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[request] atack calculate 5165
Discussion on [request] atack calculate 5165 within the CO2 Private Server forum part of the Conquer Online 2 category.
12/14/2009, 19:57
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#1
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[request] atack calculate 5165
Hey all , I find one bug at ITEMS !! When you upgrade items , you atack is increase very much and you give 1 hit to anyone players ! who know to fix atack calculation ?
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12/15/2009, 01:07
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#2
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i wann know to
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12/15/2009, 04:09
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#3
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I can promise you, no body will release perfect attack calculations.
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12/15/2009, 13:33
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#4
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yea I know :| that but...not perfect atack calculation but even how to run a server !
Because when upgrade WEAPONS IN MK ! you give 1 hit to anyone !
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12/15/2009, 13:40
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#5
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ya that sucks :S and ninjas are powerfulls :S
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12/15/2009, 13:56
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#6
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we are most to fix it
how server to run with this problem
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12/15/2009, 14:16
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#7
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you are fixing the atack calculation?
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12/24/2009, 22:46
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#8
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uhm guys just make your items -7dmg and not -255dmg that all your problem will be fixed
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12/24/2009, 23:53
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#9
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Quote:
Originally Posted by renetjuuh
uhm guys just make your items -7dmg and not -255dmg that all your problem will be fixed
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That's not it at all because it happens with normal players with -7%.
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12/25/2009, 12:34
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#10
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pritty strange cause it works fine for me
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12/25/2009, 16:36
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#11
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Dutch stupidity eh?
The damage calculations being done are far from perfect, so does the source.
This is what should be in the calculation:
- Damage affected by potency
- Influence of the dragongems.
- Own attack and target's defence combined with potency calculated to an actual amount of damage.
As many people said, nobody will release a perfect calculation.
If you can't perform such things, you obviously failed at mathematics.
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12/25/2009, 19:39
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#12
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Atually,
Calculate initial damage (taking into consideration +damage),
Then add on dragon gem bonus.
This gives you the Base attack Damage.
Then calculate initial defence (taking into consideration -damage),
Then add your Tortoise gem bonus.
This is your base Defense value.
Then you choose your min/max value for Atual attack damage by doing a rand.
Then perform your damage equation, which is something like
((((((Attack - Defense) + Fan Damage) * Potency) / Rebirth Value) / Total Bless) - Tower Defense)
But obviously its alot neater than that, and i cant really remember it because i havent worked on a potency source in a very long time.
Ill try and release a 5165 Damage calculation properly at some point.
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