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disappearance of monsters and guards
Discussion on disappearance of monsters and guards within the CO2 Private Server forum part of the Conquer Online 2 category.
09/28/2018, 02:06
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#1
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disappearance of monsters and guards
Hi
What solved the problem of the disappearance of monsters and guards after the updating of wing 6132
Thanks
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09/28/2018, 03:43
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#2
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Updating your spawn packets.
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09/28/2018, 18:42
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#3
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Quote:
Originally Posted by Spirited
Updating your spawn packets.
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Possible Help - Is there a topic or explanation for that?
Hi
Conquer
What solved the problem of the disappearance of monsters and guards after the updating of wing 6132
Possible Help - Is there a topic or explanation for that?
Thanks
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09/29/2018, 20:08
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#4
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09/30/2018, 00:56
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#5
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Game/Entity.cs
I think the problem is
I want
#region Offset
6132 ؟؟؟
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09/30/2018, 02:12
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#6
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Quote:
Originally Posted by faresali2
Game/Entity.cs
I think the problem is
I want
#region Offset
6132 ؟؟؟
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Sure
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10/01/2018, 20:32
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#7
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I want
#region Offset
6132 ؟؟؟
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10/01/2018, 23:22
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#8
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Quote:
Originally Posted by faresali2
I want
#region Offset
6132 ؟؟؟
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Cool. And?
I sent you a guide. Get to work.
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10/02/2018, 23:48
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#9
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Patch 6132 was updated
Problem: The game does not enter The following has been updated
Message.cs
public void Deserialize(byte[] buffer)
{
Color = Color.FromArgb(BitConverter.ToInt32(buffer, 8));
ChatType = BitConverter.ToUInt32(buffer, 12);
MessageUID1 = BitConverter.ToUInt32(buffer, 16);
MessageUID2 = BitConverter.ToUInt32(buffer, 20);
Mesh = BitConverter.ToUInt32(buffer, 24);
_From = Encoding.Default.GetString(buffer, 35, buffer[34]);
_To = Encoding.Default.GetString(buffer, 36 + _From.Length, buffer[35 + _From.Length]);
__Message = Encoding.Default.GetString(buffer, (38 + _From.Length) + _To.Length, buffer[(37 + _From.Length) + _To.Length]);
}
public byte[] ToArray()
{
byte[] Packet = new byte[(((32 + _From.Length) + _To.Length) + __Message.Length) + 18];
Writer.WriteUInt16((ushort)(Packet.Length - 8), 0, Packet);
Writer.WriteUInt32((uint)Time32.timeGetTime().GetH ashCode(), 4, Packet);
Writer.WriteUInt16(1004, 2, Packet);//dah sa7 // ScorpenProject
//Writer.WriteUInt16((ushort)MsgTypes.MsgTalk, 2, Packet);
Writer.WriteUInt32((uint)Color.ToArgb(), 8, Packet);
Writer.WriteUInt32(ChatType, 12, Packet);
Writer.WriteUInt32(MessageUID1, 16, Packet);
Writer.WriteUInt32(MessageUID2, 20, Packet);
Writer.WriteUInt32(Mesh, 24, Packet);
Writer.WriteStringList(new List<string>() { _From, _To, "", __Message }, 33, Packet);
return Packet;
}
The problem of entering the game has been resolved
=======================
But another problem arose: the guards and the monsters disappeared
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