '/')
{
string[] Cmd = Message.Split(' ');
if (Cmd[0] == "/dc")
{
GC.Disconnect();
return;
}
if (Cmd[0] == "/players")
{
GC.LocalMessage(2000, "Players Online: " + Game.World.H_Chars.Count);
string eMsg = "";
foreach (Game.Character C in Game.World.H_Chars.Values)
eMsg += C.Name + ", ";
if (eMsg.Length > 1)
eMsg = eMsg.Remove(eMsg.Length - 2, 2);
GC.LocalMessage(2000, eMsg);
}
if (Cmd[0] == "/forcerevive")
{
if (!GC.MyChar.Alive)
{
if (DateTime.Now > GC.MyChar.DeathHit.AddSeconds(20))
{
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
if (GC.MyChar.Loc.Map == 1038 && Features.GuildWars.War)
GC.MyChar.Teleport(6001, 32, 72);
else
{
if (GC.MyChar.PKPoints >= 100)
GC.MyChar.Teleport(6000, 32, 72);
else
{
foreach (ushort[] Point in Database.RevPoints)
if (Point[0] == GC.MyChar.Loc.Map)
{
GC.MyChar.Teleport(Point[1], Point[2], Point[3]);
break;
}
}
}
}
}
}
if (Cmd[0] == "/makehouse")
{
ushort staticmapid = 1098;
ushort genmapid = 10000;
bool Success = DMaps.CreateDynamicMap(genmapid, staticmapid, GC.MyChar.EntityID);
if (!Success)
GC.LocalMessage(2000, "You already have a house.");
else
DMaps.Save();
}
if (Cmd[0] == "/home")
{
ushort HouseId = DMaps.GetHouseID(GC.MyChar.EntityID);
if (HouseId > 0)
{
ushort House_x = 33;
ushort House_y = 40;
if (DMaps.HouseUpgrade(HouseId))
{
House_x = 51;
House_y = 80;
}
GC.MyChar.Teleport(HouseId, House_x, House_y);
}
else
GC.LocalMessage(2000, "You do not have a house.");
}
if (Cmd[0] == "/upgradehouse")
{
ushort stmapid = 1099;
ushort gmapid = 10000;
ushort HId = DMaps.GetHouseID(GC.MyChar.EntityID);
if (HId > 0)
{
bool OK = DMaps.DeleteDynamicMap(HId, GC.MyChar.EntityID);
if (OK)
{
OK = DMaps.CreateDynamicMap(gmapid, stmapid, GC.MyChar.EntityID);
if (!OK)
GC.LocalMessage(2000, "You already have an upgraded house.");
else
DMaps.Save();
}
}
else
GC.LocalMessage(2000, "You do not have a house.");
}
if (Cmd[0] == "/awardtoptrojan")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopTrojan);
#endregion
if (Cmd[0] == "/awardtopwarrior")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopWarrior);
#endregion
if (Cmd[0] == "/awardtopninja")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopNinja);
#endregion
if (Cmd[0] == "/awardtoparcher")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopArcher);
#endregion
if (Cmd[0] == "/awardtopfiretaoist")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopFireTaoist);
#endregion
if (Cmd[0] == "/awardtopwatertaoist")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopWaterTaoist);
#endregion
if (Cmd[0] == "/awardweeklypkchampion")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.WeeklyPKChampion);
#endregion
if (Cmd[0] == "/awardtopguildleader")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopGuildLeader);
#endregion
if (Cmd[0] == "/awardtopdeputyleader")
#region Players
foreach (Game.Character Player in Game.World.H_Chars.Values)
Player.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopDeputyLeader);
#endregion
else if (Cmd[0] == "/pkt")
{
if (GC.GM)
{
if (NewestCOServer.Features.PKTournament.Stage == NewestCOServer.Features.PKTournamentStage.None)
{
NewestCOServer.Features.PKTournament.StartTournament();
Console.WriteLine("PK Tournament started!");
}
else
{
Console.WriteLine("PK Tournament is already in progress!");
}
}
}
if (Cmd[0] == "/resurrection")
{
if (!GC.MyChar.Alive)
{
if (DateTime.Now > GC.MyChar.DeathHit.AddSeconds(0))
{
if (GC.MyChar.BlessingLasts > 0)
{
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
if (GC.MyChar.Loc.Map == 1038)
if (Features.GuildWars.War)
{
GC.LocalMessage(2005, "You cant revive here while guild war is on.");
}
else
{
GC.MyChar.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
}
}
}
}
if (Cmd[0] == "/rev")
{
if (!GC.MyChar.Alive)
{
if (DateTime.Now > GC.MyChar.DeathHit.AddSeconds(0))
{
if (GC.MyChar.BlessingLasts > 0)
{
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
if (GC.MyChar.Loc.Map == 1038)
if (Features.GuildWars.War)
{
GC.LocalMessage(2005, "You cant revive here while guild war is on.");
}
else
{
GC.MyChar.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
}
}
}
}
if (Cmd[0] == "/model")
{
if (Cmd[1] == "smale")
GC.MyChar.Body = 1003;
else if (Cmd[1] == "lmale")
GC.MyChar.Body = 1004;
else if (Cmd[1] == "sfemale")
GC.MyChar.Body = 2001;
else if (Cmd[1] == "lfemale")
GC.MyChar.Body = 2002;
}
if (Cmd[0] == "/sandraider")
{
GC.MyChar.AddItem(183305 - 12 - 7 - 255 - 13 - 13);//SandRaider
}
if (Cmd[0] == "/ninj")
{
GC.MyChar.AddItem(123109 - 12 - 7 - 255 - 13 - 13);//HeadGear
GC.MyChar.AddItem(601339 - 12 - 7 - 255 - 13 - 13);//Katana
GC.MyChar.AddItem(601339 - 12 - 7 - 255 - 13 - 13);//Katana
