Quote:
Originally Posted by QuinciEx
Hello everyone. I'm hoping someone knows what gives abilities their weapon requirements.
I've dug through the magictype.dat file and the skills.cs code and I'm not finding it. For example, I'd like to know what makes Fly require a bow, or hercules require two of the same weapon. And if anyone is willing to give me more info, is it possible to change these requirements?
Thank you!
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MagicType.dat contains a field for WeaponType. That tells the client what weapon must be used. Fly should have a 500 somewhere, like scatter. Hercules works with any weapon as long as its two of the same type, so its not related to that field, prolly the target field or the sort one, idk tbh.
Values (left to right if you view it as a "decrypted" text file)
PHP Code:
uint type
uint sort
byte[16] name
uint crime
uint ground
uint multi
uint target
uint level
uint use_mp
int power
uint intone_duration
uint percent
uint duration
uint range
uint distance
uint status
uint req_profession
int req_exp
uint req_level
uint use_xp
uint weapon_subtype
uint active_times
uint auto_active
uint floor_attr
uint auto_learn
uint learn_level
uint drop_weapon
uint use_stamina
uint weapon_hit
uint use_item
uint next_magic
uint delay
uint use_item_num
uint sender_action
byte[64] description
byte[256] description_ex
byte[64] intone_effect
byte[260] intone_sound
byte[64] sender_effect
byte[260] sender_sound
uint target_delay
byte[64] target_effect
byte[260] target_sound
byte[64] ground_effect
byte[64] trace_effect
uint screen_represent
uint use_in_market
uint target_wound_delay