Recently I was looking into the weapon skins idea because a friend of mine wants it, The problem is with the owner of the skin cant see his own skin I managed to make other players see the skin but the problem comes with the owner, any ideas on how to solve this?
When you said "weapon skin", my mind also went to reskinning weapons. What are you talking about then? Do you mean artifacts? Do you mean weapon accessories? Some custom system that only you know the details of? What is "the weapon skins idea"?
When you said "weapon skin", my mind also went to reskinning weapons. What are you talking about then? Do you mean artifacts? Do you mean weapon accessories? Some custom system that only you know the details of? What is "the weapon skins idea"?
For example : I want to replace Lv110 blade look with a Lv130 look, it's easy to make other players to see it since it's only a spawnpacket value but you (yourself) cant see it on yourself or if i edit it in the packet 1008 it's using the lvl 130 blade not 110 (I mean i want the player the owner himself to see it).
For example : I want to replace Lv110 blade look with a Lv130 look, it's easy to make other players to see it since it's only a spawnpacket value but you (yourself) cant see it on yourself or if i edit it in the packet 1008 it's using the lvl 130 blade not 110 (I mean i want the player the owner himself to see it).
If you want to replace it out right, just replace the texture in the client.
Edit: Otherwise, you're going to have to implement and make your own artifacts.
If you want to replace it out right, just replace the texture in the client.
Edit: Otherwise, you're going to have to implement and make your own artifacts.
You don't get my point, this is just an example I want to do it dynamically (through the code). I'll take care of new artifacts from newer clients later but the problem is as I stated above.
You don't get my point, this is just an example I want to do it dynamically (through the code). I'll take care of new artifacts from newer clients later but the problem is as I stated above.
Not possible then. Items are programmed into the client to have a certain mesh. You cannot program around it on the server side - the client doesn't support it. You would have to implement it using artifacts. Does your patch support artifacts? Because unless you make a hook for the client that provides this functionality, it isn't possible without artifacts. Your choices are artifacts or just straight up replacing textures.
Not possible then. Items are programmed into the client to have a certain mesh. You cannot program around it on the server side - the client doesn't support it. You would have to implement it using artifacts. Does your patch support artifacts? Because unless you make a hook for the client that provides this functionality, it isn't possible without artifacts. Your choices are artifacts or just straight up replacing textures.
5165 i have no clue if the souls exist over there.
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EUNE: ALL Champions
180 Skins ( zombie ryze, the new dragon trainer tristana skin and many more!)
IP: 11000
RP: 1100
Division: Unranked, s4 gold
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EUNE:
[Trading] LoL Accounts NA/EUW/EUNE for CS:GO Skins(180 skins 92 skins 90 skins 60 skins 45skins 12/09/2015 - League of Legends Trading - 0 Replies Hello im trading my League accounts for CS:GO Skins,
EUNE: ALL Champions
180 Skins ( zombie ryze, the new dragon trainer tristana skin and many more!)
IP: 11000
RP: 1100
Division: Unranked, s4 gold
Rune Pages: 9, all filled
EUNE:
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