Ok, I found levexp.dat in the client and decrpted it with DatCryptorv2.exe
I guess they have to match the level, xp and up_lev_time from the database?
example from the clients levexp.dat:
lvl, exp, (up_lev_time i think?) 130 3894567294 56285
131 7441850940 59099
in the database it looks like this:
id,level,exp,up_time,unknown 130 130 8589134588 102106 600
131 131 8589234588 153159 600
And is there anything else that needs to be edited?
Thanks to reply
It depends on your source. Ideally, there shouldn't be anything else; however, the public sources are anything but ideal. It wouldn't hurt to search through the source code and make sure that previous max isn't being referenced anywhere.
The EXP is showing wrong because the server thinks the required EXP is higher then what you have set in your client. You have to make sure they are identical in both the client and database.
I made them identical, thats not the issue anymore, I just can't seem to increase the max level.
While I do have added more, in the database and in the client.
Db: 131 131 1305000000 59099 600
levexp.dat: 131 1305000000 59099
Yet no matter how much % over 100%, I don't level up.
I made them identical, thats not the issue anymore, I just can't seem to increase the max level.
While I do have added more, in the database and in the client.
Db: 131 131 1305000000 59099 600
levexp.dat: 131 1305000000 59099
Yet no matter how much % over 100%, I don't level up.
Make sure you aint jumping any level.
btw, 131 record is the experience to 131->132 not 130->131
TheeUnforgiven 5065 source and project ORION 5065 proxy bot 09/27/2015 - CO2 PServer Guides & Releases - 14 Replies TheeUnforgiven is based on redux 5065 (all credits for the base goes for pro4never, link to it's thread)
that is the change log, i've done way more than that but i sometimes ignore updating the change log, i've fixed some fatal exploits (which i personally exploited the hell out of them on private servers using redux source), made botting a little bit harder, implemented lots of quests and features, fixed lots of stuff, here read it for yourself
that whole progress has been done in 3...