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(135109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 255 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 255 - 103 - 103);//StarTower
}
if (Cmd[0] == "/troj")
{
GC.MyChar.AddItem(118109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(480339 - 12 - 7 - 255 - 13 - 13);//Club
GC.MyChar.AddItem(410339 - 12 - 7 - 255 - 13 - 13);//Blade
GC.MyChar.AddItem(420339 - 12 - 7 - 255 - 13 - 13);//Sword
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(130109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
}
if (Cmd[0] == "/warr")
{
GC.MyChar.AddItem(141109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(480339 - 12 - 7 - 255 - 13 - 13);//Club
GC.MyChar.AddItem(410339 - 12 - 7 - 255 - 13 - 13);//Blade
GC.MyChar.AddItem(420339 - 12 - 7 - 255 - 13 - 13);//Sword
GC.MyChar.AddItem(900109 - 12 - 7 - 255 - 13 - 13);//Shield
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(131109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
}
if (Cmd[0] == "/arche")
{
GC.MyChar.AddItem(142109 - 12 - 7 - 255 - 13 - 13);//Head Gear
GC.MyChar.AddItem(500329 - 12 - 7 - 255 - 13 - 13);//Bow
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 13 - 13);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 13 - 13);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 13 - 13);//Boots
GC.MyChar.AddItem(133109 - 12 - 7 - 255 - 13 - 13);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
}
if (Cmd[0] == "/taoi")
{
GC.MyChar.AddItem(114109 - 12 - 7 - 255 - 3 - 3);//Head Gear
GC.MyChar.AddItem(421339 - 12 - 7 - 255 - 3 - 3);//BackSword
GC.MyChar.AddItem(120249 - 12 - 7 - 255 - 3 - 3);//Necklace
GC.MyChar.AddItem(150249 - 12 - 7 - 255 - 3 - 3);//Ring
GC.MyChar.AddItem(160249 - 12 - 7 - 255 - 3 - 3);//Boots
GC.MyChar.AddItem(134109 - 12 - 7 - 255 - 3 - 3);//Armor
GC.MyChar.AddItem(201009 - 12 - 1 - 0 - 123 - 123);//HeavenFan
GC.MyChar.AddItem(202009 - 12 - 1 - 0 - 103 - 103);//StarTower
}
if (Cmd[0] == "/weapset")
{
GC.MyChar.AddItem(601339 - 12 - 7 - 255 - 13 - 13);//Katana
GC.MyChar.AddItem(421339 - 12 - 7 - 255 - 3 - 3);//BackSword
GC.MyChar.AddItem(500329 - 12 - 7 - 255 - 13 - 13);//Bow
GC.MyChar.AddItem(480339 - 12 - 7 - 255 - 13 - 13);//Club
GC.MyChar.AddItem(410339 - 12 - 7 - 255 - 13 - 13);//Blade
GC.MyChar.AddItem(420339 - 12 - 7 - 255 - 13 - 13);//Sword
GC.MyChar.AddItem(490339 - 12 - 7 - 255 - 13 - 13);//Dagger
GC.MyChar.AddItem(430339 - 12 - 7 - 255 - 13 - 13);//Hook
GC.MyChar.AddItem(450339 - 12 - 7 - 255 - 13 - 13);//Axe
GC.MyChar.AddItem(460339 - 12 - 7 - 255 - 13 - 13);//Hammer
GC.MyChar.AddItem(440339 - 12 - 7 - 255 - 13 - 13);//Whip
GC.MyChar.AddItem(481339 - 12 - 7 - 255 - 13 - 13);//Scepter
GC.MyChar.AddItem(560339 - 12 - 7 - 255 - 13 - 13);//Spear
GC.MyChar.AddItem(561339 - 12 - 7 - 255 - 13 - 13);//Wand
GC.MyChar.AddItem(510339 - 12 - 7 - 255 - 13 - 13);//Glaive
GC.MyChar.AddItem(530339 - 12 - 7 - 255 - 13 - 13);//Poleaxe
GC.MyChar.AddItem(580339 - 12 - 7 - 255 - 13 - 13);//Halbert
}
if (Cmd[0] == "/stats")
{
GC.MyChar.Str = +1000;
GC.MyChar.Agi = +1000;
GC.MyChar.Spi = +1000;
GC.MyChar.Vit = +1000;
}
if (Cmd[0] == "/mana")
GC.MyChar.CurMP = (ushort)GC.MyChar.MaxMP;
if (Cmd[0] == "/life")
{
if (GC.MyChar.BlessingLasts == 0)
{
GC.MyChar.CurHP = /*(ushort)*/GC.MyChar.MaxHP;
GC.MyChar.CurMP = /*(ushort)*/GC.MyChar.MaxMP;
GC.MyChar.Stamina = 100;
}
else
{
GC.MyChar.CurHP = /*(ushort)*/GC.MyChar.MaxHP;
GC.MyChar.CurMP = /*(ushort)*/GC.MyChar.MaxMP;
GC.MyChar.Stamina = 150;
}
}
if (Cmd[0] == "/revivehere" || Cmd[0] == "/rh")
{
if (!GC.MyChar.Alive)
{
if (DateTime.Now > GC.MyChar.DeathHit.AddSeconds(20))
{
if (GC.MyChar.BlessingLasts > 0)
{
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
if (GC.MyChar.Loc.Map == 1038)
if (Features.GuildWars.War)
{
GC.LocalMessage(2005, "You cant revive here while guild war is on.");
}
else
{
GC.MyChar.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
}
}
}
}
else if (GC.MyChar.Loc.Map == 1730)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here while TopPkTrojan run.");
}
else if (GC.MyChar.Loc.Map == 1731)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here while TopPkWarrior run.");
}
else if (GC.MyChar.Loc.Map == 1732)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here while TopPkNinja run.");
}
else if (GC.MyChar.Loc.Map == 1733)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here while TopPkTaroistWater run.");
}
else if (GC.MyChar.Loc.Map == 1734)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here while TopPkFireWater run.");
}
