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Demon in Development

Discussion on Demon in Development within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Thumbs up Demon in Development

Work is now on the client ...
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Old 01/22/2016, 05:23   #2
 
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Wow, you actually compiled it.
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Old 01/22/2016, 05:32   #3
 
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It has been compiled on Visual Studio 2013
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Old 01/22/2016, 05:41   #4
 
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What is this? A custom client?
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Old 01/22/2016, 05:51   #5
 
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Quote:
Originally Posted by Hacker. View Post
It has been compiled on Visual Studio 2013
So you linked it with the DirectX 8.1 SDK, and brought it up to the current standard of C++ (or one of acceptable ages for compilation in Visual Studio 2013). Out of curiosity, you must have supplied the client with assets, right? Or are those assets a part of Demon already and I just missed them.
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Old 01/22/2016, 05:58   #6
 
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Quote:
Originally Posted by tkblackbelt View Post
What is this? A custom client?
In some modification in the client ...

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Originally Posted by Spirited View Post
So you linked it with the DirectX 8.1 SDK, and brought it up to the current standard of C++ (or one of acceptable ages for compilation in Visual Studio 2013). Out of curiosity, you must have supplied the client with assets, right? Or are those assets a part of Demon already and I just missed them.
Modify some of the files, but is basically a Demon
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Old 01/22/2016, 07:29   #7
 
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How funny. I can't believe someone got that thing compiled. I'm just not sure how great of an idea it is. I'm guessing this was just for fun, right? I can't imagine much else besides that. If you were to rewrite it into a game (or Conquer Online for that matter), you might just be better off rewriting it completely using a different base technology. What are you objectives for a project like this?
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Old 01/22/2016, 09:50   #8
 
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I hope this project operating system to Conquer
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Old 01/22/2016, 20:59   #9
 
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****, this look pretty! Old, but pretty! :O Amazing
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Old 01/23/2016, 21:10   #10
 
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It is updated to be a new ...
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Old 01/23/2016, 21:35   #11
 
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Well, it's definitely interesting... I just don't know how well it's going to stand as a server. TQ's binaries were quite ****, and I don't really imagine this being much better. The client also has performance problems; which is why I mentioned it might be better just rewriting it and using Demon as a reference.
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Old 01/23/2016, 22:36   #12
 
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I am now working on the client to work to Conquer but now it works without problems, you can run the game ...

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You want to solve your problem is to work additions "DXSDK + MySql" are true ...
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Old 01/23/2016, 23:47   #13
 
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Demon in Development

Whats your goal for this project? to get it working with conquer 1.0?
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Old 01/24/2016, 00:02   #14
 
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Working with Conquer 2.0 ...
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Old 01/24/2016, 02:48   #15
 
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Working with Conquer 2.0 ...
Maybe I'm being dumb but I fail to see how this would be a better/faster option for creating a conquer 2.0 client compared to simply writing your own using modern technologies (or leveraging an engine such as unity)

Thanks to this source you have a solid reference on how TQ handles a lot of info... most client files are fully documented long ago so I would think re-creating every missing TQ feature using this source would be more cumbersome than simply writing those features in something that's going to be more maintainable/scaleable in the future.
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