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TheeUnforgiven 5065 source and project ORION 5065 proxy bot
Discussion on TheeUnforgiven 5065 source and project ORION 5065 proxy bot within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/16/2015, 03:01
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#1
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Join Date: Jun 2014
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Received Thanks: 5
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TheeUnforgiven 5065 source and project ORION 5065 proxy bot
TheeUnforgiven is based on redux 5065 (all credits for the base goes for pro4never,  )
that is the change log, i've done way more than that but i sometimes ignore updating the change log, i've fixed some fatal exploits (which i personally exploited the hell out of them on private servers using redux source), made botting a little bit harder, implemented lots of quests and features, fixed lots of stuff, here read it for yourself
Quote:
2/12
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1- fixed the monster spawns (added more spawns for better
hunting and leveling experience, scattered and non
scattered ones)
2-added a fair drop system, if you are a warrior hunting
blacknames slowly you should get better drops than archer
scattering apes
var levelfactor = role level > base monster level ? 1.0 : (double)
BaseMonster.Level / (double)role.Level;
levelfactor = levelfactor > 1 ? Math.Min
(levelfactor, 2) : Math.Max(levelfactor, 1);
3- lucky time now drops you a great items every once in a
while (ex. dbs, +1 stones, or even EXP !)
4- remove the dragonballs and toughdrill socketing
5- adjusted socketing rates while upgrading items from tc
and market
6- added an npc to try socketing you items with meteor,
meteorscroll, db, dbscroll; odds are 0.1 1 1 20
including all possible items you may need, won't socket
your items but an item of certin type ex. a ring
7- added stones pack, also millionarlee can now pack your
stones
8- added a stone upgrading npc, it takes 2 +x stone and
gives you +(x+1) stone ex. 2 +2 for 1 +3
9- some tweaks for the attack system, still need more
progress
10- added more items to be dropped when killing monsters
11- fixed 3 exploits (can't really mention them as others
will patch them and i enjoy abusing them)
12- fixed the unknowen man npc
13- creating daily quests
(done)quest 1 (collect common items) items to collect are
dropped from monsters according to your level 20 item 6000
exp
items are level 1-50 721001 GuardianStar
level 50-70 720384 MagicBean
level 70-100 710185 HolyWater
level 100-120 710208 Coin
level 120-130 720159 StolenGift
items amount varies on your profession
(done)quest 2 (collect rare items) 3000 exp
1088002 MeteorTear
1088000 DragonBall
1072059 Rate10GoldOre
723583 NinjaAmulet
723017 ExpPotion
quest 3 (kill 1000 monsters anywhere) 6000 exp
quest 4 (rise the forsaken babel tower) 1000*tower level
(done)quest 5 (spread the love) 3000 exp take 3 721608
LoveBouquet and give it to any npc in tc
14- fixed the mining rates (still will implement meteors,
stones and rare items later)
2/13
1- finished daily quest 3
2- finished the babel tower quest (exp for each are 5k 10k
15k 20k 25k for killing 100 200 300 500 monsters and find a
token at the last stage, monsters get tougher as you get
higher in floors) (drop level factor is considered at the
last stage so lower levels can finish the quest too)
3- implemented lottery system
4- included quick compose system
5- added legendry system npc (while hunting and leveling an
npc may appers sometimes with rare items with a good price,
if you have money or cps on you, you may buy those items)
6- added the lost pillers (while hunting and looting you
may find a lost piller which when you touch gives you
various effects including temporary cyclone or superman or
stigma or shield or even lucky time and cps !!)