else if (GC.MyChar.Loc.Map == 1735)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here while TopPkArcher run.");
}
else if (GC.MyChar.Loc.Map == 1736)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here.");
}
else if (GC.MyChar.Loc.Map == 1737)
{
GC.MyChar.Teleport(1002, 429, 378);
GC.LocalMessage(2005, "You cant revive here while WeeklyPKChampion run.");
}
if (GC.AuthInfo.Status == "[GM]" || GC.AuthInfo.Status == "[PM]")
{
if (GC.AuthInfo.Status == "[PM]")
{
if (Cmd[0] == "/day")
{
Game.World.ScreenColor = 0;
foreach (Game.Character C in Game.World.H_Chars.Values)
try
{
C.MyClient.AddSend(Packets.GeneralData(C.EntityID, Game.World.ScreenColor, 0, 0, 104));
GC.LocalMessage(2011, "Day has arrived. Good morning everyone");
}
catch { }
}
if (Cmd[0] == "/night")
{
Game.World.ScreenColor = 5855577;
foreach (Game.Character C in Game.World.H_Chars.Values)
try
{
C.MyClient.AddSend(Packets.GeneralData(C.EntityID, Game.World.ScreenColor, 0, 0, 104));
GC.LocalMessage(2011,"Night has arrived. Good night everyone ");
}
catch { }
} if (Cmd[0] == "/tc")
{
GC.MyChar.Teleport(1002, 429, 378);
}
if (Cmd[0] == "/sc")
{
GC.MyChar.Teleport(1077, 435, 337);
}
if (Cmd[0] == "/house")
{
GC.MyChar.Teleport(1099, 44, 40);
}
if (Cmd[0] == "/moon")
{
GC.MyChar.Teleport(1100, 077, 059);
}
if (Cmd[0] == "/love")
{
GC.MyChar.Teleport(1615, 20, 20);
}
if (Cmd[0] == "/sky")
{
GC.MyChar.Teleport(1040, 392, 565);
}
if (Cmd[0] == "/bv")
{
GC.MyChar.Teleport(1010, 89, 53);
}
if (Cmd[0] == "/ma")
{
GC.MyChar.Teleport(1036, 211, 196);
}
if (Cmd[0] == "/vip")
{
GC.MyChar.Teleport(1511, 51, 66);
}
if (Cmd[0] == "/pc")
{
GC.MyChar.Teleport(1011, 232, 260);
}
if (Cmd[0] == "/pka")
{
GC.MyChar.Teleport(1005, 51, 51);
}
if (Cmd[0] == "/bi")
{
GC.MyChar.Teleport(1015, 717, 576);
}
if (Cmd[0] == "/des")
{
GC.MyChar.Teleport(1000, 499, 650);
}
if (Cmd[0] == "/am")
{
GC.MyChar.Teleport(1020, 567, 568);
}
if (Cmd[0] == "/gwp")
{
GC.MyChar.Teleport(1038, 088, 102);
}
if (Cmd[0] == "/jail")
{
GC.MyChar.Teleport(6000, 032, 072);
}
if (Cmd[0] == "/night1")
{
Game.World.ScreenColor = 5355577;
foreach (Game.Character C in Game.World.H_Chars.Values)
try
{
C.MyClient.AddSend(Packets.GeneralData(C.EntityID, Game.World.ScreenColor, 0, 0, 104));
}
catch { }
}
if (Cmd[0] == "/night2")
{
Game.World.ScreenColor = 6908265;
foreach (Game.Character C in Game.World.H_Chars.Values)
try
{
C.MyClient.AddSend(Packets.GeneralData(C.EntityID, Game.World.ScreenColor, 0, 0, 104));
}
catch { }
}
}
if (GC.AuthInfo.Status == "[PM]")
{
if (Cmd[0] == "/closeserver")
{
foreach (Game.Character C in Game.World.H_Chars.Values)
try
{
C.MyClient.LogOff(true);
}
catch { continue; }
Database.SaveKOs();
Features.Guilds.SaveGuilds();
DMaps.Save();
DMaps.Save();
Features.SkillsClass.Save();
Environment.Exit(0);
System.Diagnostics.Process.Start("NewestCOServer.exe");
}
if (Cmd[0] == "/restart")
{
NewestCOServer.Main.AuthWorker.Listener.Close();
NewestCOServer.Main.GameWorker.Listener.Close();
try
{
foreach (Game.Character C in Game.World.H_Chars.Values)
{
try
{
C.MyClient.Disconnect();
Console.WriteLine(C.Name + " has logged off successfuly.");
}
catch { continue; }
}
}
catch { }
Database.SaveKOs();
Console.WriteLine("KOs saved.");
Database.SaveEmpire();
Console.WriteLine("Empire saved.");
Features.Guilds.SaveGuilds();
Console.WriteLine("Guilds saved.");
DMaps.Save();
DMaps.Save();
DMaps.Save();
Features.SkillsClass.Save();
Console.WriteLine("Skills saved.");
Console.WriteLine("Database disposed.");
Console.WriteLine("Write /exit or click X to close the window.");
System.Diagnostics.Process.Start("NewestCOServer.exe");
Environment.Exit(0);
}
if (Cmd[0] == "/lucky")
GC.LocalMessage(2000, "Lucky time: " + GC.MyChar.LuckyTime);
if (Cmd[0] == "/dropevent")
{
try
{
if (Program.DropEventTimer == null)
{
bool start = true;
if (Cmd[1].ToLower() == "dragonball")
{
Program.DropEventType = "dragonball";
Program.SaveOldRate = DropRates.DragonBall;
DropRates.DragonBall = (DropRates.DragonBall * int.Parse(Cmd[3]));
}
else if (Cmd[1].ToLower() == "meteor")
{
Program.DropEventType = "meteor";
Program.SaveOldRate = DropRates.Meteor;
DropRates.Meteor = (DropRates.Meteor * int.Parse(Cmd[3]));
}
else if (Cmd[1].ToLower() == "minicpbag")
{
Program.DropEventType = "minicpbag";
Program.SaveOldRate = DropRates.CPMiniBag;
DropRates.CPMiniBag = (DropRates.CPMiniBag == 0 ? 1 : DropRates.CPMiniBag * int.Parse(Cmd[3]));
}
else if (Cmd[1].ToLower() == "cpbag")
{
Program.DropEventType = "cpbag";
Program.SaveOldRate = DropRates.CPBag;
DropRates.CPBag = (DropRates.CPBag == 0 ? 1 : DropRates.CPBag * int.Parse(Cmd[3]));
}
else
start = false;
if (start)
{
Program.DropEventTimer = new System.Timers.Timer();
