Map texture Tile co-ordinate in .pul files
about .pul files . i tryed to read them but all what i get is starting path link for the ani file. and that is good . but the rest of data inside i can't make something from it. so if anyone can help explain how you made the calculation or read pul files . i saw pics for map viewer but only pix and there is no source and i was help even in XNA
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