7- implemented dynamic npcs and on the go npcs
2/15
1- added name changing npc (at market near the love stone)
2- implemented dynamic maps (rather fixed it)
3- implemented on the go maps (not fully tested, it's like
arena maps, difference between dynamic and on the go is
that on the go isn't saved at the database while the
dynamic ones are)
4- implemented super/legendary monsters, the client doesn't
have much effects but they are fun tho
5- fixed some weapones attack attributes
6- implemented gandormal and titan (should give normal, x3
and x5 exp potions)
7- implemented gold seeker npc, it sell goods for gold
emerald 1kk, x3 potion 5kk, x5 potion 10kk, 10k vp 10kk,
dbscroll 100kk, moonbox 20kk, bronze cup 1kkk
600082
npc id 856107
super monsters attack/defence (some have more defence
others have more attack, some are moderate, suitable for
all professions but the drops varies)
3583 MagentaCock 3k 2k
3585 BrownCock 1k 5k
3584 Siren 5k 1k
3579 FishA 5k 3k
3582 BlueCock 2k 2k
10002 enterance at 16,16 monster at 35,35
10004 enterance at 38,65 monster at 53,57
10005 enterance at 25,25 monster at 34,34
10006 enterance at 51,65 monster at 50,50
10007 enterance at 22,22 monster at 30,30
npcs at those maps are mesh 2600 ids of
856110 2600 1070 11 11 2
856111 2600 1090 34 69 2
856112 2600 1091 23 21 2
856113 2600 1005 51 69 2
856114 2600 1042 18 18 2
5-
use hidden mine for the quest, map od is 1003 , bluemouse
mesh is 6890
mouse 1003 1021 at 30,40 57,48 81,86 40,17 48,53 enter at
68,53
tc blacksmith map 1007, use it for some sort of a quest or
something
1018 the new guild war map, win 2 poles to win the whole
war
TODO : broadcast when someone kills a legendary monster and
what they got
TODO : check why donation aint working!!
TODO : support pulms and gear that aint supported
TODO : hourly non pvp quests (thunder storm)
TODO : implement class money bags
TODO : implement an npc that takes ores at mine and give
you either gems or house permits
TODO : implement pvp quests hourly and daily (try
implementing 4 or more)
TODO : fix the mining rates as it suck ass right now, add
dbs and stones and such (gems are kinda good now)
TODO : implement meteors super scrolls
TODO : implement blue mouse quest
TODO : adding one more wh man
TODO : fixing the cloud jar quest
TODO : add a welcome box
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that whole progress has been done in 3 days, i don't have more time to waste in conquer development that's why i just gave up, pretty damn proud of the progress i've done
don't forget to thank pro4never for this base, i've learned a thing or two from it, and trust me a good base really helps you a lot which is why i recommend redux in general for this certain patch
i am too lazy and sleepy to update the work progress done on it, and as i won't be using my proxy i would release the older one i've developed (based on proxy paradise)
about proxy paradise it was developed by pro4never too, but project ORION isn't just another copy of it (what is literally copied is the sockets, crypto and such)
Project ORION actually contains exploits that work on redux (2 exploits if i recall correctly, one used to +12 an item with 12 +1 stones IKR :P ), it's much better version of project Intersect which i've release before
so here is some pictures from both source and proxy
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02/16/2015, 09:27
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#2
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elite*gold: 0
Join Date: Dec 2010
Posts: 494
Received Thanks: 54
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It surprises me to find :
Code:
private void nsButton1_Click(object sender, EventArgs e)
{
//not working,
Process.Start(new ProcessStartInfo(@"C:\Program Files\Dawn of the Knights\Dotk-Launcher.exe") { Verb = "runas" });
}
private void pictureBox1_Click(object sender, EventArgs e)
Thanks for pointing that out.
Also thanks for some more content.
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02/16/2015, 13:53
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#3
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elite*gold: 0
Join Date: Jun 2014
Posts: 12
Received Thanks: 5
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well that is awkward  but honestly there is nothing personal i just needed a 5065 server to develop and not for nothing but i didn't do any mess (never sent an invalid packets or even used it in public) but still it was unprofessional to leave that there but i tend to **** up sometimes after working for +30 hours
btw nice move using a domain name rather than an ip, i thought that would be a ***** at first but it turns out to be pretty awesome (i thought the router would cache the dns of old ips and it would connect to it even when you move the domain name to another ip but for some awesome reason it resolved the domain everytime you changed it)
i loved this one dude XD good luck
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02/16/2015, 14:42
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#4
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elite*gold: 0
Join Date: Dec 2010
Posts: 494
Received Thanks: 54
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The domain name is because of the dynamic IP of the network and the **** router, it always changes it was an last resort.