Program.DropEventTimer.Interval = (int.Parse(Cmd[2]) * 60000);
Program.DropEventTimer.Elapsed += new System.Timers.ElapsedEventHandler(Program.QuestDropDone);
Program.DropEventTimer.Start();
Game.World.SendMsgToAll("Server", "[Event] Server will drop " + Cmd[1] + "s " + Cmd[3] + "x for " + Cmd[2] + " minutes.", 2011, 0);
}
else
GC.LocalMessage(2001, "Item name is not a dropevent!");
}
else
GC.LocalMessage(2001, "There is a running event, you must wait it end to start a new!");
}
catch { GC.LocalMessage(2001, "Wrongs values!"); GC.LocalMessage(2001, "Format: /questdrop ItemName Minutes Timers"); GC.LocalMessage(2001, "Example: /questdrop dragonball 15 1000 its in up the rates to 1000x in 15 minutos."); }
}
if (Cmd[0] == "/itemtest")
{
Game.Item I = new NewestCOServer.Game.Item();
I.Effect = NewestCOServer.Game.Item.RebornEffect.Shield;
I.ID = 410329;
I.Plus = 12;
I.Soc1 = NewestCOServer.Game.Item.Gem.SuperDragonGem;
I.Soc2 = NewestCOServer.Game.Item.Gem.SuperRainbowGem;
I.Bless = 5;
I.Enchant = 200;
I.UID = (uint)Program.Rnd.Next(10000000);
GC.AddSend(Packets.AddItem(I, 0));
}
if (Cmd[0] == "/drop")
{
uint DropID = 0;
Random Rnd = new Random();
string DropWhat = Cmd[1].ToLower();
byte HowMany = (byte)Math.Min(ushort.Parse(Cmd[2]), (ushort)255);
switch (DropWhat)
{
case "dragonball": DropID = 1088000; break;
case "meteor": DropID = 1088001; break;
case "pointcard": DropID = 780000; break;
case "moonbox": DropID = 721080; break;
case "bag": DropID = 729910; break;
case "ball": DropID = 723834; break;
}
Game.DroppedItem DI = new Game.DroppedItem();
DI.DropTime = DateTime.Now;
DI.UID = (uint)Rnd.Next(10000000);
DI.Loc = new Game.Location();
DI.Loc.Map = GC.MyChar.Loc.Map;
DI.Info = new Game.Item();
DI.Info.ID = DropID;
DI.Info.UID = (uint)Rnd.Next(10000000);
for (int x = 0; x < HowMany; x++)
{
DI.Loc.X = (ushort)(GC.MyChar.Loc.X + Rnd.Next(15) - Rnd.Next(15));
DI.Loc.Y = (ushort)(GC.MyChar.Loc.Y + Rnd.Next(15) - Rnd.Next(15));
if (!DI.FindPlace((Hashtable)Game.World.H_Items[GC.MyChar.Loc.Map])) continue;
DI.Drop();
}
}
if (Cmd[0] == "/robot")
{
string Account = "";
string Name = Cmd[1];
if (Game.World.CharacterFromName(Name) == null)
{
Game.Robot R = Database.LoadAsRobot(Name, ref Account);
if (R != null)
R.Init(Account);
}
}
}
if (Cmd[0] == "/robot1")
{
string Account = "";
string Name = Cmd[1];
Game.Robot R = Database.LoadAsRobot(Name, ref Account);
if (R != null)
R.Init(Account);
}
if (Cmd[0] == "/reborn")
{
GC.MyChar.Reborns = byte.Parse(Cmd[1]);
}
if (Cmd[0] == "/gw" && !Features.GuildWars.War)
Features.GuildWars.StartWar();
if (Cmd[0] == "/gems")
{
if (GC.MyChar.Inventory.Count <= 32)
{
GC.MyChar.AddItem(700001);
GC.MyChar.AddItem(700011);
GC.MyChar.AddItem(700021);
GC.MyChar.AddItem(700031);
GC.MyChar.AddItem(700041);
GC.MyChar.AddItem(700051);
GC.MyChar.AddItem(700061);
GC.MyChar.AddItem(700071);
GC.MyChar.AddItem(700101);
GC.MyChar.AddItem(700121);
}
}
if (Cmd[0] == "/eqlow")
{
for (byte i = 1; i < 9; i++)
if (i != 7)
{
Game.Item I = GC.MyChar.Equips.Get(i);
if (I.ID != 0)
{
Game.ItemIDManipulation IDM = new NewestCOServer.Game.ItemIDManipulation(I.ID);
IDM.LowestLevel(i);
I.ID = IDM.ToID();
GC.AddSend(Packets.AddItem(I, i));
}
}
}
if (Cmd[0] == "/allskills")
{
GC.MyChar.RWSkill(new Game.Skill() { ID = 1045, Lvl = 4, Exp = 0 }); // Fast Blade (Blade)
GC.MyChar.RWSkill(new Game.Skill() { ID = 6003, Lvl = 4, Exp = 0 }); //Counter-Kill
GC.MyChar.RWSkill(new Game.Skill() { ID = 1046, Lvl = 4, Exp = 0 }); // Scent Sword (Sword)
GC.MyChar.RWSkill(new Game.Skill() { ID = 5030, Lvl = 9, Exp = 0 }); // Phoenix (Sword)
GC.MyChar.RWSkill(new Game.Skill() { ID = 7020, Lvl = 9, Exp = 0 }); // Rage (Club)
GC.MyChar.RWSkill(new Game.Skill() { ID = 7030, Lvl = 9, Exp = 0 }); // Celestial (scepter)
GC.MyChar.RWSkill(new Game.Skill() { ID = 1290, Lvl = 9, Exp = 0 }); // Penetration (dagger)
GC.MyChar.RWSkill(new Game.Skill() { ID = 7000, Lvl = 9, Exp = 0 }); // Seizer (hook)
GC.MyChar.RWSkill(new Game.Skill() { ID = 7010, Lvl = 9, Exp = 0 }); // Earthquake (axe)
GC.MyChar.RWSkill(new Game.Skill() { ID = 7040, Lvl = 9, Exp = 0 }); // Roamer (whip)
GC.MyChar.RWSkill(new Game.Skill() { ID = 5040, Lvl = 9, Exp = 0 }); // Boom (hammer)
GC.MyChar.RWSkill(new Game.Skill() { ID = 1115, Lvl = 4, Exp = 0 }); // Hercules
GC.MyChar.RWSkill(new Game.Skill() { ID = 1051, Lvl = 0, Exp = 0 }); // Dash (shield)
GC.MyChar.RWSkill(new Game.Skill() { ID = 6000, Lvl = 4, Exp = 0 }); // TwinFoldBlades (katana)
GC.MyChar.RWSkill(new Game.Skill() { ID = 1260, Lvl = 9, Exp = 0 }); // SpeedGun (spear)
GC.MyChar.RWSkill(new Game.Skill() { ID = 1250, Lvl = 9, Exp = 0 }); // WideStrike (glaive)
