depends on source but all you have to do is find where monster drops are already handled and create a new one.
Example: CoEmu I think it was something like Entities>Monster.cs and you would find various calculations to determine if an item is dropped or not. Simply copy one of them and change around the conditions
if (Calculation.PercentSuccess(percentnumber) && condition such as level, monster name, map number, if a quest is active etcetc)
{
item dropping code
}
Regardless of source there will already be SOMEWHERE in it that will deal with monster death and item dropping. Simply find and copy one of them and create a new one for the item you want to drop.
Well for 5165 its something like,
if (MobName.Contains("Mobname")
{
Drop info.
}
I don't think you can do that can you? If you could that would make things a WHOLE lot easier, i know you can in CoEmu. But for things like MZ and how things have the same number you could just use the MobId.
I don't think you can do that can you? If you could that would make things a WHOLE lot easier, i know you can in CoEmu. But for things like MZ and how things have the same number you could just use the MobId.
Yes my idea does work.
If you wanna do it for everything in MZ you can do
if (GC.MyChar.Loc.Map == MapID)
{
drop info
}
Yes my idea does work.
If you wanna do it for everything in MZ you can do
if (GC.MyChar.Loc.Map == MapID)
{
drop info
}
Yes i know you can do that, lol. What I was trying to say was if you do the mob drops by name rather than mod id for things like MZ or special drops, it would drop the same item for every mob with that name. So you wouldn't really be able to have different drops for different MetDoves.. I know thats confusing but im too **** tired.
A request for guide. 07/20/2009 - Dragonica - 2 Replies I'm not sure if this is a stupid request... But can anyone post a guide, or tell me, if there is any, on how to at least make a clientsided hack or server? I'm new and noob at this.....
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oh and AHK or AutoIT?