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Friendlist remove after exit
Discussion on Friendlist remove after exit within the CO2 Private Server forum part of the Conquer Online 2 category.
04/09/2017, 05:42
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#1
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Friendlist remove after exit
Hello mates, I just want some good advice on how to fix the error which the friend list will remove/gone after exiting the character.
Thank you..
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04/09/2017, 07:29
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#2
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Join Date: Jul 2011
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Quote:
Originally Posted by Soulfly25
Hello mates, I just want some good advice on how to fix the error which the friend list will remove/gone after exiting the character.
Thank you..
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This question is too vague. Do you mean the fact that it's not programmed at all and it's your job to do that, or are you getting some sort of error? Like, if it's just the fact that it's not saving... then you need to program that.
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04/09/2017, 13:24
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#3
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Join Date: Oct 2007
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Quote:
Originally Posted by Soulfly25
Hello mates, I just want some good advice on how to fix the error which the friend list will remove/gone after exiting the character.
Thank you..
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**** off idiot.
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04/09/2017, 15:33
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#4
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Quote:
Originally Posted by Soulfly25
#Report @ nonsense and he is off topic.
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There are 2 basic things that you could think off:
1. You might not be saving it on the database;
2. You might not be sending it to the client on the login (which you can check on the database if the friendship has been saved)
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04/09/2017, 19:01
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#5
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Quote:
Originally Posted by Soulfly25
#Report @ nonsense and he is off topic.
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04/11/2017, 12:14
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#6
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Quote:
Originally Posted by pintinho12
There are 2 basic things that you could think off:
1. You might not be saving it on the database;
2. You might not be sending it to the client on the login (which you can check on the database if the friendship has been saved)
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Thanks for your advice. actually I already done with the saving friends. And it's kind a bit weird when the player will exit the game then it will remove all the Friendlist. I will give you some update if I ever have some. By the way, thanks for the numver 2 advice.
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04/11/2017, 16:16
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#7
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Basically.
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04/11/2017, 19:02
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#8
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elite*gold: 12
Join Date: Jul 2011
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Quote:
Originally Posted by Xio.
Basically.
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****, those are some long lines.
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04/12/2017, 12:57
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#9
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Quote:
Originally Posted by Xio.
Basically.
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Thanks for the idea. The code is the same for the structure on LoginFunc. Yet still not working. I am thinking if this is on the client side?
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04/12/2017, 14:23
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#10
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Code:
public class MsgFriend : PacketStructure
{
public MsgFriend()
: base(PacketType.MSG_FRIEND, 56, 48)
{
}
public MsgFriend(byte[] pBuffer)
: base(pBuffer)
{
}
public uint Identity
{
get { return ReadUInt(4); }
set { WriteUInt(value, 4); }
}
public AssociateAction Type
{
get { return (AssociateAction) ReadByte(8); }
set { WriteByte((byte) value, 8); }
}
public bool Online
{
get { return ReadBoolean(9); }
set { WriteBoolean(value, 9); }
}
public string Name
{
get { return ReadString(16, 20); }
set { WriteString(value, 16, 20); }
}
}
Check the structure (this one is for 5080 and might work on lower)
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04/13/2017, 08:54
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#11
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elite*gold: 67
Join Date: Aug 2014
Posts: 1,321
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Quote:
Originally Posted by Spirited
****, those are some long lines.
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What an observation. I'm working on a 1440p screen, it fits.
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05/06/2017, 15:08
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#12
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elite*gold: 0
Join Date: Mar 2006
Posts: 565
Received Thanks: 59
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Quote:
Originally Posted by pintinho12
Code:
public class MsgFriend : PacketStructure
{
public MsgFriend()
: base(PacketType.MSG_FRIEND, 56, 48)
{
}
public MsgFriend(byte[] pBuffer)
: base(pBuffer)
{
}
public uint Identity
{
get { return ReadUInt(4); }
set { WriteUInt(value, 4); }
}
public AssociateAction Type
{
get { return (AssociateAction) ReadByte(8); }
set { WriteByte((byte) value, 8); }
}
public bool Online
{
get { return ReadBoolean(9); }
set { WriteBoolean(value, 9); }
}
public string Name
{
get { return ReadString(16, 20); }
set { WriteString(value, 16, 20); }
}
}
Check the structure (this one is for 5080 and might work on lower)
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thanks for this. but it's kinda weird on my friendlist. the save will work. It just that if you exit the conquer client. all the enemy and friendlist will be gone.
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05/07/2017, 09:04
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#13
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elite*gold: 20
Join Date: May 2007
Posts: 1,125
Received Thanks: 332
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Quote:
Originally Posted by Soulfly25
thanks for this. but it's kinda weird on my friendlist. the save will work. It just that if you exit the conquer client. all the enemy and friendlist will be gone.
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Literally back to this:
Quote:
Originally Posted by pintinho12
There are 2 basic things that you could think off:
1. You might not be saving it on the database;
2. You might not be sending it to the client on the login (which you can check on the database if the friendship has been saved)
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05/07/2017, 11:37
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#14
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elite*gold: 0
Join Date: Mar 2006
Posts: 565
Received Thanks: 59
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#Request close It's fine now Thanks for the ideas guys! Cheers
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