GC.MyChar.RWSkill(new Game.Skill() { ID = 1300, Lvl = 9, Exp = 0 }); // Halt (longhammer)
GC.MyChar.RWSkill(new Game.Skill() { ID = 5010, Lvl = 9, Exp = 0 }); // Snow (wand)
GC.MyChar.RWSkill(new Game.Skill() { ID = 5020, Lvl = 9, Exp = 0 }); // StrandedMonster (halberd)
GC.MyChar.RWSkill(new Game.Skill() { ID = 5050, Lvl = 9, Exp = 0 }); // Boreas (poleaxe)
GC.MyChar.RWSkill(new Game.Skill() { ID = 1195, Lvl = 2, Exp = 0 }); // Meditation
GC.MyChar.RWSkill(new Game.Skill() { ID = 1100, Lvl = 0, Exp = 0 }); // Pray/Revive
GC.MyChar.RWSkill(new Game.Skill() { ID = 1002, Lvl = 3, Exp = 0 }); // Tornado
GC.MyChar.RWSkill(new Game.Skill() { ID = 1175, Lvl = 4, Exp = 0 }); // AdvancedCure
GC.MyChar.RWSkill(new Game.Skill() { ID = 1000, Lvl = 4, Exp = 0 }); // Thunder
GC.MyChar.RWSkill(new Game.Skill() { ID = 1001, Lvl = 3, Exp = 0 }); // Fire
GC.MyChar.RWSkill(new Game.Skill() { ID = 1005, Lvl = 4, Exp = 0 }); // Cure
GC.MyChar.RWSkill(new Game.Skill() { ID = 1015, Lvl = 4, Exp = 0 }); // Accuracy
GC.MyChar.RWSkill(new Game.Skill() { ID = 1055, Lvl = 4, Exp = 0 }); // HealingRain
GC.MyChar.RWSkill(new Game.Skill() { ID = 1075, Lvl = 4, Exp = 0 }); // Invisibility
GC.MyChar.RWSkill(new Game.Skill() { ID = 1085, Lvl = 4, Exp = 0 }); // StarofAccuracy
GC.MyChar.RWSkill(new Game.Skill() { ID = 1090, Lvl = 4, Exp = 0 }); // MagicShield
GC.MyChar.RWSkill(new Game.Skill() { ID = 1095, Lvl = 4, Exp = 0 }); // Stigma
GC.MyChar.RWSkill(new Game.Skill() { ID = 1120, Lvl = 3, Exp = 0 }); // FireCircle
GC.MyChar.RWSkill(new Game.Skill() { ID = 1125, Lvl = 3, Exp = 0 }); // Volcano
GC.MyChar.RWSkill(new Game.Skill() { ID = 1150, Lvl = 7, Exp = 0 }); // FireBall/FireRing
GC.MyChar.RWSkill(new Game.Skill() { ID = 1160, Lvl = 3, Exp = 0 }); // Bomb
GC.MyChar.RWSkill(new Game.Skill() { ID = 1165, Lvl = 3, Exp = 0 }); // FireofHell
GC.MyChar.RWSkill(new Game.Skill() { ID = 1170, Lvl = 4, Exp = 0 }); // Nectar
GC.MyChar.RWSkill(new Game.Skill() { ID = 1180, Lvl = 7, Exp = 0 }); // FireMeteor
GC.MyChar.RWSkill(new Game.Skill() { ID = 1190, Lvl = 2, Exp = 0 }); // SpiritHealing
GC.MyChar.RWSkill(new Game.Skill() { ID = 3090, Lvl = 5, Exp = 0 }); // Pervade
GC.MyChar.RWSkill(new Game.Skill() { ID = 8000, Lvl = 5, Exp = 0 }); // RapidFire
GC.MyChar.RWSkill(new Game.Skill() { ID = 8001, Lvl = 5, Exp = 0 }); // Scatter
GC.MyChar.RWSkill(new Game.Skill() { ID = 8002, Lvl = 0, Exp = 0 }); // XP Fly
GC.MyChar.RWSkill(new Game.Skill() { ID = 8003, Lvl = 1, Exp = 0 }); // AdvancedFly
GC.MyChar.RWSkill(new Game.Skill() { ID = 8030, Lvl = 0, Exp = 0 }); // ArrowRain
GC.MyChar.RWSkill(new Game.Skill() { ID = 9000, Lvl = 3, Exp = 0 }); // Intensify
GC.MyChar.RWSkill(new Game.Skill() { ID = 7000, Lvl = 0, Exp = 0 }); // Riding
GC.MyChar.RWSkill(new Game.Skill() { ID = 7001, Lvl = 0, Exp = 0 }); // Spook
GC.MyChar.RWSkill(new Game.Skill() { ID = 7002, Lvl = 0, Exp = 0 }); // Warcry
GC.MyChar.RWSkill(new Game.Skill() { ID = 1025, Lvl = 0, Exp = 0 }); // Superman
GC.MyChar.RWSkill(new Game.Skill() { ID = 1020, Lvl = 0, Exp = 0 }); // XP Shield
GC.MyChar.RWSkill(new Game.Skill() { ID = 1110, Lvl = 0, Exp = 0 }); // Cyclone
GC.MyChar.RWSkill(new Game.Skill() { ID = 1040, Lvl = 0, Exp = 0 }); // Roar
GC.MyChar.RWSkill(new Game.Skill() { ID = 1270, Lvl = 7, Exp = 0 }); // Golem
GC.MyChar.RWSkill(new Game.Skill() { ID = 1280, Lvl = 8, Exp = 0 }); // WaterElf
GC.MyChar.RWSkill(new Game.Skill() { ID = 1350, Lvl = 4, Exp = 0 }); // DivineHare
GC.MyChar.RWSkill(new Game.Skill() { ID = 1360, Lvl = 4, Exp = 0 }); // NightDevil
GC.MyChar.RWSkill(new Game.Skill() { ID = 1320, Lvl = 2, Exp = 0 }); // FlyingMoon
GC.MyChar.RWSkill(new Game.Skill() { ID = 1010, Lvl = 0, Exp = 0 }); // Lightning
GC.MyChar.RWSkill(new Game.Skill() { ID = 1050, Lvl = 0, Exp = 0 }); // XP Revive
GC.MyChar.RWSkill(new Game.Skill() { ID = 5001, Lvl = 0, Exp = 0 }); // SpeedLightning
GC.MyChar.RWSkill(new Game.Skill() { ID = 4000, Lvl = 3, Exp = 0 }); // SummonGuard
GC.MyChar.RWSkill(new Game.Skill() { ID = 4010, Lvl = 0, Exp = 0 }); // SummonBat
GC.MyChar.RWSkill(new Game.Skill() { ID = 4020, Lvl = 0, Exp = 0 }); // SummonBatBoss
GC.MyChar.RWSkill(new Game.Skill() { ID = 4030, Lvl = 0, Exp = 0 }); // StandinBat
GC.MyChar.RWSkill(new Game.Skill() { ID = 4050, Lvl = 0, Exp = 0 }); // BloodyBat
GC.MyChar.RWSkill(new Game.Skill() { ID = 4060, Lvl = 0, Exp = 0 }); // FireEvil
GC.MyChar.RWSkill(new Game.Skill() { ID = 4070, Lvl = 0, Exp = 0 }); // Skeleton
GC.MyChar.RWSkill(new Game.Skill() { ID = 3050, Lvl = 0, Exp = 0 }); // CruelShade
GC.MyChar.RWSkill(new Game.Skill() { ID = 3060, Lvl = 0, Exp = 0 }); // Reflect
