Quote:
Originally Posted by pro4never
You're going to have a hell of a time 'properly' emulating the damage simply because of how battle power factors in (I believe there's been some reverse engineering to get BPDamageFactor calculations but I don't believe they are fully documented/public).
Fan/Tower is 'final' damage. It is not influenced by anything else which is why it was so powerful when it was originally added. It literally made it so if you didn't have a strong fan you would simply lose to someone zapping/scattering.
You're 'essentially' correct but you're missing a lot of steps. I see nothing accounted for things like battle power differences, buffs (if counted seperately from gems), bless percent, tort gems and other such tweaks.
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So i got no way to get these BPDamageFactor calculations?! Or even something close.
For the other stuff got them in the list, i didn't mention all what i add to my logic, but thanks for mentioning them for helping me.
I still missing up with Fan/Tower, it's 'final" damages, so how will it be added to the damages anyway? Fan's damage (Damage + Final P-Attack) / Tower's damage (Damage - Final P-Def) ?
Also one thing, what should be before what? I mean getting random between min and max first then - DEF Damage then adding gems stuff or adding fan/tower damages first .... etc?