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02/16/2015, 20:25
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#5
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elite*gold: 0
Join Date: Jun 2014
Posts: 12
Received Thanks: 5
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yeah i understand the struggle but my point was, you can host it on any vps as long as you redirect the domain name there and players won't feel a thing, that itself was the good thing about it, but i still duno about the performance because from what i read the domain name is solved once with the dns server then saved to the dns cache to save time each 3 days, so if it's only solving each 3 days and not with each packet then it would be way better than static ip
hell you could even have your own dns server somewhere to resolve the domain name to one of your closest servers to the user and let those servers contact the main server for less latency for everyone anywhere in the world (assuming your servers are way faster than the user internet connection), could draw you that on cisco if interested
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02/17/2015, 01:18
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#6
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elite*gold: 0
Join Date: Apr 2007
Posts: 137
Received Thanks: 58
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What a surprise, he was using your client as a test Pet. xD
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02/28/2015, 07:39
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#7
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Join Date: May 2009
Posts: 884
Received Thanks: 211
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I'm not sure if this happens to everyone but once my bar finishes loading for the character creation it just freezes there. I can login just fine with a pre-set character in the account table, however.
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02/28/2015, 08:30
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#8
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Join Date: Dec 2010
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Probably because of the null combat manager, it has to be recreated for the new character.
Do an check and if it's null recreate it.
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03/01/2015, 05:07
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#9
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Join Date: May 2009
Posts: 884
Received Thanks: 211
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Quote:
Originally Posted by mujake
Probably because of the null combat manager, it has to be recreated for the new character.
Do an check and if it's null recreate it.
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Sorry for the "illiterate" response I'm about to say but I have checked the combat manager and it does not seem "null". How would one really go about knowing if it is "null"? Is there not a CreateCharacter() void in the project I can possibly check for any errors? thanks in advance.
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03/01/2015, 07:18
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#10
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Join Date: Dec 2010
Posts: 494
Received Thanks: 54
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Quote:
Originally Posted by killersub
Sorry for the "illiterate" response I'm about to say but I have checked the combat manager and it does not seem "null". How would one really go about knowing if it is "null"? Is there not a CreateCharacter() void in the project I can possibly check for any errors? thanks in advance.
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I meant do you have this, in player.cs?
New characters have null combat manager so it will lock on loading with no errors on console.
Code:
public void On_Player_Timer()
{
if (Map == null)
return;
if (Character == null)
return;
if (CombatManager == null)
{
// Program.WriteLine("ERROR: " + Name + " has a null combat manager. Re-creating");
CombatManager = new CombatManager(this);
}
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03/01/2015, 14:44
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#11
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Join Date: May 2009
Posts: 884
Received Thanks: 211
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Quote:
Originally Posted by mujake
I meant do you have this, in player.cs?
New characters have null combat manager so it will lock on loading with no errors on console.
Code:
public void On_Player_Timer()
{
if (Map == null)
return;
if (Character == null)
return;
if (CombatManager == null)
{
// Program.WriteLine("ERROR: " + Name + " has a null combat manager. Re-creating");
CombatManager = new CombatManager(this);
}
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Yes, I actually do have that there in place. If you don't mind, do you know where that void is called for incoming new characters?
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03/02/2015, 06:22
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#12
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elite*gold: 0
Join Date: Dec 2010
Posts: 494
Received Thanks: 54
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Well create DB entry and Populate From db. in PLayer.cs
I didn't have that issue when testing some stuff.
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05/31/2015, 06:33
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#13
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Join Date: Oct 2006
Posts: 557
Received Thanks: 76
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great source, the only problem is when we create new account we get loginfreeze.
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09/26/2015, 20:39
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#14
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Join Date: Jul 2007
Posts: 383
Received Thanks: 406
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is public ur source?
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09/27/2015, 06:52
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#15
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,190
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Quote:
Originally Posted by BALTA00
is public ur source?
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It looks like the link was removed.
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