GC.MyChar.RWSkill(new Game.Skill() { ID = 3080, Lvl = 0, Exp = 0 }); // Dodge
GC.MyChar.RWSkill(new Game.Skill() { ID = 1380, Lvl = 0, Exp = 0 }); // Dance2
GC.MyChar.RWSkill(new Game.Skill() { ID = 1385, Lvl = 0, Exp = 0 }); // Dance3
GC.MyChar.RWSkill(new Game.Skill() { ID = 1390, Lvl = 0, Exp = 0 }); // Dance4
GC.MyChar.RWSkill(new Game.Skill() { ID = 1395, Lvl = 0, Exp = 0 }); // Dance5
GC.MyChar.RWSkill(new Game.Skill() { ID = 1400, Lvl = 0, Exp = 0 }); // Dance6
GC.MyChar.RWSkill(new Game.Skill() { ID = 1405, Lvl = 0, Exp = 0 }); // Dance7
GC.MyChar.RWSkill(new Game.Skill() { ID = 1410, Lvl = 0, Exp = 0 }); // Dance8
{
GC.AddSend(Packets.NPCSay("Congratulations, you have learned all skills.)"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(55));
GC.AddSend(Packets.NPCFinish());
}
}
if (Cmd[0] == "/allprofs")
{
GC.MyChar.RWProf(new Game.Prof() { ID = 410, Lvl = 12, Exp = 0 }); // Blade
GC.MyChar.RWProf(new Game.Prof() { ID = 420, Lvl = 12, Exp = 0 }); // Sword
GC.MyChar.RWProf(new Game.Prof() { ID = 421, Lvl = 12, Exp = 0 }); // Backsword
GC.MyChar.RWProf(new Game.Prof() { ID = 430, Lvl = 12, Exp = 0 }); // Hook
GC.MyChar.RWProf(new Game.Prof() { ID = 440, Lvl = 12, Exp = 0 }); // Whip
GC.MyChar.RWProf(new Game.Prof() { ID = 450, Lvl = 12, Exp = 0 }); // Axe
GC.MyChar.RWProf(new Game.Prof() { ID = 460, Lvl = 12, Exp = 0 }); // Hammer
GC.MyChar.RWProf(new Game.Prof() { ID = 480, Lvl = 12, Exp = 0 }); // Club
GC.MyChar.RWProf(new Game.Prof() { ID = 481, Lvl = 12, Exp = 0 }); // Scepter
GC.MyChar.RWProf(new Game.Prof() { ID = 490, Lvl = 12, Exp = 0 }); // Dagger
GC.MyChar.RWProf(new Game.Prof() { ID = 601, Lvl = 12, Exp = 0 }); // Katana
GC.MyChar.RWProf(new Game.Prof() { ID = 510, Lvl = 12, Exp = 0 }); // Glaive
GC.MyChar.RWProf(new Game.Prof() { ID = 530, Lvl = 12, Exp = 0 }); // Poleaxe
GC.MyChar.RWProf(new Game.Prof() { ID = 540, Lvl = 12, Exp = 0 }); // LongHammer
GC.MyChar.RWProf(new Game.Prof() { ID = 550, Lvl = 12, Exp = 0 }); // Scythe
GC.MyChar.RWProf(new Game.Prof() { ID = 560, Lvl = 12, Exp = 0 }); // Spear
GC.MyChar.RWProf(new Game.Prof() { ID = 562, Lvl = 12, Exp = 0 }); // Pickaxe
GC.MyChar.RWProf(new Game.Prof() { ID = 580, Lvl = 12, Exp = 0 }); // Halberd
GC.MyChar.RWProf(new Game.Prof() { ID = 561, Lvl = 12, Exp = 0 }); // Wand
GC.MyChar.RWProf(new Game.Prof() { ID = 500, Lvl = 12, Exp = 0 }); // Bow
GC.MyChar.RWProf(new Game.Prof() { ID = 900, Lvl = 12, Exp = 0 }); // Shield
GC.MyChar.RWProf(new Game.Prof() { ID = 422, Lvl = 12, Exp = 0 }); // Other
GC.MyChar.RWProf(new Game.Prof() { ID = 000, Lvl = 12, Exp = 0 }); // Boxing
{
GC.AddSend(Packets.NPCSay("Congratulations, your weapon proficiencies are all now at level 12.)"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(55));
GC.AddSend(Packets.NPCFinish());
}
}
if(Cmd[0] == "/appr")
GC.AddSend(Packets.MentorApprenticePacket(GC.MyChar.EntityID, (uint)Program.Rnd.Next(1000001, 19999999), Cmd[1], byte.Parse(Cmd[2]), 1));
if (Cmd[0] == "/effect")
GC.AddSend(Packets.String(GC.MyChar.EntityID, 10, Cmd[1]));
if (Cmd[0] == "/exp")
GC.MyChar.Experience = ulong.Parse(Cmd[1]);
if (Cmd[0] == "/pkp")
GC.MyChar.PKPoints = ushort.Parse(Cmd[1]);
if (Cmd[0] == "/atk")
GC.AddSend(Packets.AttackPacket(GC.MyChar.EntityID, GC.MyChar.EntityID, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 9999, byte.Parse(Cmd[1])));
if (Cmd[0] == "/recall")
{
if (Cmd[1] != "all")
{
if (GC.AuthInfo.Status == "[PM]")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null && C != GC.MyChar)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
}
else
{
foreach (Game.Character C in Game.World.H_Chars.Values)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
}
if (Cmd[0] == "/bringtome")
{
if (Cmd[1] != "all")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null && C != GC.MyChar)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
else
{
foreach (Game.Character C in Game.World.H_Chars.Values)
C.Teleport(GC.MyChar.Loc.Map, GC.MyChar.Loc.X, GC.MyChar.Loc.Y);
}
}
if (Cmd[0] == "/c")
{
Game.World.SendMsgToAll(GC.MyChar.Name, GC.MyChar.Name + ": " + Message.Remove(0, 3), 2011, 0);
}
if (Cmd[0] == "/try")
{
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 1, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, byte.Parse(Cmd[1])));
}
if (Cmd[0] == "/steed")
{
Game.Item I = new NewestCOServer.Game.Item();
I.ID = 300000;
I.Plus = byte.Parse(Cmd[1]);
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
I.Effect = NewestCOServer.Game.Item.RebornEffect.Horsie;
I.TalismanProgress = BitConverter.ToUInt32(new byte[4] {byte.Parse(Cmd[4]), byte.Parse(Cmd[3]), byte.Parse(Cmd[2]),0},0);
I.UID = (uint)Program.Rnd.Next(10000000);
GC.MyChar.AddItem(I);
}
if (Cmd[0] == "/find")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null)
GC.MyChar.Teleport(C.Loc.Map, C.Loc.X, C.Loc.Y);
}
if (Cmd[0] == "/seff")
GC.AddSend(Packets.Status(GC.MyChar.EntityID, Game.Status.Effect, ulong.Parse(Cmd[1])));
if (Cmd[0] == "/vip")
{
GC.MyChar.VipLevel = byte.Parse(Cmd[1]);
GC.AddSend(Packets.ChatMessage(0, "SYSTEM", GC.MyChar.Name, "Congratulations! Your vip level is " + GC.MyChar.VipLevel +". Thank you for donating.", 2001, 0));
}
if (Cmd[0] == "/spawn")
{
if (Cmd.Length == 3)
{
GC.SpawnOnHold = !GC.SpawnOnHold;
if (GC.SpawnOnHold)
{
GC.SpawnXStart = GC.MyChar.Loc.X;
GC.SpawnYStart = GC.MyChar.Loc.Y;
GC.LocalMessage(2000, "Starting to create spawn; Spawn starts: " + GC.SpawnXStart + ", " + GC.SpawnYStart);
}
else
{
GC.LocalMessage(2000, "Ending the spawn.");
StreamWriter SW = new StreamWriter(@"C:\OldCODB\MobSpawns.txt", true);
SW.WriteLine(Cmd[1] + " " + Cmd[2] + " " + GC.MyChar.Loc.Map + " " + GC.SpawnXStart + " " + GC.SpawnYStart + " " + GC.MyChar.Loc.X + " " + GC.MyChar.Loc.Y);
SW.Flush();
SW.Close();
}
}
}
if (Cmd[0] == "/try")
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, 0, 0, byte.Parse(Cmd[1])));
if (Cmd[0] == "/shopflag")
{
Game.NPC N = new NewestCOServer.Game.NPC(1234.ToString() + ' ' + 1080 + ' ' + 16 + ' ' + 6 + ' ' + 0 + ' ' + GC.MyChar.Loc.Map + ' ' + GC.MyChar.Loc.X + ' ' + GC.MyChar.Loc.Y);
Game.World.Spawn(N);
}
if (Cmd[0] == "/guard")
{
StreamWriter SW = new StreamWriter(@"C:\OldCODB\MobSpawns.txt", true);
SW.WriteLine(97 + " " + 1 + " " + GC.MyChar.Loc.Map + " " + GC.MyChar.Loc.X + " " + GC.MyChar.Loc.Y + " " + GC.MyChar.Loc.X + " " + GC.MyChar.Loc.Y);
SW.Flush();
SW.Close();
}
if (Cmd[0] == "/addnpc")
{//uid type flags avatar
//StreamWriter SW = new StreamWriter(@"C:\OldCODB\NPCs.txt", true);
//SW.WriteLine(Cmd[1] + ' ' + Cmd[2] + ' ' + Cmd[3] + ' ' + GC.MyChar.Direction + ' ' + Cmd[4] + ' ' + GC.MyChar.Loc.Map + ' ' + GC.MyChar.Loc.X + ' ' + GC.MyChar.Loc.Y);
//SW.Flush();
//SW.Close();
Game.NPC N = new NewestCOServer.Game.NPC(Cmd[1] + ' ' + Cmd[2] + ' ' + Cmd[3] + ' ' + GC.MyChar.Direction + ' ' + Cmd[4] + ' ' + GC.MyChar.Loc.Map + ' ' + GC.MyChar.Loc.X + ' ' + GC.MyChar.Loc.Y);
//Game.World.H_NPCs.Add(N.EntityID, N);
Game.World.Spawn(N);
}
if (Cmd[0] == "/quiz")
if (!Features.QuizShow.QuizON)
Features.QuizShow.Start();
if (Cmd[0] == "/mb")
GC.MyChar.AddItem(721080);
if (Cmd[0] == "/status")
GC.AddSend(Packets.Status(GC.MyChar.EntityID, (NewestCOServer.Game.Status)byte.Parse(Cmd[1]), ulong.Parse(Cmd[2])));
if (Cmd[0] == "/xp")
{
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.XPStart);
GC.MyChar.Buffs.Add(new Game.Buff() { StEff = NewestCOServer.Game.StatusEffectEn.XPStart, Lasts = 20, Started = DateTime.Now, Eff = NewestCOServer.Features.SkillsClass.ExtraEffect.None });
}
if (Cmd[0] == "/mana")
GC.MyChar.CurMP = (ushort)GC.MyChar.MaxMP;
if (Cmd[0] == "/newguild")
{
if (GC.MyChar.MyGuild == null)
{
try
{
ushort NewGuildID = (ushort)Program.Rnd.Next(ushort.MaxValue);
while (Features.Guilds.AllTheGuilds.Contains(NewGuildID))
NewGuildID = (ushort)Program.Rnd.Next(ushort.MaxValue);
Features.Guilds.CreateNewGuild(Cmd[1], NewGuildID, GC.MyChar);
Game.World.Spawn(GC.MyChar, false);
GC.AddSend(Packets.GuildInfo(GC.MyChar.MyGuild, GC.MyChar));
GC.AddSend(Packets.String(GC.MyChar.MyGuild.GuildID, (byte)Game.StringType.GuildName, GC.MyChar.MyGuild.GuildName));
}
catch (Exception Exc) { Program.WriteLine(Exc); }
}
}
if (Cmd[0] == "/tryatk")
GC.AddSend(Packets.AttackPacket(GC.MyChar.EntityID,GC.MyChar.EntityID,GC.MyChar.Loc.X,GC.MyChar.Loc.Y,300,byte.Parse(Cmd[1])));
if (Cmd[0] == "/skill")
GC.MyChar.RWSkill(new Game.Skill() { ID = ushort.Parse(Cmd[1]), Lvl = byte.Parse(Cmd[2]), Exp = 0 });
if (Cmd[0] == "/prof")
GC.MyChar.RWProf(new Game.Prof() { ID = ushort.Parse(Cmd[1]), Lvl = byte.Parse(Cmd[2]), Exp = 0 });
if (Cmd[0] == "/blue")
GC.MyChar.BlueName = !GC.MyChar.BlueName;
if (Cmd[0] == "/level")
{
GC.MyChar.Experience = 0;
GC.MyChar.Level = byte.Parse(Cmd[1]);
}
if (Cmd[0] == "/kick")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null)
C.MyClient.Disconnect();
}
if (Cmd[0] == "/arrest")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null && C != GC.MyChar)
C.Teleport(1615, 20, 20);
C.Silvers = 0;
C.CPs = 0;
C.Level = 1;
C.Job = 0;
C.PKPoints = 999;
C.Trading = false;
GC.MyChar.CurHP = 1;
GC.MyChar.Stamina = 0;
Game.World.SendMsgToAll("+ C.Name + ", "I'm a Biggest Idiot and I win 200pkp And im send to jail.[GM] " + GC.MyChar.Name + "Thanks.", 2011, 0);
}
if (Cmd[0] == "/mob")
GC.AddSend(Packets.SpawnEntity(ushort.Parse(Cmd[1]), "FuckFace" + Cmd[1], GC.MyChar.Loc));
if (Cmd[0] == "/vp")
GC.LocalMessage(2000, "You have " + GC.MyChar.VP + " virtue points.");
if (Cmd[0] == "/map")
GC.LocalMessage(2000, "The ID of the map you are on is " + GC.MyChar.Loc.Map);
if (Cmd[0] == "/job")
GC.MyChar.Job = byte.Parse(Cmd[1]);
if (Cmd[0] == "/silvers")
GC.MyChar.Silvers = uint.Parse(Cmd[1]);
if (Cmd[0] == "/cps")
GC.MyChar.CPs = uint.Parse(Cmd[1]);
if (Cmd[0] == "/tele")
GC.MyChar.Teleport(ushort.Parse(Cmd[1]), ushort.Parse(Cmd[2]), ushort.Parse(Cmd[3]));
if (Cmd[0] == "/item")
{
uint ID = 0;
foreach (DatabaseItem DI in Database.DatabaseItems.Values)
if (DI.Name == Cmd[1])
{
ID = DI.ID;
Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
Game.Item.ItemQuality Quality = e.Quality;
if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
if (e.Quality == Quality)
break;
}
if (ID != 0 && GC.MyChar.Inventory.Count < 40)
{
Game.ItemIDManipulation e = new Game.ItemIDManipulation(ID);
Game.Item.ItemQuality Quality = e.Quality;
bool change = true;
if (Cmd[2].ToLower() == "refined") Quality = Game.Item.ItemQuality.Refined;
else if (Cmd[2].ToLower() == "unique") Quality = Game.Item.ItemQuality.Unique;
else if (Cmd[2].ToLower() == "elite") Quality = Game.Item.ItemQuality.Elite;
else if (Cmd[2].ToLower() == "super") Quality = Game.Item.ItemQuality.Super;
else if (Cmd[2].ToLower() == "simple") Quality = Game.Item.ItemQuality.Simple;
else if (Cmd[2].ToLower() == "fixed") Quality = Game.Item.ItemQuality.Fixed;
else if (Cmd[2].ToLower() == "poor") Quality = Game.Item.ItemQuality.Poor;
else if (Cmd[2].ToLower() == "normal") Quality = Game.Item.ItemQuality.Normal;
else change = false;
if (change)
e.QualityChange(Quality);
ID = e.ToID();
if (!Database.DatabaseItems.ContainsKey(ID))
{
return;
}
Game.Item I = new NewestCOServer.Game.Item();
if (e.Part(0, 2) == 11 || e.Part(0, 2) == 13 || e.Part(0, 3) == 123 || e.Part(0, 3) == 141 || e.Part(0, 3) == 142)
I.Color = NewestCOServer.Game.Item.ArmorColor.Orange;
//I.FreeItem = true;
I.ID = ID;
I.UID = (uint)Program.Rnd.Next(10000000);
try
{
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
}
catch (Exception Exc) { Program.WriteLine(Exc); }
try
{
I.Plus = byte.Parse(Cmd[3]);
}
catch { }
try
{
I.Bless = byte.Parse(Cmd[4]);
}
catch { }
try
{
I.Enchant = byte.Parse(Cmd[5]);
}
catch { }
try
{
I.Soc1 = (Game.Item.Gem)byte.Parse(Cmd[6]);
}
catch { }
try
{
I.Soc2 = (Game.Item.Gem)byte.Parse(Cmd[7]);
}
catch { }
I.Effect = NewestCOServer.Game.Item.RebornEffect.None;
GC.MyChar.AddItem(I);
}
}
}
}
else
Game.World.Chat(GC.MyChar, ChatType, From, To, Message);
}
catch { }
}
}
}
There's my whole Chat.cs o.o
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02/26/2010, 08:02
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#10
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
|
if (GC.AuthInfo.Status == "[PM]")
{
Take out that and its closing bracket.
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02/26/2010, 08:22
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#11
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elite*gold: 0
Join Date: Apr 2007
Posts: 142
Received Thanks: 15
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I took it off.. still nothing =x Just wondering what's wrong with it. I deleted that Gc.AuthInfo.Status == "[PM]") Thingie.. still wont let me do it on normal players x.x
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02/26/2010, 08:32
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#12
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
|
Quote:
Originally Posted by Secrets-man
I took it off.. still nothing =x Just wondering what's wrong with it. I deleted that Gc.AuthInfo.Status == "[PM]") Thingie.. still wont let me do it on normal players x.x
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Wait what are you trying to do, recall a player?
Or use the command as a normal player?
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02/26/2010, 08:41
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#13
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elite*gold: 0
Join Date: Apr 2007
Posts: 142
Received Thanks: 15
|
Quote:
Originally Posted by .Arco
Wait what are you trying to do, recall a player?
Or use the command as a normal player?
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I'm trying to do /bringtome "playername" and tried to do /recall playername also , but didnt work x.x as a PM
Think I should try some other source? x.x But its weird that it ain't working.
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